[GPU] Pass clip distance support to shader compilation

This commit is contained in:
ParantezTech 2026-10-05 18:38:07 +03:00
parent 771459afc7
commit 34a2801a04
1 changed files with 1 additions and 0 deletions

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@ -608,6 +608,7 @@ internal sealed class ShaderProgramCache
RequiredVertexOutputCount = options.RequiredVertexOutputCount,
VertexInputs = entry.VertexInputs,
PositionExportControl = info.PositionExportControl,
SupportsClipDistance = _host.ClipDistanceEnabled,
ClipSpace = new ShaderClipSpaceTransform(
info.ClipSpace.Enabled,
info.ClipSpace.ScaleX,