- Settings ▸ General ▸ External Editing: the PhotoCraft location and Other editor
fields move from egui::TextEdit to TextField (edit menu, Esc restores).
- Edit In with the system default on Windows starts explorer.exe with the file
as one argument instead of cmd /C start, which read & ^ % | in file names as
shell syntax.
- psd::packbits walks the row with first()/get()/split_at_checked instead of
direct indexing and slicing.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01BKWB9TCnvzJHV6xMLAj2J4
On merge: the XWayland default goes in front of the catch_unwind-wrapped launch (#951), and the
README's Linux section names the LIGHTCRAFT_WAYLAND=1 opt-out.
On some Windows machines FXC fails to compile egui's own shaders on DX12
("The parameter is incorrect. (0x80070057)" in egui_pipeline) and wgpu's
default error handler panicked. Each renderer (DX12, Vulkan, GL, glow) is
now probed with error scopes and a logging error handler before the window
opens; the one that works is remembered; a start that dies leaves a marker
and relaunches with the next renderer. LIGHTCRAFT_GPU_BACKEND=glow added.
Sources: own design.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Brings the branch up to date with main (#869 shared docking and the docs it
added); no conflicts.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo > Edit In > Edit in PhotoCraft (Cmd+Shift+E, also on the photo
context menu) renders a copy with the edits as a flat 16-bit PSD, which
PhotoCraft saves back to in place, stacks it on the original and opens
it in PhotoCraft, found where its installers put it. Edit in Other
Editor (Cmd+Alt+E) keeps the configured program. Per-editor format,
colour space and bit depth in Settings > External Editing. Export gains
a flat PSD format.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01T4kqvR9KVCPia3SSXyB8WG
Open Library given a Lightroom Classic catalog folder, one of its .lrdata /
.lrcat-data folders, Backups/, the .lrcat or its -wal/-shm/.lock files used to
create an empty LightCraft library inside Lightroom's folder (or, for the
.lrcat file, close the current library and then fail). Now:
- engine: lightroom_folder::lightroom_catalog_at (names only, top-level scan
bounded to 10 000 entries, never fails); Session::open_library refuses those
places with EngineError::LightroomCatalog {path, catalog} before creating
anything. A LightCraft library (catalog.snap / catalog.log) always wins.
- app: app.openLibrary checks before closing the current library, keeps it,
returns {opened: false, lightroomCatalog, path} and shows a dialog with
Import Lightroom Catalog… (file.importLightroom with the catalog found) and
Cancel. The library problem window gets the error instead.
- Lightroom import status keeps the catalog path after the task ends.
- CLI --library explains how to import instead.
- `lightcraft_denoise::remote`: protocol v1 over TCP (JSON lines + byte-shuffled,
deflated half-float tiles), a `Remote` client (connection pool, four slots,
greeting checks the model's SHA-256 and tile size, gives up after three failed
tiles) and `serve` (shared token compared in constant time, size caps including
payloads that inflate past their tile, connection limit, timeouts).
- Engine: with LIGHTCRAFT_DENOISE_URL / LIGHTCRAFT_DENOISE_TOKEN set, the loaded
model greets the server on first use and adds its slots to this computer's
tiles at once; a tile goes to a free server slot, else runs here, and a tile
the server fails runs here too. `denoise.status` → `device.remote` says where.
- `lightcraft-cli denoise-serve` serves the installed, selected model on this
computer's card (checked against the CPU, as in the app) or CPU.
- docs/denoise.md: setup, safety (unencrypted: VPN/LAN only) and the protocol.
Tested: protocol round trips, refusals (token, model, tile size, hostile
payloads), fallback and give-up; the engine model with a live, a mismatched
and a dead server; the CLI binary serving a synthetic model end to end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Previews looked more saturated than the exported files on Mac screens. The
pixels are the same: preview and export match to within one level on the CPU
and GPU paths, and exports embed a correct sRGB profile. But wgpu leaves the
window's Metal layer without a colour space for sRGB surfaces, and Core
Animation shows such a layer without colour matching ("If nil, no
colormatching occurs", CAMetalLayer.h). On a P3 screen the sRGB previews
were therefore shown too saturated, while Preview and Photos convert the
exports properly.
