diff --git a/nxemu.sln b/nxemu.sln index 151eba7b..2a605cba 100644 --- a/nxemu.sln +++ b/nxemu.sln @@ -62,6 +62,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glad", "..\nxemu-private\sr EndProject Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "sirit", "external\sirit.vcxproj", "{583146AF-EE19-454C-8646-B202C0EB82BA}" EndProject +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "yuzu_shader_recompiler", "src\yuzu_shader_recompiler\yuzu_shader_recompiler.vcxproj", "{70E74561-B64C-4FF8-9EA5-472BD2D98A4C}" +EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution Debug|x64 = Debug|x64 @@ -222,6 +224,14 @@ Global {583146AF-EE19-454C-8646-B202C0EB82BA}.Release|x64.Build.0 = Release|x64 {583146AF-EE19-454C-8646-B202C0EB82BA}.Release|x86.ActiveCfg = Release|x64 {583146AF-EE19-454C-8646-B202C0EB82BA}.Release|x86.Build.0 = Release|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Debug|x64.ActiveCfg = Debug|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Debug|x64.Build.0 = Debug|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Debug|x86.ActiveCfg = Debug|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Debug|x86.Build.0 = Debug|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x64.ActiveCfg = Release|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x64.Build.0 = Release|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x86.ActiveCfg = Release|x64 + {70E74561-B64C-4FF8-9EA5-472BD2D98A4C}.Release|x86.Build.0 = Release|x64 EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/src/yuzu_shader_recompiler/backend/bindings.h b/src/yuzu_shader_recompiler/backend/bindings.h index b2598fd5..2f0f622d 100644 --- a/src/yuzu_shader_recompiler/backend/bindings.h +++ b/src/yuzu_shader_recompiler/backend/bindings.h @@ -3,7 +3,7 @@ #pragma once -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::Backend { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.cpp index b795c017..4c5440d4 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.cpp @@ -5,16 +5,16 @@ #include #include -#include "common/div_ceil.h" -#include "common/settings.h" -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_glasm.h" -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_common/div_ceil.h" +#include "yuzu_common/settings.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { @@ -164,7 +164,7 @@ void EmitInst(EmitContext& ctx, IR::Inst* inst) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); -#include "shader_recompiler/frontend/ir/opcodes.inc" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.h b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.h index 01a2efef..7a3d2546 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.h +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm.h @@ -5,10 +5,10 @@ #include -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_barriers.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_barriers.cpp index c42fa6cd..e09d0a70 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_barriers.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_barriers.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp index 2fc2a0ac..235b5754 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_composite.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_composite.cpp index 4e8ba4ae..f33bbec6 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_composite.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_composite.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp index c7d7d5fe..fa3667a6 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp @@ -3,11 +3,11 @@ #include -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp index 078c75b2..ad2a30ee 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_control_flow.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_convert.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_convert.cpp index 473dc836..87c10828 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_convert.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_convert.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp index e38ae49b..8e41da8d 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_image.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_image.cpp index 64e7bad7..9e55f0fe 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_image.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_image.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h index 1a1ea61d..57625d51 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h @@ -3,8 +3,8 @@ #pragma once -#include "common/common_types.h" -#include "shader_recompiler/backend/glasm/reg_alloc.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/backend/glasm/reg_alloc.h" namespace Shader::IR { enum class Attribute : u64; diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_integer.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_integer.cpp index 528240f4..3e132a59 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_integer.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_integer.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_logical.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_logical.cpp index b0968c0e..ead6a849 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_logical.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_logical.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_memory.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_memory.cpp index 9319ea00..875c5943 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_memory.cpp @@ -1,12 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp index 1f4ffdd6..aaf2c0d2 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_select.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_select.cpp index fcb3fe3c..88c1f7e8 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_select.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_select.cpp @@ -2,9 +2,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp index 5c1a488a..5315b075 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp @@ -2,9 +2,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { void EmitLoadSharedU8(EmitContext& ctx, IR::Inst& inst, ScalarU32 offset) { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_special.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_special.cpp index 36897549..ba600e53 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_special.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_special.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_undefined.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_undefined.cpp index 69fec3ff..259ffc96 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_undefined.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_undefined.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_warp.cpp b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_warp.cpp index fb6a597d..d5df8f3e 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_warp.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/emit_glasm_warp.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glasm/emit_glasm_instructions.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm_instructions.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.cpp b/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.cpp index 333a91cc..ccea4d80 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.cpp @@ -1,12 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glasm/emit_glasm.h" -#include "shader_recompiler/backend/glasm/glasm_emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/backend/glasm/emit_glasm.h" +#include "yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLASM { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h b/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h index a81d64a9..25c6349f 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h +++ b/src/yuzu_shader_recompiler/backend/glasm/glasm_emit_context.h @@ -9,8 +9,8 @@ #include -#include "shader_recompiler/backend/glasm/reg_alloc.h" -#include "shader_recompiler/stage.h" +#include "yuzu_shader_recompiler/backend/glasm/reg_alloc.h" +#include "yuzu_shader_recompiler/stage.h" namespace Shader { struct Info; diff --git a/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.cpp b/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.cpp index 781803e5..8f955d79 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.cpp +++ b/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glasm/reg_alloc.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glasm/reg_alloc.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLASM { diff --git a/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.h b/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.h index bd6e2d92..943b6ce2 100644 --- a/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.h +++ b/src/yuzu_shader_recompiler/backend/glasm/reg_alloc.h @@ -7,10 +7,10 @@ #include -#include "common/bit_cast.h" -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" +#include "yuzu_common/bit_cast.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" namespace Shader::IR { class Inst; diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.cpp index 66ecfc9f..a1ab7640 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.cpp @@ -6,12 +6,12 @@ #include #include -#include "common/div_ceil.h" -#include "common/settings.h" -#include "shader_recompiler/backend/glsl/emit_glsl.h" -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_common/div_ceil.h" +#include "yuzu_common/settings.