testing vulkansdk install
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appveyor.yml
21
appveyor.yml
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@ -11,8 +11,25 @@ cache:
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install:
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- if not exist VulkanSDK.exe curl -L --silent --show-error --output VulkanSDK.exe https://sdk.lunarg.com/sdk/download/1.3.268.0/windows/VulkanSDK-1.3.268.0-Installer.exe
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- VulkanSDK.exe --accept-licenses --default-answer --confirm-command install
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- set PATH=%VULKAN_SDK%\Bin;%PATH%
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- where glslangValidator.exe
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# Diagnostic commands to check installation
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- dir "C:\VulkanSDK\1.3.268.0"
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- dir "C:\VulkanSDK\1.3.268.0\Bin"
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# Set PATH explicitly with full path
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- set PATH=C:\VulkanSDK\1.3.268.0\Bin;%PATH%
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- echo %PATH%
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# Check for glslangValidator using full path
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- if exist "C:\VulkanSDK\1.3.268.0\Bin\glslangValidator.exe" (echo glslangValidator.exe found) else (echo glslangValidator.exe NOT found)
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# Create a simple GLSL shader file for testing
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- echo "#version 450" > test.glsl
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- echo "void main() { gl_Position = vec4(0, 0, 0, 1); }" >> test.glsl
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# Try to run glslangValidator directly with full path
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- "C:\VulkanSDK\1.3.268.0\Bin\glslangValidator.exe" -V test.glsl
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before_build:
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- ps: >-
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