[Videodec2] Decode guest access units into pitched NV12 frames
Co-authored-by: Sekai <140012992+SekaixX@users.noreply.github.com>
This commit is contained in:
parent
6cc753e0fc
commit
a1c0d7d36d
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@ -7,6 +7,21 @@ using SharpEmu.Libs.VideoOut;
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namespace SharpEmu.Libs.Codec;
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internal sealed record Videodec2DecodedFrame(
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byte[] Nv12,
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uint Width,
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uint Height,
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uint Pitch,
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bool ErrorFrame)
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{
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public ulong Pts { get; init; } = ulong.MaxValue;
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public ulong Dts { get; init; } = ulong.MaxValue;
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public ulong AttachedData { get; init; }
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public bool KeyFrame { get; init; }
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public uint Profile { get; init; }
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public uint Level { get; init; }
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}
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/// <summary>
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/// Owns one FFmpeg H.264 decode session for a single sceVideodec2 decoder
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/// handle, feeding it pre-demuxed Annex-B access units from guest memory.
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@ -29,6 +44,8 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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// Enough lookahead to absorb decode jitter without adding visible latency.
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private const int FrameQueueCapacity = 4;
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private const int WorkQueueCapacity = 64;
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// Fallback when the stream doesn't declare a usable framerate.
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private const double FallbackFps = 30.0;
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@ -45,12 +62,12 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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private AVPixelFormat _swsSourceFormat = AVPixelFormat.AV_PIX_FMT_NONE;
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private bool _disposed;
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// Unbounded: access units are small, backpressure lives on the frame queue below.
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private readonly Channel<byte[]?> _workChannel =
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Channel.CreateUnbounded<byte[]?>(new UnboundedChannelOptions
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Channel.CreateBounded<byte[]?>(new BoundedChannelOptions(WorkQueueCapacity)
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{
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FullMode = BoundedChannelFullMode.Wait,
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SingleReader = true,
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SingleWriter = true,
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SingleWriter = false,
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});
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// Bounded and blocking-on-full: the backpressure that keeps decode paced to playback.
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@ -74,6 +91,10 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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private uint _lastWidth;
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private uint _lastHeight;
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private long _workerInputCount;
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private long _workerFrameCount;
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private static readonly bool TraceEnabled = IsTraceEnabled();
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private Videodec2Decoder(AVCodecContext* codecContext, AVFrame* frame, AVPacket* packet)
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{
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_codecContext = codecContext;
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@ -106,18 +127,22 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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var codec = ffmpeg.avcodec_find_decoder(AVCodecID.AV_CODEC_ID_H264);
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if (codec == null)
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{
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Trace("create failed: H.264 decoder not found");
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return null;
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}
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codecContext = ffmpeg.avcodec_alloc_context3(codec);
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if (codecContext == null)
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{
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Trace("create failed: avcodec_alloc_context3 returned null");
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return null;
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}
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codecContext->flags |= ffmpeg.AV_CODEC_FLAG_COPY_OPAQUE;
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if (ffmpeg.avcodec_open2(codecContext, codec, null) < 0)
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{
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ffmpeg.avcodec_free_context(&codecContext);
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Trace("create failed: avcodec_open2 rejected H.264 decoder");
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return null;
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}
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@ -136,14 +161,18 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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}
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ffmpeg.avcodec_free_context(&codecContext);
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Trace("create failed: frame or packet allocation returned null");
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return null;
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}
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return new Videodec2Decoder(codecContext, frame, packet);
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var decoder = new Videodec2Decoder(codecContext, frame, packet);
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Trace("create succeeded: FFmpeg H.264 worker and scheduler started");
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return decoder;
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}
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catch (Exception ex) when (ex is DllNotFoundException or EntryPointNotFoundException or TypeInitializationException)
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{
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// FFmpeg's native libraries are optional; missing ones degrade to the stub, not a crash.