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" namespace Shader::Backend::GLSL { namespace { @@ -90,7 +90,7 @@ void EmitInst(EmitContext& ctx, IR::Inst* inst) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); -#include "shader_recompiler/frontend/ir/opcodes.inc" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.h b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.h index 1c6d1472..a8d1dbf9 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.h +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl.h @@ -5,10 +5,10 @@ #include -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_atomic.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_atomic.cpp index 376a0582..bbdb696b 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_atomic.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_atomic.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_barriers.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_barriers.cpp index 2cf61404..4c8dd90a 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_barriers.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_barriers.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" namespace Shader::Backend::GLSL { void EmitBarrier(EmitContext& ctx) { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp index 1be4a0f5..79764514 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_composite.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_composite.cpp index 14bc824b..8897f46d 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_composite.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_composite.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp index 2e369ed7..a71367d3 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp @@ -3,11 +3,11 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp index 91a08748..2731a607 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/exception.h" namespace Shader::Backend::GLSL { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_convert.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_convert.cpp index aeacb5a6..1f6d8123 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_convert.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_convert.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { void EmitConvertS16F16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp index 882a48c4..8d130679 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_image.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_image.cpp index ad39f44c..c15cbd38 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_image.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_image.cpp @@ -3,11 +3,11 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h index acebaa78..9f00773c 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h @@ -5,7 +5,7 @@ #include -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { enum class Attribute : u64; diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_integer.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_integer.cpp index 49397c9b..626dbd2a 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_integer.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_integer.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_logical.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_logical.cpp index 97d5bd9b..3c539db3 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_logical.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_logical.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_memory.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_memory.cpp index 28bd3f5b..f45c1f40 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_memory.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp index 9f1ed95a..529c690d 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_select.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_select.cpp index d570f232..ec0308cb 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_select.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_select.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond, diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp index 5095f5a2..f2e37485 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_special.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_special.cpp index 67a54a84..cbef94f6 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_special.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_special.cpp @@ -1,11 +1,11 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_undefined.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_undefined.cpp index 5f6edcf0..c4b5361b 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_undefined.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_undefined.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" namespace Shader::Backend::GLSL { diff --git a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_warp.cpp b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_warp.cpp index f9be5de1..501810fc 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_warp.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/emit_glsl_warp.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/backend/glsl/emit_glsl_instructions.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.cpp b/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.cpp index c5ac7b8f..3775cf52 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.cpp @@ -1,12 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/div_ceil.h" -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/backend/glsl/glsl_emit_context.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_common/div_ceil.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h b/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h index 7587f7ba..ece357ee 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h +++ b/src/yuzu_shader_recompiler/backend/glsl/glsl_emit_context.h @@ -9,8 +9,8 @@ #include -#include "shader_recompiler/backend/glsl/var_alloc.h" -#include "shader_recompiler/stage.h" +#include "yuzu_shader_recompiler/backend/glsl/var_alloc.h" +#include "yuzu_shader_recompiler/stage.h" namespace Shader { struct Info; diff --git a/src/yuzu_shader_recompiler/backend/glsl/var_alloc.cpp b/src/yuzu_shader_recompiler/backend/glsl/var_alloc.cpp index 8b7da539..68200a7c 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/var_alloc.cpp +++ b/src/yuzu_shader_recompiler/backend/glsl/var_alloc.cpp @@ -6,9 +6,9 @@ #include -#include "shader_recompiler/backend/glsl/var_alloc.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/backend/glsl/var_alloc.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { diff --git a/src/yuzu_shader_recompiler/backend/glsl/var_alloc.h b/src/yuzu_shader_recompiler/backend/glsl/var_alloc.h index c571473e..2d67bf4c 100644 --- a/src/yuzu_shader_recompiler/backend/glsl/var_alloc.h +++ b/src/yuzu_shader_recompiler/backend/glsl/var_alloc.h @@ -7,8 +7,8 @@ #include #include -#include "common/bit_field.h" -#include "common/common_types.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { class Inst; diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.cpp index 3f9698d6..b16d91f7 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.cpp @@ -7,12 +7,12 @@ #include #include -#include "common/settings.h" -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/program.h" +#include "yuzu_common/settings.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" namespace Shader::Backend::SPIRV { namespace { @@ -100,7 +100,7 @@ void EmitInst(EmitContext& ctx, IR::Inst* inst) { #define OPCODE(name, result_type, ...) \ case IR::Opcode::name: \ return Invoke<&Emit##name>(ctx, inst); -#include "shader_recompiler/frontend/ir/opcodes.inc" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.inc" #undef OPCODE } throw LogicError("Invalid opcode {}", inst->GetOpcode()); diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.h b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.h index 93788148..fbfb2b64 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.h +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv.h @@ -5,11 +5,11 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_atomic.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_atomic.cpp index 0ce73f28..a7192368 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_atomic.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_atomic.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_barriers.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_barriers.cpp index 0b9a3664..613d5960 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_barriers.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_barriers.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp index c4ca28d1..804e66a0 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_bitwise_conversion.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_composite.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_composite.cpp index e757e9ae..4dce0810 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_composite.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_composite.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp index feca5105..8ee758d2 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_context_get_set.cpp @@ -5,8 +5,8 @@ #include #include -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp index fb2c792c..9f403476 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_control_flow.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_convert.