add host_shaders compilation

This commit is contained in:
N3xoX1 2025-02-25 23:00:19 +10:30
parent cb0b215490
commit 0163e3e926
13 changed files with 4759 additions and 0 deletions

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@ -64,6 +64,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sirit", "external\sirit.vcx
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "yuzu_shader_recompiler", "src\yuzu_shader_recompiler\yuzu_shader_recompiler.vcxproj", "{70E74561-B64C-4FF8-9EA5-472BD2D98A4C}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "host_shaders", "src\host_shaders\host_shaders.vcxproj", "{BB3BA79F-451E-46D8-8CD8-5993AB932D04}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "string_shader_header", "src\string_shader_header\string_shader_header.vcxproj", "{5E491258-51F1-418E-89A6-79A0480E1F34}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
@ -232,6 +236,22 @@ Global
{70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x64.Build.0 = Release|x64
{70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x86.ActiveCfg = Release|x64
{70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x86.Build.0 = Release|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Debug|x64.ActiveCfg = Debug|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Debug|x64.Build.0 = Debug|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Debug|x86.ActiveCfg = Debug|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Debug|x86.Build.0 = Debug|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Release|x64.ActiveCfg = Release|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Release|x64.Build.0 = Release|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Release|x86.ActiveCfg = Release|x64
{BB3BA79F-451E-46D8-8CD8-5993AB932D04}.Release|x86.Build.0 = Release|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Debug|x64.ActiveCfg = Debug|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Debug|x64.Build.0 = Debug|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Debug|x86.ActiveCfg = Debug|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Debug|x86.Build.0 = Debug|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Release|x64.ActiveCfg = Release|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Release|x64.Build.0 = Release|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Release|x86.ActiveCfg = Release|x64
{5E491258-51F1-418E-89A6-79A0480E1F34}.Release|x86.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

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@ -0,0 +1,19 @@
Copyright (c) 2021 Advanced Micro Devices, Inc. All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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@ -0,0 +1,380 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{bb3ba79f-451e-46d8-8cd8-5993ab932d04}</ProjectGuid>
<RootNamespace>hostshaders</RootNamespace>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Utility</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)property_sheets\platform.$(Configuration).props" />
</ImportGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ItemGroup>
<CustomBuild Include="..\yuzu_video_core\host_shaders\astc_decoder.comp">
<FileType>Document</FileType>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h</Outputs>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"
</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\blit_color_float.frag">
<FileType>Document</FileType>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"
</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\block_linear_unswizzle_2d.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\block_linear_unswizzle_3d.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_abgr8_to_d24s8.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_abgr8_to_d32f.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_d24s8_to_abgr8.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_d32f_to_abgr8.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_depth_to_float.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_float_to_depth.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_msaa_to_non_msaa.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_non_msaa_to_msaa.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_s8d24_to_abgr8.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fidelityfx_fsr.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call $(OutDir)string_shader_header.exe "%(FullPath)" "$(SolutionDir)src\yuzu_video_core\host_shaders\source_shader.h.in" "$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fxaa.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_convert_s8d24.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_copy_bc4.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr_easu.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr_rcas.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call $(OutDir)string_shader_header.exe "%(FullPath)" "$(SolutionDir)src\yuzu_video_core\host_shaders\source_shader.h.in" "$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_lmem_warmup.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present_scaleforce.frag">
<FileType>Document</FileType>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h</Outputs>
<Message>Compiling %(Filename)%(Extension)</Message>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\pitch_unswizzle.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\present_bicubic.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\present_gaussian.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\queries_prefix_scan_sum.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\queries_prefix_scan_sum_nosubgroups.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\resolve_conditional_render.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_blending_weight_calculation.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_edge_detection.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_neighborhood_blending.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_blit_depth_stencil.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_color_clear.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_depthstencil_clear.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_easu_fp16.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_easu_fp32.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_rcas_fp16.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_rcas_fp32.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present_scaleforce_fp16.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present_scaleforce_fp32.frag">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_frag_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_quad_indexed.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_turbo_mode.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_uint8.comp">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_comp_spv.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\yuzu_video_core\host_shaders\full_screen_triangle.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fxaa.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_blending_weight_calculation.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_edge_detection.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_neighborhood_blending.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert.h;$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_color_clear.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present.vert">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_spc_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_vert_spv.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_smaa.glsl">
<FileType>Document</FileType>
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_glsl.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\3rd_party\fidelityfx_fsr\ffx-fsr\ffx_a.h">
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_h.h</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\3rd_party\fidelityfx_fsr\ffx-fsr\ffx_fsr1.h">
<Message>Compiling %(Filename)%(Extension)</Message>
<Command>call "$(SolutionDir)src\script\generate_shader_header.cmd" "$(OutDir)" "%(FullPath)"</Command>
<Outputs>$(SolutionDir)src\yuzu_video_core\host_shaders\%(Filename)_h.h</Outputs>
</CustomBuild>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

