another attempt at setting up vulkansdk

This commit is contained in:
N3xoX1 2025-03-25 17:54:13 +10:30
parent 649b925858
commit c832ddca6a
1 changed files with 0 additions and 18 deletions

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@ -11,26 +11,8 @@ cache:
install:
- if not exist VulkanSDK.exe curl -L --silent --show-error --output VulkanSDK.exe https://sdk.lunarg.com/sdk/download/1.3.268.0/windows/VulkanSDK-1.3.268.0-Installer.exe
- VulkanSDK.exe --accept-licenses --default-answer --confirm-command install
# Diagnostic commands to check installation
- dir "C:/VulkanSDK/1.3.268.0"
- dir "C:/VulkanSDK/1.3.268.0/Bin"
# Set PATH explicitly with full path
- set PATH=C:/VulkanSDK/1.3.268.0/Bin;%PATH%
- echo %PATH%
# Check for glslangValidator using full path
- if exist "C:/VulkanSDK/1.3.268.0/Bin/glslangValidator.exe" (echo glslangValidator.exe found) else (echo glslangValidator.exe NOT found)
# Create a simple GLSL shader file for testing
- echo "#version 450" > test.glsl
- echo "void main() { gl_Position = vec4(0, 0, 0, 1); }" >> test.glsl
# Try to run glslangValidator directly with full path
- cmd: C:/VulkanSDK/1.3.268.0/Bin/glslangValidator.exe -V test.glsl
before_build:
- ps: >-
If ($env:APPVEYOR_BUILD_VERSION -Like "1.0*") {