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Trace($"create failed: {ex.GetType().Name}: {ex.Message}");
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if (codecContext != null)
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{
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ffmpeg.avcodec_free_context(&codecContext);
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@ -174,18 +203,252 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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}
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}
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/// <summary>Hands one Annex-B access unit to the decode worker and returns immediately.</summary>
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public void EnqueueAccessUnit(byte[] accessUnit)
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public bool EnqueueAccessUnit(byte[] accessUnit)
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{
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_workChannel.Writer.TryWrite(accessUnit);
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return _workChannel.Writer.TryWrite(accessUnit);
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}
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/// <summary>Queues an end-of-stream drain: flush FFmpeg and emit one more buffered picture, if any.</summary>
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public void RequestDrain()
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public bool RequestDrain()
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{
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_workChannel.Writer.TryWrite(null);
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return _workChannel.Writer.TryWrite(null);
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}
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public bool DecodeAccessUnit(
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byte[] accessUnit,
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ulong pts,
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ulong dts,
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ulong attachedData,
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out Videodec2DecodedFrame? decodedFrame)
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{
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decodedFrame = null;
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lock (_gate)
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{
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if (_disposed || accessUnit.Length == 0)
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{
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return false;
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}
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ffmpeg.av_packet_unref(_packet);
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ffmpeg.av_frame_unref(_frame);
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var packetResult = ffmpeg.av_new_packet(_packet, accessUnit.Length);
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if (packetResult < 0)
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{
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Trace($"decode failed: av_new_packet={packetResult}");
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return false;
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}
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try
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{
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fixed (byte* source = accessUnit)
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{
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Buffer.MemoryCopy(source, _packet->data, accessUnit.Length, accessUnit.Length);
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}
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_packet->pts = ToAvTimestamp(pts);
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_packet->dts = ToAvTimestamp(dts);
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var havePendingFrame = false;
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var sendResult = ffmpeg.avcodec_send_packet(_codecContext, _packet);
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if (sendResult == ffmpeg.AVERROR(ffmpeg.EAGAIN))
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{
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var pendingResult = ffmpeg.avcodec_receive_frame(_codecContext, _frame);
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if (pendingResult < 0)
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{
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Trace($"decode failed: receive-before-resend={pendingResult}");
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return false;
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}
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havePendingFrame = true;
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sendResult = ffmpeg.avcodec_send_packet(_codecContext, _packet);
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}
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if (sendResult < 0)
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{
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Trace($"decode failed: avcodec_send_packet={sendResult}");
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return false;
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}
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if (!havePendingFrame)
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{
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var receiveResult = ffmpeg.avcodec_receive_frame(_codecContext, _frame);
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if (receiveResult == ffmpeg.AVERROR(ffmpeg.EAGAIN) ||
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receiveResult == ffmpeg.AVERROR_EOF)
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{
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return true;
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}
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if (receiveResult < 0)
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{
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Trace($"decode failed: avcodec_receive_frame={receiveResult}");
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return false;
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}
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}
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decodedFrame = ConvertFrameToNv12Locked(pts, dts, attachedData);
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return decodedFrame is not null;
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}
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finally
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{
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ffmpeg.av_frame_unref(_frame);
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ffmpeg.av_packet_unref(_packet);
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}
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}
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}
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public bool FlushOutput(out Videodec2DecodedFrame? decodedFrame)
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{
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decodedFrame = null;
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lock (_gate)
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{
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if (_disposed)
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{
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return false;
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}
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ffmpeg.av_frame_unref(_frame);
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var receiveResult = ffmpeg.avcodec_receive_frame(_codecContext, _frame);
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if (receiveResult == ffmpeg.AVERROR(ffmpeg.EAGAIN) ||
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receiveResult == ffmpeg.AVERROR_EOF)
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{
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return true;
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}
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if (receiveResult < 0)
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{
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Trace($"flush failed: avcodec_receive_frame={receiveResult}");
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return false;
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}
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try
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{
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decodedFrame = ConvertFrameToNv12Locked();
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return decodedFrame is not null;
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}
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finally
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{
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ffmpeg.av_frame_unref(_frame);
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}
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}
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}
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public void Reset()
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{
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lock (_gate)
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{
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if (_disposed)
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{
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return;