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@ -0,0 +1,196 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<CustomBuild Include="..\yuzu_video_core\host_shaders\astc_decoder.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\blit_color_float.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\block_linear_unswizzle_2d.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\block_linear_unswizzle_3d.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_abgr8_to_d24s8.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_abgr8_to_d32f.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_d24s8_to_abgr8.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_d32f_to_abgr8.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_depth_to_float.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_float_to_depth.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_msaa_to_non_msaa.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_non_msaa_to_msaa.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\convert_s8d24_to_abgr8.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fidelityfx_fsr.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\full_screen_triangle.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fxaa.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\fxaa.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_convert_s8d24.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_copy_bc4.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr_easu.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_fidelityfx_fsr_rcas.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_lmem_warmup.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_present_scaleforce.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\present_bicubic.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\pitch_unswizzle.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\present_gaussian.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_blending_weight_calculation.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_blending_weight_calculation.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_edge_detection.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_edge_detection.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_neighborhood_blending.frag">
<Filter>frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\queries_prefix_scan_sum.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\queries_prefix_scan_sum_nosubgroups.comp">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\smaa_neighborhood_blending.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\resolve_conditional_render.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_quad_indexed.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_turbo_mode.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_uint8.comp">
<Filter>comp</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_color_clear.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present.vert">
<Filter>vert</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present_scaleforce_fp32.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present_scaleforce_fp16.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_present.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_rcas_fp32.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_rcas_fp16.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_easu_fp32.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_fidelityfx_fsr_easu_fp16.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_depthstencil_clear.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_color_clear.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\vulkan_blit_depth_stencil.frag">
<Filter>vulkan.frag</Filter>
</CustomBuild>
<CustomBuild Include="..\yuzu_video_core\host_shaders\opengl_smaa.glsl">
<Filter>glsl</Filter>
</CustomBuild>
<CustomBuild Include="..\3rd_party\fidelityfx_fsr\ffx-fsr\ffx_a.h">
<Filter>fidelityfx_fsr</Filter>
</CustomBuild>
<CustomBuild Include="..\3rd_party\fidelityfx_fsr\ffx-fsr\ffx_fsr1.h">
<Filter>fidelityfx_fsr</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="comp">
<UniqueIdentifier>{43bf05ab-73db-43b3-9326-2b1999e93ed7}</UniqueIdentifier>
</Filter>
<Filter Include="frag">
<UniqueIdentifier>{34a0dfce-f418-43d3-9277-b1da3ddccbf9}</UniqueIdentifier>
</Filter>
<Filter Include="vert">
<UniqueIdentifier>{e9229708-1a04-44a9-abad-73b18677637c}</UniqueIdentifier>
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<Filter Include="vulkan.frag">
<UniqueIdentifier>{e32c5c7b-fdbc-41ad-85c8-d21b444a75c8}</UniqueIdentifier>
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<Filter Include="glsl">
<UniqueIdentifier>{e0ab3666-9b95-4a6e-b095-efbdfce11fd7}</UniqueIdentifier>
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<Filter Include="fidelityfx_fsr">
<UniqueIdentifier>{5da5dfe3-1ad8-4805-9f8d-6554c3c53fca}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