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_convert.cpp index a88f1b7c..43006b5d 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_convert.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_convert.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp index c740c96f..592d601b 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_floating_point.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image.cpp index 945cdb42..c249b9af 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp index dde0f6e9..20451aad 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_image_atomic.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" -#include "shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h index 5c01b101..4b1b2fd4 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h @@ -5,7 +5,7 @@ #include -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { enum class Attribute : u64; diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_integer.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_integer.cpp index 960bdea6..f4c71066 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_integer.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_integer.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_logical.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_logical.cpp index c38427c9..1578e559 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_logical.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_logical.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_memory.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_memory.cpp index bdcbccfd..9c3caf2a 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_memory.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_select.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_select.cpp index 68e5b1c8..65265ca6 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_select.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_select.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp index df05dad7..a81f1086 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_shared_memory.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_special.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_special.cpp index f60da758..63d2742c 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_special.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_special.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_undefined.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_undefined.cpp index 0649290b..5c8039c5 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_undefined.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_undefined.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_warp.cpp b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_warp.cpp index 77ff8c57..50dd0daa 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_warp.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/emit_spirv_warp.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv_instructions.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.cpp index a27f2f73..48241819 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.cpp +++ b/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.cpp @@ -10,10 +10,10 @@ #include -#include "common/common_types.h" -#include "common/div_ceil.h" -#include "shader_recompiler/backend/spirv/emit_spirv.h" -#include "shader_recompiler/backend/spirv/spirv_emit_context.h" +#include "yuzu_common/common_types.h" +#include "yuzu_common/div_ceil.h" +#include "yuzu_shader_recompiler/backend/spirv/emit_spirv.h" +#include "yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { namespace { diff --git a/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h b/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h index 40adcb6b..96c44ac5 100644 --- a/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h +++ b/src/yuzu_shader_recompiler/backend/spirv/spirv_emit_context.h @@ -7,11 +7,11 @@ #include -#include "shader_recompiler/backend/bindings.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/profile.h" -#include "shader_recompiler/runtime_info.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/backend/bindings.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/profile.h" +#include "yuzu_shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Backend::SPIRV { diff --git a/src/yuzu_shader_recompiler/environment.h b/src/yuzu_shader_recompiler/environment.h index 5dbbc7e6..375242f5 100644 --- a/src/yuzu_shader_recompiler/environment.h +++ b/src/yuzu_shader_recompiler/environment.h @@ -5,10 +5,10 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/program_header.h" -#include "shader_recompiler/shader_info.h" -#include "shader_recompiler/stage.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/program_header.h" +#include "yuzu_shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/stage.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/exception.h b/src/yuzu_shader_recompiler/exception.h index 322fce65..33cef2b2 100644 --- a/src/yuzu_shader_recompiler/exception.h +++ b/src/yuzu_shader_recompiler/exception.h @@ -7,7 +7,7 @@ #include #include -#include "common/logging/formatter.h" +#include "yuzu_common/logging/formatter.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h b/src/yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h index 7edf21e8..325c9442 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h +++ b/src/yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h @@ -5,7 +5,7 @@ #include -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/attribute.cpp b/src/yuzu_shader_recompiler/frontend/ir/attribute.cpp index 1bf9db93..c76ac08b 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/attribute.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/attribute.cpp @@ -3,8 +3,8 @@ #include -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/attribute.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/attribute.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/attribute.h b/src/yuzu_shader_recompiler/frontend/ir/attribute.h index 5f039b6f..c8926c51 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/attribute.h +++ b/src/yuzu_shader_recompiler/frontend/ir/attribute.h @@ -5,7 +5,7 @@ #include -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/basic_block.cpp b/src/yuzu_shader_recompiler/frontend/ir/basic_block.cpp index 14293770..2b5000b7 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/basic_block.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/basic_block.cpp @@ -5,9 +5,9 @@ #include #include -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/basic_block.h b/src/yuzu_shader_recompiler/frontend/ir/basic_block.h index c9d83661..d8aee89e 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/basic_block.h +++ b/src/yuzu_shader_recompiler/frontend/ir/basic_block.h @@ -10,11 +10,11 @@ #include -#include "common/bit_cast.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/condition.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/object_pool.h" +#include "yuzu_common/bit_cast.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/condition.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/object_pool.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/breadth_first_search.h b/src/yuzu_shader_recompiler/frontend/ir/breadth_first_search.h index ec554255..3aa4b121 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/breadth_first_search.h +++ b/src/yuzu_shader_recompiler/frontend/ir/breadth_first_search.h @@ -9,7 +9,7 @@ #include -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/condition.cpp b/src/yuzu_shader_recompiler/frontend/ir/condition.cpp index fb6b141d..a9a76b31 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/condition.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/condition.cpp @@ -5,7 +5,7 @@ #include -#include "shader_recompiler/frontend/ir/condition.h" +#include "yuzu_shader_recompiler/frontend/ir/condition.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/condition.h b/src/yuzu_shader_recompiler/frontend/ir/condition.h index 1cad46b9..888918ac 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/condition.h +++ b/src/yuzu_shader_recompiler/frontend/ir/condition.h @@ -7,9 +7,9 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/flow_test.h" -#include "shader_recompiler/frontend/ir/pred.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/flow_test.h" +#include "yuzu_shader_recompiler/frontend/ir/pred.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/flow_test.cpp b/src/yuzu_shader_recompiler/frontend/ir/flow_test.cpp index a859efdd..7d1a30ed 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/flow_test.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/flow_test.cpp @@ -5,7 +5,7 @@ #include -#include "shader_recompiler/frontend/ir/flow_test.h" +#include "yuzu_shader_recompiler/frontend/ir/flow_test.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/flow_test.h b/src/yuzu_shader_recompiler/frontend/ir/flow_test.h index 88f7c9e8..7a84e51c 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/flow_test.h +++ b/src/yuzu_shader_recompiler/frontend/ir/flow_test.h @@ -6,7 +6,7 @@ #include #include -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.cpp b/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.cpp index 49171c47..5c876302 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_cast.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_common/bit_cast.