Spot removal reads outside the spot and its automatic source depends on the pixels at hand. A windowed render now fixes automatic sources from a fixed-size render of the whole frame and grows the window it works on to hold every spot that touches the requested one and the patch it reads (bounded at 8192 px), cutting the result back to the request, so photos with spots get sharp windows too. The wide stages (dehaze, clarity, highlights/shadows) are checked at depth on hard-edged blocks: the cut kernels cost at most a few levels, so they are not computed from a whole-frame proxy. Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com> |
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