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}
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ffmpeg.avcodec_flush_buffers(_codecContext);
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ffmpeg.av_packet_unref(_packet);
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ffmpeg.av_frame_unref(_frame);
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}
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}
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private Videodec2DecodedFrame? ConvertFrameToNv12Locked(
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ulong fallbackPts = ulong.MaxValue,
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ulong fallbackDts = ulong.MaxValue,
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ulong attachedData = 0)
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{
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if (_frame->width <= 0 || _frame->height <= 0)
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{
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return null;
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}
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var width = checked((uint)_frame->width);
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var height = checked((uint)_frame->height);
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uint pitch;
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ulong lumaBytes;
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ulong requiredBytes;
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try
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{
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pitch = checked((width + 255u) & ~255u);
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lumaBytes = checked((ulong)pitch * height);
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var chromaRows = ((ulong)height + 1UL) / 2UL;
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requiredBytes = checked(lumaBytes + ((ulong)pitch * chromaRows));
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}
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catch (OverflowException)
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{
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return null;
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}
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if (requiredBytes > int.MaxValue)
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{
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return null;
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}
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_swsContext = ffmpeg.sws_getCachedContext(
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_swsContext,
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_frame->width,
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_frame->height,
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(AVPixelFormat)_frame->format,
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_frame->width,
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_frame->height,
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AVPixelFormat.AV_PIX_FMT_NV12,
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ffmpeg.SWS_FAST_BILINEAR,
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null,
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null,
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null);
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if (_swsContext == null)
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{
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return null;
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}
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var nv12 = new byte[(int)requiredBytes];
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fixed (byte* destination = nv12)
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{
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var destinationPlanes = new byte*[4]
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{
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destination,
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destination + checked((int)lumaBytes),
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null,
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null,
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};
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var destinationStrides = new int[4]
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{
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checked((int)pitch),
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checked((int)pitch),
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0,
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0,
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};
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var rows = ffmpeg.sws_scale(
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_swsContext,
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_frame->data,
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_frame->linesize,
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0,
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_frame->height,
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destinationPlanes,
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destinationStrides);
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if (rows != _frame->height)
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{
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return null;
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}
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}
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return new Videodec2DecodedFrame(
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nv12,
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width,
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height,
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pitch,
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(_frame->flags & ffmpeg.AV_FRAME_FLAG_CORRUPT) != 0)
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{
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Pts = FromAvTimestamp(_frame->pts, fallbackPts),
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Dts = FromAvTimestamp(_frame->pkt_dts, fallbackDts),
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AttachedData = attachedData,
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KeyFrame = (_frame->flags & ffmpeg.AV_FRAME_FLAG_KEY) != 0,
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Profile = _codecContext->profile > 0 ? (uint)_codecContext->profile : 0,
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Level = _codecContext->level > 0 ? (uint)_codecContext->level : 0,
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};
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}
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private static long ToAvTimestamp(ulong timestamp) =>
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timestamp <= long.MaxValue ? (long)timestamp : ffmpeg.AV_NOPTS_VALUE;
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private static ulong FromAvTimestamp(long timestamp, ulong fallback) =>
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timestamp == ffmpeg.AV_NOPTS_VALUE || timestamp < 0 ? fallback : (ulong)timestamp;
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/// <summary>Non-blocking: true exactly once per frame the worker has produced, in order.</summary>
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public bool TryConsumeProtocolReadySignal(out uint width, out uint height)
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{
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@ -233,15 +496,28 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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return;
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}
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var inputOrdinal = Interlocked.Increment(ref _workerInputCount);
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var decodedOk = item is null
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? DrainCoreLocked(out var bgraFrame, out var hasPicture, out var width, out var height)
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: DecodeCoreLocked(item, out bgraFrame, out hasPicture, out width, out height);
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if (ShouldTrace(inputOrdinal))
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{
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Trace(
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$"worker input={inputOrdinal} kind={(item is null ? "drain" : "au")} " +
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$"bytes={item?.Length ?? 0} ok={decodedOk} picture={hasPicture} size={width}x{height}");
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}
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if (!decodedOk || !hasPicture || bgraFrame is null)
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{
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continue;
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}
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var frameOrdinal = Interlocked.Increment(ref _workerFrameCount);
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if (ShouldTrace(frameOrdinal))
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{
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Trace($"worker frame={frameOrdinal} produced size={width}x{height} bytes={bgraFrame.Length}");
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}
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try
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{
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// Blocks if the scheduler hasn't kept up; deliberate backpressure.
