[GPU] Pass clip distance support to shader compilation
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@ -608,6 +608,7 @@ internal sealed class ShaderProgramCache
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RequiredVertexOutputCount = options.RequiredVertexOutputCount,
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VertexInputs = entry.VertexInputs,
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PositionExportControl = info.PositionExportControl,
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SupportsClipDistance = _host.ClipDistanceEnabled,
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ClipSpace = new ShaderClipSpaceTransform(
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info.ClipSpace.Enabled,
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info.ClipSpace.ScaleX,
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