heic-rs reconstructs iPhone HEVC tiles bit-exactly (checked against libde265), but
its colour stage was 2-27 code values off libheif on every iPhone photo: it ignores
the HEVC VUI and assumes BT.709 limited range. lightcraft-heif now converts YCbCr
itself (nclx, else VUI, else H.265 defaults; nearest chroma, bilinear for odd clap
offsets, as libheif), inherits tile ICC/nclx on grids, follows libheif's imir axis
and clap rounding, and outputs 16-bit RGB. Measured on 30 real and synthetic
files: within 1 code value of libheif (pillow-heif 1.8 / libheif 1.23).
Also: HEIF header reader for import (no pixel decode), embedded thumbnail for small
decodes, nclx/VUI colour hint (shared CICP mapping with PNG), clear 4:2:2/4:4:4
Unsupported error, Format::not_decodable as the one source of "why not" (import
reports "HEIC/HEIF support isn't included in this build"), `.heif` imports.
Release packaging and Nix build with the heif feature, as whats-new promised.
lightcraft_heif::testdata writes lossless (PCM) synthetic HEICs for the tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The interactive installer now walks Welcome -> Destination Folder ->
Ready -> progress -> Completed (from #79). Destination Folder is WiX's
InstallDirDlg: Program Files\LightCraft by default, Change... browses,
and WixUIValidatePath refuses a folder that can't be used.
The chosen folder is written to HKLM\Software\LightCraft\InstallFolder
and read back (into PREVIOUSINSTALLFOLDER, then INSTALLFOLDER after
AppSearch unless given on the command line), so a major upgrade stays in
the user's folder instead of moving back to Program Files. Silent and
passive installs show no dialogs and take INSTALLFOLDER=....
packaging-lint fails if lightcraft.wxs loses the folder page, the
remembered folder or the completion page's launch action.
Tested with wix 5.0.2 (x64, arm64, x86 build) and msiexec /qn: upgrade
from 0.4.0 stays in Program Files; a custom INSTALLFOLDER install, an
upgrade without it (stays), an upgrade with another INSTALLFOLDER (moves
there), and uninstall (files, folder and registry value removed).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Interactive MSI installs now walk Welcome -> Ready to install -> progress
-> "Completed the LightCraft Setup Wizard" (Finish) with "LightCraft has
been installed" text and a checked-by-default "Launch LightCraft"
checkbox. Failure and cancellation end on WiX's standard FatalError /
UserExit pages; silent (/qn) and basic-UI (/passive) installs show no
dialogs and launch nothing.
- lightcraft.wxs: custom UI set = WixUI_Minimal without the licence page
(MIT OR Apache-2.0 asks nothing of installers), maintenance dialogs for
repair/remove, ARPNOMODIFY. Launch uses the Util extension's
WixUnelevatedShellExec via Explorer (runs as the signed-in user, never
elevated), Return="ignore", only when NOT Installed and the box is ticked.
- package.ps1: add WixToolset.UI/Util.wixext 5.0.2 to the global cache,
pass -ext ... -culture en-us, and generate plain side/banner bitmaps
(brand blue / white) so the MSI carries no WiX sample artwork.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
(cherry picked from commit 1c5feb7ab3)
The Japanese fonts (BIZ UDPGothic Regular/Bold for the UI, BIZ UDMincho for text
watermarks; #110, #114) now come from storytold/craft-fonts instead of assets/fonts/.
- crates/engine/build.rs: the craft-fonts recipe. With CRAFT_FONTS_DIR set it embeds
the manifest's fonts as lightcraft_engine::CRAFT_FONTS (wasm32: BIZ UDPGothic Regular
only, for the web size budget); unset, CRAFT_FONTS is empty. Local files only, no
network; craft-fonts is not in any Cargo.toml.
- UI: theme::font_definitions adds the Japanese faces after Inter and egui's defaults
in every family (BIZ UDPGothic first, Bold first for semibold). About box lists the
embedded families.
- Watermarks: Inter, then the craft-fonts Japanese faces (Mincho first).
- Removed BIZUDPGothic-Regular/Bold.ttf, BIZUDMincho-Regular.ttf and their OFL files,
and their ATTRIBUTION rows; added an attribution row for craft-fonts as an optional
build input; NOTICE updated.
- Tests: Japanese glyph tests use CRAFT_FONTS and skip without it; new tests for
Japanese in the UI with craft-fonts and for the UI and watermarks without it.
- CI: the FreeBSD job builds/tests with craft-fonts. Releases check out craft-fonts at
a pinned commit, build with CRAFT_FONTS_DIR + CRAFT_FONTS_REQUIRED=1, and ship the
fonts' OFL licences (plus NOTICE) in every package.
- Docs: AGENTS.md, CLAUDE.md, README, docs/web.md, docs/localization-ja.md, ROADMAP,
parity.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Release builds add an arm64 MSI and portable zip, cross-compiled on the x64
runner (signing and WiX as for x64). package.ps1 checks each binary's PE
header before packaging: Machine must match -Arch, the app must be a GUI
program and the CLI a console program. It skips the CLI smoke run when an
ARM64 build can't run on the host. A new Windows ARM64 workflow packages the
ARM64 MSI, installs it on a Windows 11 ARM64 runner, checks both installed
exes are ARM64, runs the CLI, and uninstalls. Ported from printcraft#66.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The MSI Icon id had no .ico/.exe extension, which Windows Installer needs for
advertised shortcuts and ARPPRODUCTICON, so both showed a blank icon. Release
builds of the desktop app are now GUI-subsystem (no console window; the CLI stays
a console program), the shortcut/summary description names what LightCraft does, and
packaging-lint rejects an Icon id without an extension. Found in printcraft#57.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>