[ShaderCompiler] Treat V_CMPX as an EXEC write in every encoding
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@ -158,12 +158,14 @@ public static class Gen5ExecFullAnalysis
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written |= Bit(sdst) | Bit(sdst + 1);
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}
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if (opcode.StartsWith("VCmp", StringComparison.Ordinal) && scalarDestination is null)
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if (opcode.StartsWith("VCmpx", StringComparison.Ordinal))
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{
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// VOPC compares write VCC, V_CMPX writes EXEC.
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written |= opcode.StartsWith("VCmpx", StringComparison.Ordinal)
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? Bit(ExecLow) | Bit(ExecHigh)
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: Bit(106) | Bit(107);
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written |= Bit(ExecLow) | Bit(ExecHigh);
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}
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else if (opcode.StartsWith("VCmp", StringComparison.Ordinal) && scalarDestination is null)
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{
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// VOPC compares write VCC.
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written |= Bit(106) | Bit(107);
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}
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if (opcode.StartsWith('V') && opcode.Contains("Co", StringComparison.Ordinal) && scalarDestination is null)
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