Commit Graph

4 Commits

Author SHA1 Message Date
Brandon Thomas 2aa236537f Fonts: use craft-fonts as an optional build input; move the Japanese fonts out
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.

- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
  the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
  only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
  network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
  in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
  embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
  and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
  build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
  Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
  a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
  fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
  parity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 11:35:02 -04:00
Brandon Thomas f5bd3cc2db Windows on ARM64: release builds, PE header check, install test on ARM64 hardware
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 09:38:47 -04:00
Brandon Thomas 11ebb3bdb6 Windows packaging: Start Menu/Add-Remove icon, no console window, correct description
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what LightCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-06 07:50:38 -04:00
Brandon Thomas 453f97b549 Signed release pipeline (macOS/Windows/Linux/Web); README community note
Ports photocraft's release workflow + packaging (signing, notarization,
MSI/DMG/deb/rpm/AppImage/web), adds `cargo xtask version`. File-type
associations omitted (route B); app keeps its own .desktop. Fresh WiX
UpgradeCode. README 'about' note updated.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-10-02 12:06:14 -04:00