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.h b/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.h index 6c30897f..7763aa43 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.h +++ b/src/yuzu_shader_recompiler/frontend/ir/ir_emitter.h @@ -6,10 +6,10 @@ #include #include -#include "shader_recompiler/frontend/ir/attribute.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/ir/attribute.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/microinstruction.cpp b/src/yuzu_shader_recompiler/frontend/ir/microinstruction.cpp index 84417980..6b0b7dd0 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/microinstruction.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/microinstruction.cpp @@ -4,10 +4,10 @@ #include #include -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/type.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/type.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/ir/modifiers.h b/src/yuzu_shader_recompiler/frontend/ir/modifiers.h index c20c2401..a1bcaf6d 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/modifiers.h +++ b/src/yuzu_shader_recompiler/frontend/ir/modifiers.h @@ -3,9 +3,9 @@ #pragma once -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/opcodes.cpp b/src/yuzu_shader_recompiler/frontend/ir/opcodes.cpp index 9e4d9e65..1a7313f0 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/opcodes.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/opcodes.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/opcodes.h" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/opcodes.h b/src/yuzu_shader_recompiler/frontend/ir/opcodes.h index e300714f..5896f420 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/opcodes.h +++ b/src/yuzu_shader_recompiler/frontend/ir/opcodes.h @@ -8,8 +8,8 @@ #include -#include "common/polyfill_ranges.h" -#include "shader_recompiler/frontend/ir/type.h" +#include "yuzu_common/polyfill_ranges.h" +#include "yuzu_shader_recompiler/frontend/ir/type.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/patch.cpp b/src/yuzu_shader_recompiler/frontend/ir/patch.cpp index b0707d85..e2ce942b 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/patch.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/patch.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/patch.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/patch.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/patch.h b/src/yuzu_shader_recompiler/frontend/ir/patch.h index 5077e56c..310bb307 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/patch.h +++ b/src/yuzu_shader_recompiler/frontend/ir/patch.h @@ -3,7 +3,7 @@ #pragma once -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/post_order.cpp b/src/yuzu_shader_recompiler/frontend/ir/post_order.cpp index f526615f..2eef77c8 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/post_order.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/post_order.cpp @@ -6,8 +6,8 @@ #include #include -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/post_order.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/post_order.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/post_order.h b/src/yuzu_shader_recompiler/frontend/ir/post_order.h index d93071b0..640437d8 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/post_order.h +++ b/src/yuzu_shader_recompiler/frontend/ir/post_order.h @@ -3,8 +3,8 @@ #pragma once -#include "shader_recompiler/frontend/ir/abstract_syntax_list.h" -#include "shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/program.cpp b/src/yuzu_shader_recompiler/frontend/ir/program.cpp index bda56ff4..51ea96bb 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/program.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/program.cpp @@ -6,9 +6,9 @@ #include -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/program.h b/src/yuzu_shader_recompiler/frontend/ir/program.h index 6b4a05c5..0ff4943a 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/program.h +++ b/src/yuzu_shader_recompiler/frontend/ir/program.h @@ -6,11 +6,11 @@ #include #include -#include "shader_recompiler/frontend/ir/abstract_syntax_list.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/program_header.h" -#include "shader_recompiler/shader_info.h" -#include "shader_recompiler/stage.h" +#include "yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/program_header.h" +#include "yuzu_shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/stage.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/reg.h b/src/yuzu_shader_recompiler/frontend/ir/reg.h index f7cb716a..641824bd 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/reg.h +++ b/src/yuzu_shader_recompiler/frontend/ir/reg.h @@ -5,8 +5,8 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/exception.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/type.cpp b/src/yuzu_shader_recompiler/frontend/ir/type.cpp index 32657cb0..3b59c1d0 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/type.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/type.cpp @@ -4,7 +4,7 @@ #include #include -#include "shader_recompiler/frontend/ir/type.h" +#include "yuzu_shader_recompiler/frontend/ir/type.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/type.h b/src/yuzu_shader_recompiler/frontend/ir/type.h index 04c8c4dd..50c6655b 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/type.h +++ b/src/yuzu_shader_recompiler/frontend/ir/type.h @@ -7,8 +7,8 @@ #include -#include "common/common_funcs.h" -#include "shader_recompiler/exception.h" +#include "yuzu_common/common_funcs.h" +#include "yuzu_shader_recompiler/exception.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/value.cpp b/src/yuzu_shader_recompiler/frontend/ir/value.cpp index 34616932..8cad64e1 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/value.cpp +++ b/src/yuzu_shader_recompiler/frontend/ir/value.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/ir/value.h b/src/yuzu_shader_recompiler/frontend/ir/value.h index c27546b0..5743ad05 100644 --- a/src/yuzu_shader_recompiler/frontend/ir/value.h +++ b/src/yuzu_shader_recompiler/frontend/ir/value.h @@ -13,16 +13,16 @@ #include #include -#include "common/assert.h" -#include "common/bit_cast.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/attribute.h" -#include "shader_recompiler/frontend/ir/opcodes.h" -#include "shader_recompiler/frontend/ir/patch.h" -#include "shader_recompiler/frontend/ir/pred.h" -#include "shader_recompiler/frontend/ir/reg.h" -#include "shader_recompiler/frontend/ir/type.h" +#include "yuzu_common/yuzu_assert.h" +#include "yuzu_common/bit_cast.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/attribute.h" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.h" +#include "yuzu_shader_recompiler/frontend/ir/patch.h" +#include "yuzu_shader_recompiler/frontend/ir/pred.h" +#include "yuzu_shader_recompiler/frontend/ir/reg.h" +#include "yuzu_shader_recompiler/frontend/ir/type.h" namespace Shader::IR { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.cpp index dce414cb..42a49a54 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.cpp @@ -9,12 +9,12 @@ #include -#include "common/polyfill_ranges.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/control_flow.h" -#include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/indirect_branch_table_track.h" -#include "shader_recompiler/frontend/maxwell/location.h" +#include "yuzu_common/polyfill_ranges.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/control_flow.h" +#include "yuzu_shader_recompiler/frontend/maxwell/decode.h" +#include "yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h" +#include "yuzu_shader_recompiler/frontend/maxwell/location.h" namespace Shader::Maxwell::Flow { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.h b/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.h index 1ce45b3a..6e5a71ca 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/control_flow.h @@ -11,13 +11,13 @@ #include #include -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/condition.h" -#include "shader_recompiler/frontend/ir/reg.h" -#include "shader_recompiler/frontend/maxwell/instruction.h" -#include "shader_recompiler/frontend/maxwell/location.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" -#include "shader_recompiler/object_pool.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/condition.h" +#include "yuzu_shader_recompiler/frontend/ir/reg.h" +#include "yuzu_shader_recompiler/frontend/maxwell/instruction.h" +#include "yuzu_shader_recompiler/frontend/maxwell/location.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_shader_recompiler/object_pool.h" namespace Shader::Maxwell::Flow { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/decode.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/decode.cpp index 774f65bc..e0901cd0 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/decode.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/decode.cpp @@ -6,11 +6,11 @@ #include #include -#include "common/common_types.h" -#include "common/polyfill_ranges.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_common/common_types.h" +#include "yuzu_common/polyfill_ranges.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/decode.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/decode.h b/src/yuzu_shader_recompiler/frontend/maxwell/decode.h index fc2fc016..d220786f 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/decode.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/decode.h @@ -3,8 +3,8 @@ #pragma once -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.cpp index 712aefaa..c69dcf61 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.cpp @@ -3,12 +3,12 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/indirect_branch_table_track.