The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Real-file test oracles live in storytold/photocraft-corpus, explained in
craftrules standards/test-corpora.md. Never commit large binary fixtures
here; fetch them pinned and sha256-verified.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
ROADMAP.md: new 'Where we stand' (by dimension and by kind of user; checklist 79% vs
~60-70% as a day-to-day Lightroom replacement) and 'Where we're going' (ordered priorities:
camera colour calibration, CR3 and compressed raws, verified camera coverage, render fidelity
suite, lens profiles, AI model strategy, then HDR / Classic modules / video). Current
parity numbers, M11 status, risks (raw-source decision of 2026-10-05), log.
docs/parity.md: new rows LR-PROF-CAMERACOLOR, LR-IMP-CAMERA-COVERAGE (P0) and
LR-BEHAV-RENDER-FIDELITY (P1) so quality gaps are tracked; Top gaps reordered by user impact.
README.md: honest status summary above the feature table; stale rows fixed (compressed NEF,
DNG/original export, image watermark, Move import), camera colour and AI/HDR/video rows.
AGENTS.md / CLAUDE.md: agents read the assessment before picking work, and downgrade
✅ rows they find wrong or incomplete.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The macOS malloc_zone_pressure_relief call (returns freed allocator pages
after raw decodes) lived in identical copies inside the desktop app and the
CLI. It now lives in lightcraft-sysmem, an isolated L0 helper crate and the
workspace's only crate allowed unsafe: one #[allow(unsafe_code)] module, a
SAFETY comment, a safe API that returns bytes released (0 off macOS), and
tests (repeat calls, release after large frees, concurrent calls). Both apps'
alloc_release.rs now just install the safe hook, and their crate roots gain
#![forbid(unsafe_code)], so every production crate except sysmem forbids it.
AGENTS.md/CLAUDE.md name the exception, per craftrules standards/never-crash.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AGENTS.md/CLAUDE.md gain a "Never crash" section ahead of the
non-negotiables (no unwrap/expect/panic/unreachable/todo/unimplemented or
unsafe in non-test code, Result + ?, checked indexing and arithmetic on
input-derived values, bounded recursion, lock poisoning, the last-resort
guard, a regression test per crash fix), linking
craftrules/standards/never-crash.md. README's Contributing list points to it.
clippy.toml allows unwrap/expect/panic/indexing in tests only, so crates
can carry #![deny(clippy::unwrap_used, ...)] without touching their tests.
unsafe_code stays "deny" for now: apps/lightcraft and apps/lightcraft-cli
call malloc_zone_pressure_relief (libSystem) through a two-line FFI block
to return freed memory on macOS, and no safe wrapper crate exists.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Add LICENSE-MIT and LICENSE-APACHE (Copyright (c) 2026 ArtCraft Team and the
LightCraft contributors) and docs/brand/LICENSE-brand.txt from the Crafting Apps
licensing standard. Rewrite NOTICE to the standard template and drop the stale
Source Sans 3 entry (only Inter is bundled). Attribute docs/brand/ in
assets/ATTRIBUTION.md so `cargo xtask assets` passes again. README gets the
standard "License and credits" section; AGENTS.md/CLAUDE.md note the brand
exception to the asset rule.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
One row per catalog feature, menu item, desktop shortcut and Classic extra with
tier, status, evidence (command/control ids, files) and what is missing; per-section
summary, ordered Top gaps, and a shortcut conflict review. Linked from README
(Feature status) and AGENTS.md (pick work from Top gaps).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- ui-egui/softpaint: pure-Rust rasterizer for tessellated egui output (gamma-space premultiplied
blending like egui-wgpu, bilinear texel-centre sampling, scissor clips, tie-break rule so shared
edges blend once, parallel row bands, deterministic) + CPU texture mirror from TexturesDelta.
- ui-egui/headless: HeadlessView (offscreen context with our fonts/theme) and Headless (windowless
app session: logic+ui per frame, answers viewport Screenshot/InnerSize/Close, settle loop,
control requests through the shared handler).
- ui.screenshot {headless: true} in the running app renders from the logic tick (works while the
window is occluded / display asleep); windowed captures fall back to headless after 2 s.
Screenshots now wait for in-flight renders, not just queued ones.
- lightcraft-cli snapshot [--demo|--library DIR] [--script f.jsonl] -o out.png --size WxH --scale S.
- Fixes found with it: dialog backdrop was painted over the dialog itself (now an area below the
window); dialog content padding; crop overlay options use our buttons (registered widget ids).
- Docs: control-protocol.md (headless section), AGENTS.md (prefer headless when unattended).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>