The downloader in lightcraft-segment (mirrors, resume, pinned SHA-256, pure-Rust
HTTPS) was already generic apart from four SAM 3 constants. Move it to
crates/fetch (L0, native only) so other model features can use it without
depending on the SAM 3 inference code. lightcraft-segment keeps SAM3_FILES,
DEFAULT_MIRRORS, MIRRORS_ENV and wraps mirrors(); no behaviour change. The
downloader's 13 tests moved with it.
Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
AI masks from Meta's SAM 3, run in LightCraft itself: a new
`lightcraft-segment` crate ports the Hugging Face transformers
implementation (Apache-2.0) to candle, on the GPU through Metal on macOS
(CPU elsewhere), with no C/C++ and no `unsafe`.
- Object: click to include, ⌥-click to leave a part out (SAM 3's
interactive prompt encoder + two-way mask decoder).
- Describe: a text prompt selects every instance ("sky", "the red car";
"car, road" merges several) via the CLIP text encoder and DETR detector.
- Both as new masks and as Add / Subtract / Intersect components; + / −
buttons under the selected mask combine selections.
- The segmentation is stored with the mask (288² quantized logits, ~10-30
KB), so renders, exports and the web build never need the model.
- A zoomed-in detail pass (background, ~5 s on an M4 Pro) re-segments the
area around a selection from a sharper source: 5-10x finer edges on
small objects.
- Per-selection Edge slider (hard ↔ soft); hovering a mask in the list
shows it in red (the always-on overlay is now off by default, O toggles).
- The engine feature `sam` (on in the desktop app) gates the model; the
image is encoded once per photo in the background, clicks take ~35 ms.
- Weights are not bundled (SAM License): tools/install-sam3.sh / .ps1
download and verify facebook/sam3; docs/ai-masks.md.
- Clearer errors (missing file, missing model) and a stderr logger in the
app (LIGHTCRAFT_LOG=info).
candle is pinned at 0.9.2: later releases make candle-core depend on
tokenizers with the Oniguruma C library. Every stage is checked against
the Python reference (tests/reference.rs, tools/sam3_reference.py): on
Metal the backbone matches to 7e-5 relative error, masks to ~5e-5.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01C8BkS7JDqa1EMcjW6spDGA
Fixes the Windows installer: the Start Menu shortcut and Add/Remove Programs icon were blank, and the shortcut description was wrong.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The macOS malloc_zone_pressure_relief call (returns freed allocator pages
after raw decodes) lived in identical copies inside the desktop app and the
CLI. It now lives in lightcraft-sysmem, an isolated L0 helper crate and the
workspace's only crate allowed unsafe: one #[allow(unsafe_code)] module, a
SAFETY comment, a safe API that returns bytes released (0 off macOS), and
tests (repeat calls, release after large frees, concurrent calls). Both apps'
alloc_release.rs now just install the safe hook, and their crate roots gain
#![forbid(unsafe_code)], so every production crate except sysmem forbids it.
AGENTS.md/CLAUDE.md name the exception, per craftrules standards/never-crash.md.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Photo Merge's Create Stack option now puts the merged DNG on top of a
collapsed stack of its sources (Catalog::stack_with_ops), so the grid
shows the result; test in tests_merge (and no stack without the option).
Photo Merge dialogs live in a Photo > Photo Merge submenu.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
menubar.rs builds File/Edit/View/Photo/Window/Help from engine + UI
commands (layout table for order and separators, parameterized submenus
for rating, flag, label, sort, add to album), with live labels ("Undo
Exposure"), enabled and checked state; ui.menu.tree exposes it. The
desktop app installs it natively on macOS with muda (pure Rust over
AppKit; no GTK — muda is a macOS-only dependency): app menu (About,
Services, Hide, Quit), Window menu (Minimize/Zoom/Bring All to Front),
Help menu; per-frame state sync; accelerators without Cmd and the text
editing ones step aside while a text field has focus; natively handled
shortcuts are skipped by the egui handler. Other hosts (web, Windows,
Linux) get the same menus in the top bar. Panels/sections/tools move to
the Window menu. Verified with System Events: menus listed with live
enabled state, View > Survey dispatches.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
New L3 crate `lightcraft-gpu`: a wgpu device (Metal/Vulkan/DX12; none on wasm32),
WGSL kernels compiled once, buffer/dispatch/readback helpers, and a renderer that
runs the per-pixel stage (tone map, highlights/shadows, clarity/texture/sharpen,
dehaze, local mask terms, OkLCh colour ops, grading, vignette, gamut map, sRGB
encode, curves, grain) on the device. Earlier stages still run on the CPU and are
uploaded (per-stage hybrid). Stage results are cached per view next to the CPU
StageCache (new `StageCache::extension`).