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/load_constant.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/decode.h" +#include "yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h b/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h index 9a3afd19..7f4325a3 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/indirect_branch_table_track.h @@ -5,10 +5,10 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/reg.h" -#include "shader_recompiler/frontend/maxwell/location.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/reg.h" +#include "yuzu_shader_recompiler/frontend/maxwell/location.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/instruction.h b/src/yuzu_shader_recompiler/frontend/maxwell/instruction.h index d86c8cd3..4e915bba 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/instruction.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/instruction.h @@ -3,9 +3,9 @@ #pragma once -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/flow_test.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/flow_test.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/location.h b/src/yuzu_shader_recompiler/frontend/maxwell/location.h index 0c0477e2..814df482 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/location.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/location.h @@ -5,8 +5,8 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/exception.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/opcodes.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/opcodes.cpp index 2d5c4d79..191245a9 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/opcodes.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/opcodes.cpp @@ -3,8 +3,8 @@ #include -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.cpp index 80c90fe6..7e2b674d 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.cpp @@ -12,14 +12,14 @@ #include -#include "common/polyfill_ranges.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/maxwell/structured_control_flow.h" -#include "shader_recompiler/frontend/maxwell/translate/translate.h" -#include "shader_recompiler/host_translate_info.h" -#include "shader_recompiler/object_pool.h" +#include "yuzu_common/polyfill_ranges.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/translate.h" +#include "yuzu_shader_recompiler/host_translate_info.h" +#include "yuzu_shader_recompiler/object_pool.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h b/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h index 15c1185e..7e82a349 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h @@ -3,12 +3,12 @@ #pragma once -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/abstract_syntax_list.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/frontend/maxwell/control_flow.h" -#include "shader_recompiler/object_pool.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/abstract_syntax_list.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/frontend/maxwell/control_flow.h" +#include "yuzu_shader_recompiler/object_pool.h" namespace Shader { struct HostTranslateInfo; diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp index a6be7c97..a9140ca8 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_global_memory.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp index 5ce91124..76c733d6 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/atomic_operations_shared_memory.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp index f6ff160c..55ae562b 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/attribute_memory_to_physical.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp index fb5368c7..7b853c47 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/barrier_operations.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_extract.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_extract.cpp index 8d8a90c9..45e64fe3 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_extract.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_extract.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_insert.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_insert.cpp index e03ccc1a..0cc96dd1 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_insert.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/bitfield_insert.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/branch_indirect.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/branch_indirect.cpp index 50aa1604..dfc47efd 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/branch_indirect.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/branch_indirect.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h index b43bb01b..fa607bf1 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h @@ -3,10 +3,10 @@ #pragma once -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp index 3fd2c616..f3c6b348 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" namespace Shader::Maxwell { IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1, const IR::U32& operand_2, diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h index 25b7e12e..ee5f8cc2 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h @@ -3,7 +3,7 @@ #pragma once -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { [[nodiscard]] IR::U1 IntegerCompare(IR::IREmitter& ir, const IR::U32& operand_1, diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/condition_code_set.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/condition_code_set.cpp index 4bf15149..ad3c44c0 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/condition_code_set.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/condition_code_set.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_add.cpp index b24ac80e..ac7462c1 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_compare_and_set.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_compare_and_set.cpp index 6f040c45..c07754b7 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_compare_and_set.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_compare_and_set.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_fused_multiply_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_fused_multiply_add.cpp index b43a3a2e..30abf863 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_fused_multiply_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_fused_multiply_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_min_max.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_min_max.cpp index 59a138ee..f8c07196 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_min_max.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_min_max.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp index a3dcdb6d..40ad181d 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_multiply.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_set_predicate.cpp index 24859f5b..e891bf24 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/double_set_predicate.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp index c1179d9a..f72c65a0 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/exit_program.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp index a920bfcb..04b891d3 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/find_leading_one.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp index 7350b6a8..ce3c3361 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp index b26a6876..e7947206 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp index 8f253ff6..683eefc8 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_compare_and_set.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp index 7f3dccc5..a1da6533 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_floating_point.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp index 85c18d94..ccfda972 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_conversion_integer.cpp @@ -3,10 +3,10 @@ #include -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp index fb9f40b8..cdad65df 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_fused_multiply_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp index 125ade76..8eee4f68 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_min_max.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp index 64b213eb..217e778f 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multi_function.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp index fc8c7174..04416a3e 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_multiply.cpp @@ -1,12 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_range_reduction.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_range_reduction.cpp index 96e3e68e..bee1fd5b 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_range_reduction.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_range_reduction.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_set_predicate.cpp index cbdaafc7..a98d9e16 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_set_predicate.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp index f00e2002..a2560fe2 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/floating_point_swizzled_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { void TranslatorVisitor::FSWZADD(u64 insn) { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp index 3e810b67..7c2769b9 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_add.