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@ -564,4 +840,22 @@ internal sealed unsafe class Videodec2Decoder : IDisposable
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}
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}
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}
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private static bool IsTraceEnabled()
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{
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var value = Environment.GetEnvironmentVariable("SHARPEMU_LOG_VIDEODEC2");
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return string.Equals(value, "1", StringComparison.Ordinal) ||
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string.Equals(value, "true", StringComparison.OrdinalIgnoreCase);
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}
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private static bool ShouldTrace(long ordinal) =>
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TraceEnabled && (ordinal <= 16 || ordinal % 120 == 0);
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private static void Trace(string message)
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{
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if (TraceEnabled)
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{
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Console.Error.WriteLine($"[VIDEODEC2][TRACE] {message}");
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using System.Buffers.Binary;
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using System.Collections.Concurrent;
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using SharpEmu.HLE;
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@ -15,10 +16,18 @@ public static class Videodec2Exports
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{
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private const int Ok = 0;
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private const ulong MinimumMemoryBytes = 16UL * 1024 * 1024;
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private const uint FrameBufferAlignment = 0x100;
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// Null entry = TryCreate() failed; every export falls back to the stub for that handle.
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private static readonly ConcurrentDictionary<ulong, Videodec2Decoder?> Decoders = new();
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private static readonly ConcurrentDictionary<ulong, Videodec2DecodedFrame> PictureInfos = new();
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private static long _nextDecoderHandle = unchecked((long)DecoderToken);
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private static readonly bool TraceEnabled = IsTraceEnabled();
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private static long _decodeCallCount;
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private static long _decodedPictureCount;
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[SysAbiExport(
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Nid = "RnDibcGCPKw",
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ExportName = "sceVideodec2QueryComputeMemoryInfo",
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@ -27,24 +36,25 @@ public static class Videodec2Exports
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public static int Videodec2QueryComputeMemoryInfo(CpuContext ctx)
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{
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var paramAddress = ctx[CpuRegister.Rdi];
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if (paramAddress == 0)
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if (paramAddress == 0 ||
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!ctx.TryWriteUInt64(paramAddress + 0x08, MinimumMemoryBytes) ||
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!ctx.TryWriteUInt64(paramAddress + 0x10, 0))
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{
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return SetReturn(ctx, VideodecErrorInvalidArg);
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}
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// Success needs no memory writes; the game initializes from its own fields.
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return SetReturn(ctx, Ok);
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}
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private const int VideodecErrorInvalidArg = unchecked((int)0x80620801);
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private const int VideodecErrorStructSize = unchecked((int)0x811D0101);
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private const int VideodecErrorOutputInfo = unchecked((int)0x811D010F);
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private const int VideodecErrorComputeQueueId = unchecked((int)0x811D0202);
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// Reject garbage/not-yet-primed struct reads before they reach `new byte[...]`.
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private const ulong MaxPlausibleAuBytes = 32UL * 1024 * 1024;
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private const ulong MaxPlausibleSlotBytes = 64UL * 1024 * 1024;
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// Opaque token the game hands back unmodified to later Videodec2 calls.
