* Format: check pattern sizes on load (#3478) A .pcraft pattern's width/height came straight from the manifest, so a 1 KB file could declare a 65535x65535 pattern without tiles; painting it allocated width*height*16 bytes (abort) and the engine's u32 size math overflowed. - format: reject patterns 0 px on a side (Corrupt) or above the PSD reader's 30 000 px edge (LimitExceeded). - doc: Pattern::pixel_count / is_paintable with MAX_PAINT_PIXELS (2^26, a 1 GiB f32 RGBA working copy). - compose/gpu: patterns too large to paint paint nothing instead of allocating (Tile::new_in, pattern_rgba, PreparedPatterns, GPU plan). - engine: brush.texturePattern refuses them; average_color uses u64 math and a bounded corner. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * gpu: skip unpaintable patterns in the Bevel texture too The Bevel & Emboss texture element uploaded the pattern through pattern_rgba, which now returns no pixels for a pattern too large to paint; filter it like the other GPU pattern lookups. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com> Co-authored-by: Brandon Thomas <echelon@gmail.com> |
||
|---|---|---|
| .. | ||
| src | ||
| Cargo.toml | ||