The CPU pipeline stays the oracle and shares its resolved parameters with the
kernels: `finish::FinishParams` / `mask_terms`, `pipeline::plan` (stage-cache keys),
`local::plane_sigmas` / `nr_params` / `wb_matrix_for`, exact LUTs and OkLab
matrices exported for the shader prelude. Equivalence tests (skip without an
adapter): mean |d| < 0.5 LSB, max <= 3 LSB; measured max 1 LSB on Apple M4 Pro.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- pipeline: StageCache + render_cached: resampled source, white-balanced/retouched/denoised image
and each spatial plane (log L, guided base, clarity, texture, dark channel + airlight) are keyed
by exactly their inputs; keeps a draft-size and a full-size entry warm.
- Exposure moved after the spatial filters (applied per pixel; planes shifted by EV): identical up
to rounding (test: <= 2 LSB vs. exposing the source), so exposure drags hit the cache too.
- engine: RenderJob::draft / with_stages; ui: loupe and before views own a StageCache, loupe
renders at Draft quality while interacting.
- engine example render_bench (min-of-N wall + process CPU time).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
apps/lightcraft-web runs the egui UI in the browser (eframe web, glow/WebGL2):
procedural demo library on load; in-memory imports via file picker
(Cmd+Shift+I) and drag-and-drop (MemStore + bytes-based engine hooks);
export goes through app.export and downloads in the browser; `?bench` logs
first-frame and slider latency. `cargo xtask web [--serve [port]] [--dev]`
builds with the matching wasm-bindgen CLI into <target>/web/; the web app is
part of the CI wasm check. Wasm fixes: lazy profiling Instant in pipeline,
web-time clocks in ui-egui (render timings were 0 on wasm). Docs: docs/web.md.
No persistence on web yet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- new crate lightcraft-preview (L3): 128-bit content hashing (SipHash-1-3),
cost-bounded Lru, DiskCache (JPEG q90 files keyed by content hash +
settings hash + size + RENDER_CACHE_VERSION; temp+rename writes; LRU prune
by mtime to 80% of budget; corrupt files dropped), PreviewCache (memory
LRU over disk), JobPool (per-slot dedupe, priorities, reprioritize/drop,
inline mode for wasm).
- engine: Session::thumb_job buckets thumbnails to 128/256/384/512 and serves
them from the cache without decoding the source; decoded thumbnail
sources now in a 384 MB LRU (was unbounded); library attaches
<library>/thumbs; library.info cache stats; library.clearPreviews.
- ui-egui: Renderer runs on JobPool; thumbnails scrolled out of the
prefetch area are dropped from the queue; on-screen thumbnails get
re-prioritized; ui.inspect reports in-flight renders + thumb textures.
- Demo library (24 photos): grid fully drawn 4.4 s cold -> 0.21 s warm
(24/24 disk hits, no source decoded).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- catalog: Store trait (FsStore: temp+fsync+rename+dir fsync; MemStore),
Journal: CRC-checked JSON-lines op log with sequence numbers + atomic
snapshots; torn final record dropped and truncated, stale records after a
snapshot skipped, mid-log damage preserved as catalog.log.damaged-N.
- PushHistory op so each edit logs one history step (not the full history).
- engine: Session::open_library/persist/close_library; every top-level
command is fsynced before returning; presets.json + view.json;
library.info / library.compact commands.
- app: default library ~/Pictures/LightCraft Library (LIGHTCRAFT_LIBRARY or
--library DIR override), --memory for throwaway sessions, snapshot on quit.
- tests: proptest replay(log)==state with random snapshots/reopens, every
truncation of the last record, stale log, mid-log damage, FsStore, engine
restart without close.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Decoders (JPEG via zune-jpeg + jpeg-decoder for DCT scaling/CMYK, PNG,
TIFF, WebP, GIF, BMP, PSD composite, JPEG XL via jxl-oxide) produce linear
Rgb32f in source primaries with SourceSpace; ICC matrix/TRC applied exactly,
LUT/CMYK profiles through moxcms; to_working() to linear Rec.2020 D65.
Encoders: JPEG, PNG 8/16, TIFF 8/16/32f, lossless WebP, AVIF (native).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>