//! Windows only: embed the app icon and version info (VERSIONINFO) into `printcraft.exe`, so it //! shows in Explorer, the taskbar, the Start menu and Alt-Tab. //! //! On every other target this does nothing. A missing resource compiler is a warning, so a //! cross-compile from macOS or Linux still links, unless `PRINTCRAFT_REQUIRE_WINRES=1` turns it //! into an error (for release builds). fn main() { println!("cargo:rerun-if-changed=build.rs"); println!("cargo:rerun-if-changed=../../assets/app-icon/printcraft.ico"); println!("cargo:rerun-if-env-changed=PRINTCRAFT_REQUIRE_WINRES"); if std::env::var("CARGO_CFG_TARGET_OS").as_deref() != Ok("windows") { return; } let mut res = winresource::WindowsResource::new(); res.set_icon("../../assets/app-icon/printcraft.ico") .set("ProductName", "PrintCraft") .set("FileDescription", "PrintCraft PDF workbench") .set("LegalCopyright", "Copyright (c) the PrintCraft contributors. MIT OR Apache-2.0.") .set("OriginalFilename", "printcraft.exe") .set("InternalName", "printcraft"); if let Err(e) = res.compile() { if std::env::var_os("PRINTCRAFT_REQUIRE_WINRES").is_some() { println!("cargo::error=embedding Windows resources failed: {e}"); return; } println!("cargo:warning=printcraft.exe built without icon/version resources: {e}"); } }