The selected mask's evaluated alpha is drawn by the renderer as Overlay::Mask (CPU and GPU share the alpha the render used; hidden masks are evaluated on demand), kept out of the view-preview cache. Pins for radial/linear/brush components select their mask on click and move the component on drag; view.maskPins hides them. CPU/GPU equivalence and headless keyboard/pointer tests. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| images | ||
| showcase | ||
| control-protocol.md | ||
| gpu-pipeline.md | ||
| mcp.md | ||
| merge.md | ||
| parity.md | ||
| web.md | ||
| xmp-interop.md | ||