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp index a75a2d84..8efe54f5 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_fused_multiply_add.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp index 014217ec..6c5e4893 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h index 3283b85b..a6e79ac4 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h @@ -3,9 +3,9 @@ #pragma once -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp index c83b5649..de487a3c 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_multiply.cpp @@ -1,7 +1,7 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp index c3080da2..03dae5ce 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp index a08979e8..96205315 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_set_predicate.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.cpp index b0ebc75f..dc3b7091 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h index adf7cad0..c8ef48f8 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h @@ -3,10 +3,10 @@ #pragma once -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/maxwell/instruction.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/maxwell/instruction.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp index 49f70451..d4933349 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add_three_input.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add_three_input.cpp index 3d987735..db8b7359 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add_three_input.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_add_three_input.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare.cpp index ac1b405c..199404c5 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare_and_set.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare_and_set.cpp index a708f8b9..2306b5e6 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare_and_set.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_compare_and_set.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp index a2dc0f4a..50681bdc 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_floating_point_conversion.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp index c2a0ee6f..43c3fedc 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_funnel_shift.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_minimum_maximum.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_minimum_maximum.cpp index c3f6b0b7..5d0bbc5f 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_minimum_maximum.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_minimum_maximum.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_popcount.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_popcount.cpp index 2a535f38..0fcae411 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_popcount.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_popcount.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_scaled_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_scaled_add.cpp index 4a3f0772..5961a618 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_scaled_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_scaled_add.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_set_predicate.cpp index c5d5221a..8dcb011b 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_set_predicate.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp index 5779cfbd..ee94e0b8 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_left.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp index 2dccd2ca..76b1cc58 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_shift_right.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_short_multiply_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_short_multiply_add.cpp index a96f8707..27c17cc3 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_short_multiply_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_short_multiply_add.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp index 7484621d..8e07fd3d 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/integer_to_integer_conversion.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp index 7025f14a..3a8ab4e1 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/internal_stage_buffer_entry_read.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp index 7e12c089..215aa19a 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/load_constant.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h" namespace Shader::Maxwell { using namespace LDC; diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h index 0df13b7c..8f29f242 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_constant.h @@ -3,9 +3,9 @@ #pragma once -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/reg.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/reg.h" namespace Shader::Maxwell::LDC { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_effective_address.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_effective_address.cpp index 8361c8ab..6ad9a827 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_effective_address.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_effective_address.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp index e3745ce0..4073ffaa 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_attribute.cpp @@ -1,11 +1,11 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_local_shared.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_local_shared.cpp index a198b2b7..1afd3044 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_local_shared.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_local_shared.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp index 8f2cf897..cfb44156 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/load_store_memory.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation.cpp index 4e0ff897..16c9b6c3 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp index a4ec2584..2f22ddf8 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/logic_operation_three_input.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_predicate_to_register.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_predicate_to_register.cpp index 37586a65..27ac7c75 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_predicate_to_register.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_predicate_to_register.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp index 1ddfeab0..e7a1d9ab 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register_to_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register_to_predicate.cpp index 2369e4cf..10993032 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register_to_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_register_to_predicate.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp index e593132e..9f5b9777 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/move_special_register.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp index 6203003b..ec653ab4 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/not_implemented.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/opcodes.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/opcodes.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/output_geometry.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/output_geometry.cpp index b4b7925c..46804c2f 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/output_geometry.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/output_geometry.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/pixel_load.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/pixel_load.cpp index f8607c3d..92eb3942 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/pixel_load.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/pixel_load.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_predicate.cpp index 3b7d5395..4012596a 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_predicate.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { void TranslatorVisitor::PSETP(u64 insn) { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp index cd1179c7..e7b7b316 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/predicate_set_register.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { void TranslatorVisitor::PSET(u64 insn) { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/select_source_with_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/select_source_with_predicate.cpp index 992d6d1a..00613029 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/select_source_with_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/select_source_with_predicate.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp index 8ec90f52..85dffa85 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_atomic_operations.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp index c01ab361..59c58e5b 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/surface_load_store.cpp @@ -4,10 +4,10 @@ #include #include -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp index 7a9b7fff..b3d4a862 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch.cpp @@ -3,10 +3,10 @@ #include -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp index 50e618c2..b1295604 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_fetch_swizzled.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp index 3263b3c7..fe816ce5 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp index e4c65814..3ba14c65 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gather_swizzled.