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private const ulong ComputeQueueToken = 0x56D2_C0DE_0001UL;
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[SysAbiExport(
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Nid = "eD+X2SmxUt4",
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ExportName = "sceVideodec2AllocateComputeQueue",
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@ -52,8 +62,14 @@ public static class Videodec2Exports
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LibraryName = "libSceVideodec2")]
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public static int Videodec2AllocateComputeQueue(CpuContext ctx)
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{
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var queueAddress = ctx[CpuRegister.Rdi];
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if (queueAddress == 0 || !ctx.TryWriteUInt64(queueAddress, ComputeQueueToken))
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var configAddress = ctx[CpuRegister.Rdi];
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var memoryInfoAddress = ctx[CpuRegister.Rsi];
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var queueAddress = ctx[CpuRegister.Rdx];
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if (configAddress == 0 || memoryInfoAddress == 0 || queueAddress == 0 ||
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!ctx.TryReadUInt64(memoryInfoAddress + 0x10, out var computeMemoryAddress) ||
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computeMemoryAddress == 0 ||
|
||||
!ctx.TryWriteUInt64(
|
||||
queueAddress, computeMemoryAddress))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
|
@ -61,7 +77,18 @@ public static class Videodec2Exports
|
|||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
// A zero size at +0x08/+0x28 makes the game skip its own arena allocation cleanly.
|
||||
[SysAbiExport(
|
||||
Nid = "UvtA3FAiF4Y",
|
||||
ExportName = "sceVideodec2ReleaseComputeQueue",
|
||||
Target = Generation.Gen5,
|
||||
LibraryName = "libSceVideodec2")]
|
||||
public static int Videodec2ReleaseComputeQueue(CpuContext ctx)
|
||||
{
|
||||
return SetReturn(
|
||||
ctx,
|
||||
ctx[CpuRegister.Rdi] != 0 ? Ok : VideodecErrorComputeQueueId);
|
||||
}
|
||||
|
||||
[SysAbiExport(
|
||||
Nid = "qqMCwlULR+E",
|
||||
ExportName = "sceVideodec2QueryDecoderMemoryInfo",
|
||||
|
|
@ -69,12 +96,18 @@ public static class Videodec2Exports
|
|||
LibraryName = "libSceVideodec2")]
|
||||
public static int Videodec2QueryDecoderMemoryInfo(CpuContext ctx)
|
||||
{
|
||||
var configAddress = ctx[CpuRegister.Rdi];
|
||||
var memoryInfoAddress = ctx[CpuRegister.Rsi];
|
||||
if (memoryInfoAddress == 0 ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x08, 0) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x28, 0) ||
|
||||
// Frame-slot size: must be nonzero or the game divides its arena by zero.
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x38, 0x1000))
|
||||
if (configAddress == 0 || memoryInfoAddress == 0 ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x08, MinimumMemoryBytes) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x10, 0) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x18, MinimumMemoryBytes) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x20, 0) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x28, MinimumMemoryBytes) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x30, 0) ||
|
||||
!ctx.TryWriteUInt64(memoryInfoAddress + 0x38, MinimumMemoryBytes) ||
|
||||
!ctx.TryWriteUInt32(memoryInfoAddress + 0x40, FrameBufferAlignment) ||
|
||||
!ctx.TryWriteUInt32(memoryInfoAddress + 0x44, 0))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
|
@ -99,7 +132,9 @@ public static class Videodec2Exports
|
|||
}
|
||||
|
||||
var handle = unchecked((ulong)Interlocked.Increment(ref _nextDecoderHandle));
|
||||
Decoders[handle] = Videodec2Decoder.TryCreate();
|
||||
var decoder = Videodec2Decoder.TryCreate();
|
||||
Decoders[handle] = decoder;
|
||||
Trace($"create handle=0x{handle:X16} real_decoder={decoder is not null}");
|
||||
|
||||
if (!ctx.TryWriteUInt64(decoderAddress, handle))
|
||||
{
|
||||
|
|
@ -111,7 +146,6 @@ public static class Videodec2Exports
|
|||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
// Clearing the picture-ready byte at [rdx] tells the player "no buffered pictures remain".
