[Vulkan] Write portable buffer words into shader data

This commit is contained in:
ParantezTech 2026-10-08 02:53:23 +03:00
parent 1869e2b728
commit 6a0fa29a0f
1 changed files with 6 additions and 0 deletions

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@ -569,6 +569,12 @@ internal static unsafe partial class VulkanVideoPresenter
var dword = layout.MemoryOffsetDword + (uint)index / 4;
var shift = ((uint)index % 4) * 8;
shaderData[dword] |= memoryOffset << (int)shift;
if (index < layout.BufferWordCount / PortableBufferWord.DwordCount)
{
var portableDword = layout.BufferWordDword + (uint)index * PortableBufferWord.DwordCount;
(shaderData[portableDword], shaderData[portableDword + 1]) =
PortableBufferWord.Pack([descriptor.Word0, descriptor.Word1, descriptor.Word2, descriptor.Word3]);
}
}
prepared.Descriptors.Buffers = views;