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp index 4ce3dd0c..cb037a90 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_gradient.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp index 0a7821e1..7efc2899 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp index 0362f076..fc88e518 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_load_swizzled.cpp @@ -3,10 +3,10 @@ #include -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp index eeb49444..123ad5d4 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_mipmap_level.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp index 39af6255..118412c0 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/texture_query.cpp @@ -3,9 +3,9 @@ #include -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.cpp index 7d7444af..5cc50e2e 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h index cbf253b6..c7947e0d 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h @@ -3,8 +3,8 @@ #pragma once -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { enum class VideoWidth : u64 { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_minimum_maximum.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_minimum_maximum.cpp index 5ac25bee..0b802efc 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_minimum_maximum.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_minimum_maximum.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_multiply_add.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_multiply_add.cpp index 9272a6d0..918780c5 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_multiply_add.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_multiply_add.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" namespace Shader::Maxwell { void TranslatorVisitor::VMAD(u64 insn) { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_set_predicate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_set_predicate.cpp index 73db3530..167b847f 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_set_predicate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_set_predicate.cpp @@ -1,11 +1,11 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/common_types.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/video_helper.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/vote.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/vote.cpp index 70e490e8..5f5819e1 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/vote.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/vote.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp index f0436994..e9cb6839 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/impl/warp_shuffle.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/bit_field.h" -#include "common/common_types.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.cpp index 6d684482..59ceea02 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.cpp @@ -1,12 +1,12 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/maxwell/decode.h" -#include "shader_recompiler/frontend/maxwell/location.h" -#include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" -#include "shader_recompiler/frontend/maxwell/translate/translate.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/maxwell/decode.h" +#include "yuzu_shader_recompiler/frontend/maxwell/location.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/impl/impl.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/translate.h" namespace Shader::Maxwell { @@ -36,7 +36,7 @@ void Translate(Environment& env, IR::Block* block, u32 location_begin, u32 locat case Opcode::name: \ Invoke<&TranslatorVisitor::name>(visitor, pc, insn); \ break; -#include "shader_recompiler/frontend/maxwell/maxwell.inc" +#include "yuzu_shader_recompiler/frontend/maxwell/maxwell.inc" #undef OPCODE default: throw LogicError("Invalid opcode {}", opcode); diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.h index 2f98f0ec..318b53eb 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate/translate.h @@ -3,8 +3,8 @@ #pragma once -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" namespace Shader::Maxwell { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.cpp b/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.cpp index 321ea625..5012a36a 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.cpp +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.cpp @@ -6,16 +6,16 @@ #include #include -#include "common/settings.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/post_order.h" -#include "shader_recompiler/frontend/maxwell/structured_control_flow.h" -#include "shader_recompiler/frontend/maxwell/translate/translate.h" -#include "shader_recompiler/frontend/maxwell/translate_program.h" -#include "shader_recompiler/host_translate_info.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_common/settings.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/post_order.h" +#include "yuzu_shader_recompiler/frontend/maxwell/structured_control_flow.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate/translate.h" +#include "yuzu_shader_recompiler/frontend/maxwell/translate_program.h" +#include "yuzu_shader_recompiler/host_translate_info.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Maxwell { namespace { diff --git a/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.h b/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.h index 497afe7c..21618b1d 100644 --- a/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.h +++ b/src/yuzu_shader_recompiler/frontend/maxwell/translate_program.h @@ -3,12 +3,12 @@ #pragma once -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/maxwell/control_flow.h" -#include "shader_recompiler/object_pool.h" -#include "shader_recompiler/runtime_info.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/maxwell/control_flow.h" +#include "yuzu_shader_recompiler/object_pool.h" +#include "yuzu_shader_recompiler/runtime_info.h" namespace Shader { struct HostTranslateInfo; diff --git a/src/yuzu_shader_recompiler/ir_opt/collect_shader_info_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/collect_shader_info_pass.cpp index cb82a326..2ae80977 100644 --- a/src/yuzu_shader_recompiler/ir_opt/collect_shader_info_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/collect_shader_info_pass.cpp @@ -1,13 +1,13 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/alignment.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_common/alignment.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/conditional_barrier_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/conditional_barrier_pass.cpp index c3ed27f4..9fa68665 100644 --- a/src/yuzu_shader_recompiler/ir_opt/conditional_barrier_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/conditional_barrier_pass.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/constant_propagation_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/constant_propagation_pass.cpp index 12d7b2d7..5a1d351d 100644 --- a/src/yuzu_shader_recompiler/ir_opt/constant_propagation_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/constant_propagation_pass.cpp @@ -6,13 +6,13 @@ #include #include -#include "common/bit_cast.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_common/bit_cast.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/dead_code_elimination_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/dead_code_elimination_pass.cpp index 1bd8afd6..6f1770ea 100644 --- a/src/yuzu_shader_recompiler/ir_opt/dead_code_elimination_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/dead_code_elimination_pass.cpp @@ -1,9 +1,9 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/dual_vertex_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/dual_vertex_pass.cpp index 900f6f9f..b7402752 100644 --- a/src/yuzu_shader_recompiler/ir_opt/dual_vertex_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/dual_vertex_pass.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp index 0cea7994..5628c6af 100644 --- a/src/yuzu_shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/global_memory_to_storage_buffer_pass.cpp @@ -6,13 +6,13 @@ #include #include -#include "common/alignment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/breadth_first_search.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/host_translate_info.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_common/alignment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/breadth_first_search.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/host_translate_info.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/identity_removal_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/identity_removal_pass.cpp index 951534bb..7326910a 100644 --- a/src/yuzu_shader_recompiler/ir_opt/identity_removal_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/identity_removal_pass.cpp @@ -3,9 +3,9 @@ #include -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/layer_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/layer_pass.cpp index 4574f7cf..6ebcaefd 100644 --- a/src/yuzu_shader_recompiler/ir_opt/layer_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/layer_pass.cpp @@ -7,13 +7,13 @@ #include -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/breadth_first_search.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/host_translate_info.h" -#include "shader_recompiler/ir_opt/passes.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/breadth_first_search.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/host_translate_info.