AI masks from Meta's SAM 3, run in LightCraft itself: a new
`lightcraft-segment` crate ports the Hugging Face transformers
implementation (Apache-2.0) to candle, on the GPU through Metal on macOS
(CPU elsewhere), with no C/C++ and no `unsafe`.
- Object: click to include, ⌥-click to leave a part out (SAM 3's
interactive prompt encoder + two-way mask decoder).
- Describe: a text prompt selects every instance ("sky", "the red car";
"car, road" merges several) via the CLIP text encoder and DETR detector.
- Both as new masks and as Add / Subtract / Intersect components; + / −
buttons under the selected mask combine selections.
- The segmentation is stored with the mask (288² quantized logits, ~10-30
KB), so renders, exports and the web build never need the model.
- A zoomed-in detail pass (background, ~5 s on an M4 Pro) re-segments the
area around a selection from a sharper source: 5-10x finer edges on
small objects.
- Per-selection Edge slider (hard ↔ soft); hovering a mask in the list
shows it in red (the always-on overlay is now off by default, O toggles).
- The engine feature `sam` (on in the desktop app) gates the model; the
image is encoded once per photo in the background, clicks take ~35 ms.
- Weights are not bundled (SAM License): tools/install-sam3.sh / .ps1
download and verify facebook/sam3; docs/ai-masks.md.
- Clearer errors (missing file, missing model) and a stderr logger in the
app (LIGHTCRAFT_LOG=info).
candle is pinned at 0.9.2: later releases make candle-core depend on
tokenizers with the Oniguruma C library. Every stage is checked against
the Python reference (tests/reference.rs, tools/sam3_reference.py): on
Metal the backbone matches to 7e-5 relative error, masks to ~5e-5.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C8BkS7JDqa1EMcjW6spDGA
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Shippori Mincho's name table credits 'FONTDASU / Google Inc. / but / Adobe' — its kanji
come from Adobe's Source Han Serif, which our asset rules exclude even under the OFL
(CLAUDE.md: no Source Han fonts). BIZ UDMincho (Morisawa Inc., design TypeBank Co., Ltd.;
OFL-1.1, from google/fonts at 63833b7) is a Mincho of its own with no Adobe glyphs, and
smaller (6.2 MB vs 8.7 MB). Attribution, licence text and NOTICE updated.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add LICENSE-MIT and LICENSE-APACHE (Copyright (c) 2026 ArtCraft Team and the
LightCraft contributors) and docs/brand/LICENSE-brand.txt from the Crafting Apps
licensing standard. Rewrite NOTICE to the standard template and drop the stale
Source Sans 3 entry (only Inter is bundled). Attribute docs/brand/ in
assets/ATTRIBUTION.md so `cargo xtask assets` passes again. README gets the
standard "License and credits" section; AGENTS.md/CLAUDE.md note the brand
exception to the asset rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>