View File

@ -0,0 +1,37 @@
@echo off
setlocal EnableDelayedExpansion
set origdir=%cd%
cd /d %~dp0..\..
set base_dir=%cd%
cd /d %origdir%
set "OutDir=%~1"
set "FullPath=%~2"
for %%F in ("%FullPath%") do (
set "Filename=%%~nF"
set "Extension=%%~xF"
)
set "Extension=!Extension:~1!"
"%OutDir%string_shader_header.exe" "%FullPath%" "%base_dir%\src\yuzu_video_core\host_shaders\source_shader.h.in" "%base_dir%\src\yuzu_video_core\host_shaders\%Filename%_%Extension%.h"
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:ToUpper
if not defined %~1 EXIT /b
for %%a in ("a=A" "b=B" "c=C" "d=D" "e=E" "f=F" "g=G" "h=H" "i=I"
"j=J" "k=K" "l=L" "m=M" "n=N" "o=O" "p=P" "q=Q" "r=R"
"s=S" "t=T" "u=U" "v=V" "w=W" "x=X" "y=Y" "z=Z" "ä=Ä"
"ö=Ö" "ü=Ü") do (
call set %~1=%%%~1:%%~a%%
)
EXIT /b

View File

@ -0,0 +1,44 @@
@echo off
setlocal EnableDelayedExpansion
set origdir=%cd%
cd /d %~dp0..\..
set base_dir=%cd%
cd /d %origdir%
set "OutDir=%~1"
set "FullPath=%~2"
for %%F in ("%FullPath%") do (
set "Filename=%%~nF"
set "Extension=%%~xF"
)
set "Extension=!Extension:~1!"
set FilenameUpper=%Filename%
set ExtensionUpper=%Extension%
call :ToUpper FilenameUpper
call :ToUpper ExtensionUpper
"%OutDir%string_shader_header.exe" "%FullPath%" "%base_dir%\src\yuzu_video_core\host_shaders\source_shader.h.in" "%base_dir%\src\yuzu_video_core\host_shaders\%Filename%_%Extension%.h"
if %errorlevel% neq 0 goto :cmEnd
glslangValidator.exe -V --quiet -I"%base_dir%\src\3rd_party\fidelityfx_fsr\ffx-fsr" --variable-name !FilenameUpper!_!ExtensionUpper!_SPV -o "%base_dir%\src\yuzu_video_core\host_shaders\%Filename%_%Extension%_spv.h" "%FullPath%" --target-env spirv1.3
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:ToUpper
if not defined %~1 EXIT /b
for %%a in ("a=A" "b=B" "c=C" "d=D" "e=E" "f=F" "g=G" "h=H" "i=I"
"j=J" "k=K" "l=L" "m=M" "n=N" "o=O" "p=P" "q=Q" "r=R"
"s=S" "t=T" "u=U" "v=V" "w=W" "x=X" "y=Y" "z=Z" "ä=Ä"
"ö=Ö" "ü=Ü") do (
call set %~1=%%%~1:%%~a%%
)
EXIT /b

View File

@ -0,0 +1,41 @@
@echo off
setlocal EnableDelayedExpansion
set origdir=%cd%
cd /d %~dp0..\..
set base_dir=%cd%
cd /d %origdir%
set "OutDir=%~1"
set "FullPath=%~2"
for %%F in ("%FullPath%") do (
set "Filename=%%~nF"
set "Extension=%%~xF"
)
set "Extension=!Extension:~1!"
set FilenameUpper=%Filename%
set ExtensionUpper=%Extension%
call :ToUpper FilenameUpper
call :ToUpper ExtensionUpper
glslangValidator.exe -V --quiet -I"%base_dir%\src\3rd_party\fidelityfx_fsr\ffx-fsr" --variable-name !FilenameUpper!_!ExtensionUpper!_SPV -o "%base_dir%\src\yuzu_video_core\host_shaders\%Filename%_%Extension%_spv.h" "%FullPath%" --target-env spirv1.3
if %errorlevel% neq 0 goto :cmEnd
:cmEnd
endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
:cmErrorLevel
exit /b %1
:cmDone
if %errorlevel% neq 0 goto :VCEnd
:ToUpper
if not defined %~1 EXIT /b
for %%a in ("a=A" "b=B" "c=C" "d=D" "e=E" "f=F" "g=G" "h=H" "i=I"
"j=J" "k=K" "l=L" "m=M" "n=N" "o=O" "p=P" "q=Q" "r=R"
"s=S" "t=T" "u=U" "v=V" "w=W" "x=X" "y=Y" "z=Z" "ä=Ä"
"ö=Ö" "ü=Ü") do (
call set %~1=%%%~1:%%~a%%
)
EXIT /b