|
||||
[SysAbiExport(
|
||||
Nid = "l1hXwscLuCY",
|
||||
ExportName = "sceVideodec2Flush",
|
||||
|
|
@ -120,33 +154,25 @@ public static class Videodec2Exports
|
|||
public static int Videodec2Flush(CpuContext ctx)
|
||||
{
|
||||
var handle = ctx[CpuRegister.Rdi];
|
||||
var outputSlotObj = ctx[CpuRegister.Rsi];
|
||||
var outputInfoAddress = ctx[CpuRegister.Rdx];
|
||||
if (outputInfoAddress == 0 || !ctx.Memory.TryWrite(outputInfoAddress, NoPicture))
|
||||
if (!TryInitializeNoPicture(ctx, outputSlotObj, outputInfoAddress))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
||||
if (Decoders.TryGetValue(handle, out var decoder) && decoder is not null)
|
||||
if (Decoders.TryGetValue(handle, out var decoder) &&
|
||||
decoder is not null &&
|
||||
decoder.FlushOutput(out var decodedFrame) &&
|
||||
decodedFrame is not null)
|
||||
{
|
||||
// Drain in order: report an already-finished frame before queuing a new drain request.
|
||||
if (decoder.TryConsumeProtocolReadySignal(out var width, out var height))
|
||||
{
|
||||
if (ctx.TryWriteUInt64(outputInfoAddress + 0x08, width) &&
|
||||
ctx.TryWriteUInt64(outputInfoAddress + 0x10, height))
|
||||
{
|
||||
_ = ctx.Memory.TryWrite(outputInfoAddress, PictureReady);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
decoder.RequestDrain();
|
||||
}
|
||||
_ = TryWriteDecodedFrame(
|
||||
ctx, outputSlotObj, outputInfoAddress, decodedFrame);
|
||||
}
|
||||
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
// No state to reset.
|
||||
[SysAbiExport(
|
||||
Nid = "wJXikG6QFN8",
|
||||
ExportName = "sceVideodec2Reset",
|
||||
|
|
@ -154,6 +180,12 @@ public static class Videodec2Exports
|
|||
LibraryName = "libSceVideodec2")]
|
||||
public static int Videodec2Reset(CpuContext ctx)
|
||||
{
|
||||
var handle = ctx[CpuRegister.Rdi];
|
||||
if (Decoders.TryGetValue(handle, out var decoder) && decoder is not null)
|
||||
{
|
||||
decoder.Reset();
|
||||
}
|
||||
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
|
|
@ -173,8 +205,6 @@ public static class Videodec2Exports
|
|||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
// rcx[0] is the picture-ready flag (1 = frame published); it lives in
|
||||
// uninitialized stack and must always be written explicitly.
|
||||
[SysAbiExport(
|
||||
Nid = "852F5+q6+iM",
|
||||
ExportName = "sceVideodec2Decode",
|
||||
|
|
@ -186,8 +216,9 @@ public static class Videodec2Exports
|
|||
var inputAuStruct = ctx[CpuRegister.Rsi];
|
||||
var outputSlotObj = ctx[CpuRegister.Rdx];
|
||||
var outputInfoAddress = ctx[CpuRegister.Rcx];
|
||||
var callOrdinal = Interlocked.Increment(ref _decodeCallCount);
|
||||
|
||||
if (outputInfoAddress == 0 || !ctx.Memory.TryWrite(outputInfoAddress, NoPicture))
|
||||
if (!TryInitializeNoPicture(ctx, outputSlotObj, outputInfoAddress))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
|
@ -195,6 +226,7 @@ public static class Videodec2Exports
|
|||
if (!Decoders.TryGetValue(handle, out var decoder) || decoder is null)
|
||||
{
|
||||
// No real decoder for this handle: stub behavior, "fed the AU, no picture".
|
||||
TraceDecode(callOrdinal, $"stub handle=0x{handle:X16}");
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
|
|
@ -208,35 +240,235 @@ public static class Videodec2Exports
|
|||
slotPtr == 0 || slotSize == 0 || slotSize > MaxPlausibleSlotBytes)
|
||||
{
|
||||
// Nothing sane to feed/fill this call; not an error.