While no monitor profile is chosen in Settings > Display, the desktop app now
shows previews through the profile of the screen the window is on
(NSWindow.screen.colorSpace.ICCProfileData, safe objc2 calls), through the
existing display-profile path. It is read again about once a second, so
moving the window to another screen is followed. A chosen profile still wins;
"Use Screen Profile" goes back to it. app.displayProfile reports it as
path: null, screen: true. Other platforms and headless sessions are
unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
On a 2015 MacBook Pro (Intel Iris/Metal), 0.5.0 never opened its window, even with
LIGHTCRAFT_GPU=0: wgpu's indirect-call validation builds an internal compute pipeline when the
window's device is created, Metal's compiler fails on it ("Compiler encountered an internal
error"), the device is lost and eframe exits. That validation only guards indirect draws and
dispatches, which neither LightCraft nor egui issue.
backend::instance_flags clears InstanceFlags::VALIDATION_INDIRECT_CALL for every instance
LightCraft creates (the window's, Gpu::new and the denoise device), unless
WGPU_VALIDATION_INDIRECT_CALL asks for it. Tests: the flag rule, and that the window's instance
descriptor goes without it.
Raws without matrices in the file (ARW, NEF, RW2, RAF, CR2, CR3, PEF, SRW,
ORF) were all edited on the relative white-balance scale (6500 K / 0 = as
shot), even when lightcraft_raw::spectral has measured matrices for the
camera. Those 52 bodies (ILCE-7M3, ILCE-7M4, D850, EOS 5D Mark III...) now
edit in Kelvin like a DNG and like Lightroom.
Design:
- One decision on both sides: spectral::find_camera("Make Model") backs
catalog::relative_wb_camera (Photo::relative_wb); files::WbScaleOf decides
the same from the decoded file. A corpus test asserts they agree.
Photo::fitted_look keeps the old predicate for smart previews.
- The matrices only convert: As Shot is the file's multipliers read through
the model's ColorMatrix1/2 (spectral::as_shot_white_through). The look
(JPEG fit / profile / spectral fallback) is unchanged, and the slider
adapts from that white with Bradford. The camera-space rebalance stays
reserved for files with their own matrices.
- Presets resolve to their Kelvin values (WbMode::preset, sources cited).
- The Color panel shows the white balance in effect (effective_wb).
- XMP: crs::Target::for_file takes the camera; matrix cameras read
crs:Temperature as Kelvin (marked "scale": "kelvin"), others keep the
#510 as-shot shift.
Migration (no look changes):
- WhiteBalance.scale: WbScale { Legacy (absent in JSON), Kelvin }. A
white balance without a scale keeps its old meaning. On a spectral-Kelvin
raw (SourceInfo.legacy_relative_wb) the pipeline composes the old
adaptation (6500 -> value) with the new one (as shot -> ...) in Bradford
cone space (local::legacy_white). Von Kries scalings compose exactly, so
the matrix matches to f32 and the pixels are identical
(pipeline legacy_relative_white_balance_renders_as_before_on_a_kelvin_raw,
media old_relative_white_balance_on_a_kelvin_camera_keeps_its_look...).
- Every white-balance writer (develop.set/adjust/quickAdjust/wb/wbPick/
reset) first runs local::normalize_wb: a legacy value becomes the Custom
Kelvin value with the same look and is marked Kelvin. Partials without a
scale (old presets, develop.merge) stay legacy.
- Catalog format 7: Op::SetAsShotWb replaces the 6500/0 as-shot recorded
by older imports when the file is next decoded or reloaded (system op,
not an undo step). Format-version test updated.
- The web wire carries legacy_relative_wb.
Docs: parity (LR-EDIT-COLOR-TEMP), camera-preview-colour, xmp-interop,
lightroom-catalog-import, control-protocol, mcp, whats-new.
Every rfd dialog is built from one template that has the main window as
its parent (set once in `services` from the `CreationContext`). Without
a parent the xdg-desktop-portal picker on Wayland is a stray top-level
("Failed to associate portal window with parent window"): tiling
compositors put it beside the app, and a fullscreen window hides it
entirely, so Import Photos… looks like a hang. rfd exports the Wayland
surface through xdg_foreign; `FileDialog` is `Clone` and `Send`, so the
template also serves the picker on its own thread (#191). Not set on
macOS (sheet) or Windows (modal), which this does not change.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`export_falls_back_to_the_cpu_when_gpu_work_is_lost` asserted on
`lightcraft_gpu::last_fallback()`, one value for the whole process that
every other engine test's GPU render overwrites between the export and
the assertion (out of device memory under parallel load, once "a GPU
render panicked"). It also switched the GPU off for the whole process
through the injected fault and cleared everyone's state with
`reset_failures()`.
A render now reports its own fallback: `lightcraft_gpu::try_render`
returns `Result<Rendered, Fallback>` (`NotTried` when the GPU was not
used, `Failed(reason)` when it was tried and the CPU must render), and
`render` is a thin `.ok()` over it. `media::develop_reporting` passes
the reason on as `RenderResult::gpu_fallback`, an export carries it as
`Exported::gpu_fallback`, and each file in an `app.export` batch result
has `gpuFallback` when its render fell back. `last_fallback()` stays as
the process-wide diagnostic for `ui.inspect` → `perf.gpuFallback`.