View File

@ -0,0 +1,115 @@
#include <filesystem>
#include <fstream>
#include <iostream>
#include <sstream>
#include <string>
#include <vector>
void replaceAll(std::string & str, const std::string & from, const std::string & to)
{
if (from.empty()) return;
size_t start_pos = 0;
while ((start_pos = str.find(from, start_pos)) != std::string::npos)
{
str.replace(start_pos, from.length(), to);
start_pos += to.length(); // In case 'to' contains 'from', like replacing 'x' with 'yx'
}
}
int main(int argc, char ** argv)
{
if (argc < 4)
{
std::cerr << "Usage: " << argv[0] << " <source_file> <header_file> <output_file>" << std::endl;
return 1;
}
const std::string source_file = argv[1];
const std::string header_file = argv[2];
const std::string output_file = argv[3];
std::ifstream sourceStream(source_file);
if (!sourceStream)
{
std::cerr << "Failed to open source file: " << source_file << std::endl;
return 1;
}
std::string sourceContents;
{
std::stringstream buffer;
buffer << sourceStream.rdbuf();
sourceStream.close();
sourceContents = buffer.str();
}
replaceAll(sourceContents, "\\\n", ";");
size_t pos = 0;
std::string formattedContent;
std::string delimiter = "\n";
for (;;)
{
size_t endPos = sourceContents.find(delimiter, pos);
std::string line = sourceContents.substr(pos, endPos - pos);
if (!formattedContent.empty())
{
//formattedContent += " ";
}
formattedContent += "R\"(" + line + "\n)\" ";
if (endPos == std::string::npos)
{
break;
}
pos = endPos + delimiter.length();
}
sourceContents = formattedContent;
std::ifstream headerStream(header_file);
if (!headerStream)
{
std::cerr << "Failed to open header file: " << header_file << std::endl;
return 1;
}
std::filesystem::path sourcePath(source_file);
std::string contents_name = sourcePath.filename().string();
std::replace(contents_name.begin(), contents_name.end(), '.', '_');
std::transform(contents_name.begin(), contents_name.end(), contents_name.begin(), [](unsigned char c) { return (char)std::toupper(c); });
std::string contents;
{
std::stringstream buffer;
buffer << headerStream.rdbuf();
headerStream.close();
contents = buffer.str();
}
std::string placeholder = "@CONTENTS_NAME@";
pos = 0;
while ((pos = contents.find(placeholder, pos)) != std::string::npos)
{
contents.replace(pos, placeholder.length(), contents_name);
pos += contents_name.length();
}
placeholder = "@CONTENTS@";
pos = 0;
while ((pos = contents.find(placeholder, pos)) != std::string::npos)
{
contents.replace(pos, placeholder.length(), sourceContents);
pos += sourceContents.length();
}
std::ofstream outputStream(output_file);
if (!outputStream)
{
std::cerr << "Failed to open output file: " << output_file << std::endl;
return 1;
}
outputStream << contents;
outputStream.close();
return 0;
}

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@ -0,0 +1,29 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{5e491258-51f1-418e-89a6-79a0480e1f34}</ProjectGuid>
<RootNamespace>string_shader_header</RootNamespace>
</PropertyGroup>
<PropertyGroup Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<ImportGroup Label="PropertySheets">
<Import Project="$(SolutionDir)property_sheets\platform.$(Configuration).props" />
</ImportGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ItemGroup>
<ClCompile Include="main.cpp" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>

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@ -0,0 +1,22 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>

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@ -0,0 +1 @@
/*.h