|
||||
TraceDecode(callOrdinal, "invalid access-unit or output-slot descriptor");
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
_ = ctx.TryReadUInt64(inputAuStruct + 0x18, out var pts);
|
||||
_ = ctx.TryReadUInt64(inputAuStruct + 0x20, out var dts);
|
||||
_ = ctx.TryReadUInt64(inputAuStruct + 0x28, out var attachedData);
|
||||
|
||||
var auBuffer = new byte[auDataSize];
|
||||
if (!ctx.Memory.TryRead(auDataPtr, auBuffer))
|
||||
{
|
||||
TraceDecode(callOrdinal, $"AU read failed ptr=0x{auDataPtr:X16} bytes=0x{auDataSize:X}");
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
// Queues the AU and returns immediately; decode/present happen on Videodec2Decoder's own threads.
|
||||
decoder.EnqueueAccessUnit(auBuffer);
|
||||
var decodeOk = decoder.DecodeAccessUnit(
|
||||
auBuffer, pts, dts, attachedData, out var decodedFrame);
|
||||
if (ShouldTrace(callOrdinal))
|
||||
{
|
||||
var prefixBytes = Math.Min(auBuffer.Length, 8);
|
||||
Trace(
|
||||
$"decode call={callOrdinal} au=0x{auDataPtr:X16}+0x{auDataSize:X} " +
|
||||
$"head={Convert.ToHexString(auBuffer.AsSpan(0, prefixBytes))} " +
|
||||
$"slot=0x{slotPtr:X16}+0x{slotSize:X} ok={decodeOk} " +
|
||||
$"picture={decodedFrame is not null}");
|
||||
}
|
||||
|
||||
if (!decoder.TryConsumeProtocolReadySignal(out var width, out var height))
|
||||
if (!decodeOk || decodedFrame is null)
|
||||
{
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
if (!ctx.TryWriteUInt64(outputInfoAddress + 0x08, width) ||
|
||||
!ctx.TryWriteUInt64(outputInfoAddress + 0x10, height) ||
|
||||
!ctx.Memory.TryWrite(outputInfoAddress, PictureReady))
|
||||
var copied = TryWriteDecodedFrame(
|
||||
ctx, outputSlotObj, outputInfoAddress, decodedFrame);
|
||||
if (copied)
|
||||
{
|
||||
return SetReturn(ctx, Ok);
|
||||
Interlocked.Increment(ref _decodedPictureCount);
|
||||
}
|
||||
TraceDecode(callOrdinal, $"guest_copy={copied} size={decodedFrame.Width}x{decodedFrame.Height} pitch={decodedFrame.Pitch}");
|
||||
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
private static readonly byte[] NoPicture = [0];
|
||||
private static readonly byte[] PictureReady = [1];
|
||||
[SysAbiExport(
|
||||
Nid = "NtXRa3dRzU0",
|
||||
ExportName = "sceVideodec2GetPictureInfo",
|
||||
Target = Generation.Gen5,
|
||||
LibraryName = "libSceVideodec2")]
|
||||
public static int Videodec2GetPictureInfo(CpuContext ctx)
|
||||
{
|
||||
var outputInfoAddress = ctx[CpuRegister.Rdi];
|
||||
var firstPictureInfoAddress = ctx[CpuRegister.Rsi];
|
||||
var secondPictureInfoAddress = ctx[CpuRegister.Rdx];
|
||||
if (outputInfoAddress == 0 || firstPictureInfoAddress == 0)
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
||||
if (!ctx.TryReadUInt64(outputInfoAddress, out var outputInfoSize) ||
|
||||
(outputInfoSize != 0x30 && outputInfoSize != 0x38))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorStructSize);
|
||||
}
|
||||
|
||||
if (!TryReadByte(ctx, outputInfoAddress + 0x08, out var isValid) ||
|
||||
!TryReadByte(ctx, outputInfoAddress + 0x0A, out var pictureCount) ||
|
||||
