[GPU] Accept stencil targets with or without HTile backing

This commit is contained in:
ParantezTech 2026-10-06 14:51:41 +03:00
parent 4a417d8381
commit 7218f7281e
1 changed files with 1 additions and 4 deletions

View File

@ -58,9 +58,6 @@ public static partial class ImageRequestBuilders
return Format.Undefined;
}
private static bool HtileStencilCompatible(bool hasStencil, bool hasHtile, bool htileStencilDisabled) =>
!hasStencil || htileStencilDisabled || hasHtile;
// Builds the request for the bound depth target. Null when no depth or stencil state is active.
public static DepthTargetResolution? DepthTarget(in DepthTargetWords depthWords, IImageFormatSupport device) =>
DepthTargetCore(in depthWords, device, copyMode: false, writeBuffer: false);
@ -128,7 +125,7 @@ public static partial class ImageRequestBuilders
if (hasStencil)
{
if (depthWords.StencilFormat != GuestStencilFormat.Stencil8UInt || !HtileStencilCompatible(hasStencil, hasHtile, depthWords.HtileStencilDisabled) ||
if (depthWords.StencilFormat != GuestStencilFormat.Stencil8UInt ||
stencilAddress == 0 || (!copyMode && !depthWords.StencilWriteDisabled && depthWords.StencilWriteBase != depthWords.StencilReadBase) || (stencilAddress & 0xFFFF) != 0)
{
throw SubmissionScheduler.Fatal(