A simulated failure (`inject_fault`) is thread-local, and so are its
consequences now: a fatal injected fault stops GPU use on the injecting
thread only (`available()` false, `unavailable_reason()` set there);
`reset_failures()` clears that and nothing else, so neither reaches the
other tests in the process. Real failures still stop the whole process.
The engine test asserts on its own export's reason and checks that
another thread still has the GPU; `crates/gpu/tests/fallback.rs` uses
`try_render` and checks the same; a new batch test checks `gpuFallback`
lands on the file whose render fell back. Docs: gpu-pipeline.md,
control-protocol.md (app.export result), parity.md.
A render still running on a worker thread while the process exits crashes in the
driver (SIGSEGV in the NVIDIA Vulkan driver on Linux), where neither the panic
hook nor catch_unwind helps: pool workers were detached, the devices are statics
that are never dropped, and nothing on the way out waited for GPU work.
- gpu: every entry into a device (render, device creation, pool trim, denoise
runner and tiles) is counted as work in flight (exit.rs). begin_shutdown()
lets nothing new in; wait_idle(timeout) waits for what is inside.
- preview: JobPool keeps its workers. shutdown(timeout) and Drop discard the
queued jobs and wait, bounded, for the running ones (2 s on drop); never for
the calling thread, and not twice.
- engine: a render job caught by the shutdown gives up instead of rendering on
the CPU, so quitting doesn't wait for it.
- app: on_exit ends with LightcraftApp::shutdown (2 s for everything), after
settings and library are saved; the macOS menu-bar Quit goes through on_exit.
Not changed: the export, merge, denoise and import threads are still detached;
their GPU work goes through the gate, their CPU work is cut off at exit as before.
Tests: pool drop waits / is bounded / survives a panicked job and its own job
dropping it; the gate; GPU renders refused and the device not created after
begin_shutdown; the app's shutdown leaves no render worker. The crash itself
needs Linux + NVIDIA and was not reproduced here (Windows, DX12): 9 of 9 quits
of the app mid-render exit with code 0 in under 0.8 s.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The CLI snapshot test and the headless resize test sent Cmd+Plus to change egui's
interface scale; with the keys handed to View > Zoom they no longer did. A
ui.zoomFactor control request (0.5-3, documented) sets the scale explicitly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The File menu (beside the presets) imports a keyword list file
(Lightroom Classic's, Capture One's, Photo Supreme's .utf8) and exports
LightCraft's, with native file dialogs off the UI thread like the
other file commands; the desktop app gives the synchronous ones too.
Import says how many keywords it added and how many gained synonyms;
export says how many it wrote and names the keywords Capture One won't
import (; , < or > in a name).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Previews were always sRGB, which wide-gamut monitors show oversaturated.
Settings > Display > Choose Profile... (and the UI command
app.displayProfile) now shows photos through the monitor's ICC profile,
matrix/TRC or LUT-based.
- codecs: DisplayProfile (moxcms): the display's primaries (colorant tags,
or measured through the A2B tables of a LUT-only profile), the proxy ->
device correction (per-channel curve tables for matrix/TRC profiles, a
CMS transform for LUT profiles) and sRGB <-> display transforms.
- pipeline: DisplaySpace / RenderRequest::display: the per-pixel stage
renders into the display's primaries and gamut maps into its gamut
(CPU and GPU: only to_out / out_luma change). Soft proofing's display
gamut warning uses the display's gamut.
- engine: RenderJob::with_display; display::present converts sRGB
results (thumbnails, cached previews, embedded JPEGs). Histograms and
the preview caches stay sRGB; exports are unchanged.
- ui: the loupe, Before, Compare, hover and second window render for the
display; everything else is converted on the render workers. Settings >
Display tab, ui.json setting, file picker opening in the system's ICC
folder.
Tests: profile parsing and transforms (sRGB, P3, gamma 2.2, a synthetic
LUT-only profile, corrupted files), display renders equal 8-bit renders
into the matching output space, sampled histograms, and a headless UI test
of the whole flow. docs/display-profiles.md describes the design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01WEuxxPyG8t6KcADbZSEAUj
egui's zoom_with_keyboard was left on, so at the end of every frame it took the
same keys as View ▸ Zoom In / Zoom Out / Zoom to Fit for its browser-style
interface zoom. On macOS the native menu bar got the keys first; on Windows and
Linux the whole UI scaled. theme::apply turns the option off for every context
(desktop, headless, tests).
Headless tests that pressed Cmd+Plus / Cmd+Minus to exercise the interface
zoom's viewport handling set the zoom factor directly; the CLI snapshot test
that did the same is dropped (the unit tests cover the mechanism). New
tests_zoom_keys.rs: the shortcuts step the photo zoom while the zoom factor
stays, and Ctrl+wheel over the photo zooms it in the Edit view.