lightcraft/docs
Brandon Thomas 48efc6df52 LR-EDIT-CALIB: Calibration — shadows tint and R/G/B primary hue/saturation
White-preserving primaries matrix (OkLCh hue rotation / chroma scale of each Rec.2020
primary) plus a luminance-preserving green/magenta shadows tint, applied in scene-linear
light before the tone map. CPU (colorops::calibrate) and GPU (finish.wgsl) with an
equivalence case; seven control specs (calibration.*), a settings group, crs: import
(ShadowTint, Red/Green/BlueHue/Saturation) and a Calibration section at the bottom of the
Edit panel.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:01:48 -04:00
..
images docs: README (MCP, CLI, export, status, contributing), AGENTS.md (asset enforcement, crash recovery, testing/perf), screenshots re-captured with Inter 2026-09-30 23:52:34 -04:00
showcase M1.4: crash-safe catalog persistence (op log + snapshot) 2026-09-30 23:40:40 -04:00
control-protocol.md M0.10: headless UI rendering — CPU rasterizer for egui, ui.screenshot headless + fallback, lightcraft-cli snapshot 2026-10-01 01:48:48 -04:00
gpu-pipeline.md M5.2e: renders and exports use the GPU; render_bench GPU column 2026-10-01 08:19:44 -04:00
mcp.md M1.4: persistent libraries for headless MCP (lightcraft-cli mcp --library DIR); bump render cache version 2026-10-01 00:17:38 -04:00
web.md M0.14: web bundle size — fat LTO, size-optimized glue, precompressed output 2026-10-01 09:02:15 -04:00
xmp-interop.md LR-EDIT-CALIB: Calibration — shadows tint and R/G/B primary hue/saturation 2026-10-01 10:01:48 -04:00