[ShaderCompiler] Let compile requests ask for 32-lane compute subgroups

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ParantezTech 2026-10-11 01:34:24 +03:00
parent 5febf063f4
commit 4087ab84f8
1 changed files with 1 additions and 0 deletions

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@ -164,6 +164,7 @@ public sealed class ShaderCompileRequest
public uint WaveSize { get; init; } = 32;
// True when the pipeline runs on a 64-lane host subgroup, so one subgroup is one guest Wave64.
public bool HostWave64Supported { get; init; }
public bool HostComputeSubgroup32 { get; init; }
public bool EnableExecGuardElision { get; init; } = true;
public uint ScratchDwords { get; init; }
public bool EnableGraphicsSubgroupOperations { get; init; } = true;