[ShaderCompiler] Let compile requests ask for 32-lane compute subgroups
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@ -164,6 +164,7 @@ public sealed class ShaderCompileRequest
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public uint WaveSize { get; init; } = 32;
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// True when the pipeline runs on a 64-lane host subgroup, so one subgroup is one guest Wave64.
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public bool HostWave64Supported { get; init; }
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public bool HostComputeSubgroup32 { get; init; }
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public bool EnableExecGuardElision { get; init; } = true;
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public uint ScratchDwords { get; init; }
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public bool EnableGraphicsSubgroupOperations { get; init; } = true;
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