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp b/src/yuzu_shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp index 71e12b3e..4471f0a6 100644 --- a/src/yuzu_shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/lower_fp16_to_fp32.cpp @@ -1,8 +1,8 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp b/src/yuzu_shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp index 5db7a38a..a4db9d26 100644 --- a/src/yuzu_shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/lower_fp64_to_fp32.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/opcodes.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/lower_int64_to_int32.cpp b/src/yuzu_shader_recompiler/ir_opt/lower_int64_to_int32.cpp index cdb58f46..42bfa181 100644 --- a/src/yuzu_shader_recompiler/ir_opt/lower_int64_to_int32.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/lower_int64_to_int32.cpp @@ -3,12 +3,12 @@ #include -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/passes.h b/src/yuzu_shader_recompiler/ir_opt/passes.h index 1e637cb2..53f5be4e 100644 --- a/src/yuzu_shader_recompiler/ir_opt/passes.h +++ b/src/yuzu_shader_recompiler/ir_opt/passes.h @@ -3,8 +3,8 @@ #pragma once -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" namespace Shader { struct HostTranslateInfo; diff --git a/src/yuzu_shader_recompiler/ir_opt/position_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/position_pass.cpp index 3c20b718..3ac5fd29 100644 --- a/src/yuzu_shader_recompiler/ir_opt/position_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/position_pass.cpp @@ -3,10 +3,10 @@ #include -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/rescaling_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/rescaling_pass.cpp index 9198fa5f..d466293e 100644 --- a/src/yuzu_shader_recompiler/ir_opt/rescaling_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/rescaling_pass.cpp @@ -1,14 +1,14 @@ // SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "common/settings.h" -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/modifiers.h" -#include "shader_recompiler/frontend/ir/program.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_common/settings.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/modifiers.h" +#include "yuzu_shader_recompiler/frontend/ir/program.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/ssa_rewrite_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/ssa_rewrite_pass.cpp index 07cabca4..3e603b42 100644 --- a/src/yuzu_shader_recompiler/ir_opt/ssa_rewrite_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/ssa_rewrite_pass.cpp @@ -20,12 +20,12 @@ #include #include -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/opcodes.h" -#include "shader_recompiler/frontend/ir/pred.h" -#include "shader_recompiler/frontend/ir/reg.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/opcodes.h" +#include "yuzu_shader_recompiler/frontend/ir/pred.h" +#include "yuzu_shader_recompiler/frontend/ir/reg.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/texture_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/texture_pass.cpp index 100437f0..0030027a 100644 --- a/src/yuzu_shader_recompiler/ir_opt/texture_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/texture_pass.cpp @@ -7,13 +7,13 @@ #include -#include "shader_recompiler/environment.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/breadth_first_search.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/host_translate_info.h" -#include "shader_recompiler/ir_opt/passes.h" -#include "shader_recompiler/shader_info.h" +#include "yuzu_shader_recompiler/environment.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/breadth_first_search.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/host_translate_info.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/shader_info.h" namespace Shader::Optimization { namespace { diff --git a/src/yuzu_shader_recompiler/ir_opt/vendor_workaround_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/vendor_workaround_pass.cpp index 08c658cb..a7d385c4 100644 --- a/src/yuzu_shader_recompiler/ir_opt/vendor_workaround_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/vendor_workaround_pass.cpp @@ -1,10 +1,10 @@ // SPDX-FileCopyrightText: Copyright 2023 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/ir_emitter.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/ir_emitter.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/ir_opt/verification_pass.cpp b/src/yuzu_shader_recompiler/ir_opt/verification_pass.cpp index f89f4ac2..e9ceb71f 100644 --- a/src/yuzu_shader_recompiler/ir_opt/verification_pass.cpp +++ b/src/yuzu_shader_recompiler/ir_opt/verification_pass.cpp @@ -4,10 +4,10 @@ #include #include -#include "shader_recompiler/exception.h" -#include "shader_recompiler/frontend/ir/basic_block.h" -#include "shader_recompiler/frontend/ir/value.h" -#include "shader_recompiler/ir_opt/passes.h" +#include "yuzu_shader_recompiler/exception.h" +#include "yuzu_shader_recompiler/frontend/ir/basic_block.h" +#include "yuzu_shader_recompiler/frontend/ir/value.h" +#include "yuzu_shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { diff --git a/src/yuzu_shader_recompiler/precompiled_headers.h b/src/yuzu_shader_recompiler/precompiled_headers.h index 5dd6b7ec..857eb38b 100644 --- a/src/yuzu_shader_recompiler/precompiled_headers.h +++ b/src/yuzu_shader_recompiler/precompiled_headers.h @@ -3,5 +3,5 @@ #pragma once -#include "common/common_precompiled_headers.h" +#include "yuzu_common/common_precompiled_headers.h" #include "frontend/maxwell/translate/impl/impl.h" diff --git a/src/yuzu_shader_recompiler/profile.h b/src/yuzu_shader_recompiler/profile.h index 90e46bb1..731054a3 100644 --- a/src/yuzu_shader_recompiler/profile.h +++ b/src/yuzu_shader_recompiler/profile.h @@ -3,7 +3,7 @@ #pragma once -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/program_header.h b/src/yuzu_shader_recompiler/program_header.h index 1e8bae7c..2198b7bc 100644 --- a/src/yuzu_shader_recompiler/program_header.h +++ b/src/yuzu_shader_recompiler/program_header.h @@ -6,9 +6,9 @@ #include #include -#include "common/bit_field.h" -#include "common/common_funcs.h" -#include "common/common_types.h" +#include "yuzu_common/bit_field.h" +#include "yuzu_common/common_funcs.h" +#include "yuzu_common/common_types.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/runtime_info.h b/src/yuzu_shader_recompiler/runtime_info.h index 619c0b13..ab49e711 100644 --- a/src/yuzu_shader_recompiler/runtime_info.h +++ b/src/yuzu_shader_recompiler/runtime_info.h @@ -8,8 +8,8 @@ #include #include -#include "common/common_types.h" -#include "shader_recompiler/varying_state.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/varying_state.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/shader_info.h b/src/yuzu_shader_recompiler/shader_info.h index ed13e682..8e454e56 100644 --- a/src/yuzu_shader_recompiler/shader_info.h +++ b/src/yuzu_shader_recompiler/shader_info.h @@ -7,9 +7,9 @@ #include #include -#include "common/common_types.h" -#include "shader_recompiler/frontend/ir/type.h" -#include "shader_recompiler/varying_state.h" +#include "yuzu_common/common_types.h" +#include "yuzu_shader_recompiler/frontend/ir/type.h" +#include "yuzu_shader_recompiler/varying_state.h" #include #include diff --git a/src/yuzu_shader_recompiler/stage.h b/src/yuzu_shader_recompiler/stage.h index 9af0a1b7..94bee229 100644 --- a/src/yuzu_shader_recompiler/stage.h +++ b/src/yuzu_shader_recompiler/stage.h @@ -3,7 +3,7 @@ #pragma once -#include "common/common_types.h" +#include "yuzu_common/common_types.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/varying_state.h b/src/yuzu_shader_recompiler/varying_state.h index 18a9aaf5..46ac0d12 100644 --- a/src/yuzu_shader_recompiler/varying_state.h +++ b/src/yuzu_shader_recompiler/varying_state.h @@ -6,7 +6,7 @@ #include #include -#include "shader_recompiler/frontend/ir/attribute.h" +#include "yuzu_shader_recompiler/frontend/ir/attribute.h" namespace Shader { diff --git a/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj b/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj new file mode 100644 index 00000000..eb417724 --- /dev/null +++ b/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj @@ -0,0 +1,278 @@ + + + + + Debug + x64 + + + Release + x64 + + + + {70e74561-b64c-4ff8-9ea5-472bd2d98a4c} + yuzushaderrecompiler + + + StaticLibrary + + + + + + + + + Level3 + true + $(SolutionDir)external\boost;$(SolutionDir)external\fmt\include;$(SolutionDir)external\sirit\include;$(SolutionDir)external\sirit\externals\SPIRV-Headers\include;%(AdditionalIncludeDirectories) + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + $(IntDir)/frontend/ir/opcodes.cpp.obj + + + + + + + + + + + $(IntDir)/frontend/maxwell/opcodes.cpp.obj + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj.filters b/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj.filters new file mode 100644 index 00000000..9e4f64e4 --- /dev/null +++ b/src/yuzu_shader_recompiler/yuzu_shader_recompiler.vcxproj.filters @@ -0,0 +1,732 @@ + + + + + {4FC737F1-C7A5-4376-A066-2A32D752A2FF} + cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx + + + {93995380-89BD-4b04-88EB-625FBE52EBFB} + h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd + + + {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} + rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms + + + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + Source Files + + + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + Header Files + + + \ No newline at end of file