!ctx.TryReadUInt32(outputInfoAddress + 0x0C, out var codecType) ||
|
||||
!ctx.TryReadUInt64(outputInfoAddress + 0x20, out var pixelsAddress) ||
|
||||
isValid == 0 || pictureCount == 0 || pixelsAddress == 0 || codecType != 1 ||
|
||||
!PictureInfos.TryGetValue(pixelsAddress, out var decodedFrame))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorOutputInfo);
|
||||
}
|
||||
|
||||
if (!ctx.TryReadUInt64(firstPictureInfoAddress, out var requestedSize) ||
|
||||
(requestedSize != 104 && requestedSize != 120))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorStructSize);
|
||||
}
|
||||
|
||||
var picture = new byte[(int)requestedSize];
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(picture, requestedSize);
|
||||
picture[0x08] = 1;
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(picture.AsSpan(0x10), decodedFrame.Pts);
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(picture.AsSpan(0x18), decodedFrame.Dts);
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(picture.AsSpan(0x20), decodedFrame.AttachedData);
|
||||
picture[0x28] = decodedFrame.KeyFrame ? (byte)1 : (byte)0;
|
||||
picture[0x29] = (byte)Math.Min(decodedFrame.Profile, byte.MaxValue);
|
||||
picture[0x2A] = (byte)Math.Min(decodedFrame.Level, byte.MaxValue);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
picture.AsSpan(0x2C), (decodedFrame.Width + 15u) / 16u - 1u);
|
||||
BinaryPrimitives.WriteUInt32LittleEndian(
|
||||
picture.AsSpan(0x30), (decodedFrame.Height + 15u) / 16u - 1u);
|
||||
picture[0x34] = 1;
|
||||
picture[0x4E] = 1;
|
||||
picture[0x4F] = 5;
|
||||
if (!ctx.Memory.TryWrite(firstPictureInfoAddress, picture))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorInvalidArg);
|
||||
}
|
||||
|
||||
if (secondPictureInfoAddress != 0 &&
|
||||
!TryWriteEmptyPictureInfo(ctx, secondPictureInfoAddress))
|
||||
{
|
||||
return SetReturn(ctx, VideodecErrorStructSize);
|
||||
}
|
||||
|
||||
Trace(
|
||||
$"picture_info buffer=0x{pixelsAddress:X16} " +
|
||||
$"pts=0x{decodedFrame.Pts:X16} size={requestedSize}");
|
||||
return SetReturn(ctx, Ok);
|
||||
}
|
||||
|
||||
private static readonly byte[] NotAccepted = [0];
|
||||
private static readonly byte[] Accepted = [1];
|
||||
private static readonly byte[] NoPicture = [0, 0, 0, 0];
|
||||
private static readonly byte[] PictureReady = [1, 0, 1, 0];
|
||||
private static readonly byte[] ErrorPictureReady = [1, 1, 1, 0];
|
||||
|
||||
private static bool TryInitializeNoPicture(
|
||||
CpuContext ctx,
|
||||
ulong frameBufferAddress,
|
||||
ulong outputInfoAddress)
|
||||
{
|
||||
return frameBufferAddress != 0 &&
|
||||
outputInfoAddress != 0 &&
|
||||
ctx.Memory.TryWrite(frameBufferAddress + 0x18, NotAccepted) &&
|
||||
ctx.Memory.TryWrite(outputInfoAddress + 0x08, NoPicture);
|
||||
}
|
||||
|
||||
internal static bool TryWriteDecodedFrame(
|
||||
CpuContext ctx,
|
||||
ulong frameBufferAddress,
|
||||
ulong outputInfoAddress,
|
||||
Videodec2DecodedFrame decodedFrame)
|
||||
{
|
||||
if (!ctx.TryReadUInt64(frameBufferAddress + 0x08, out var pixelsAddress) ||
|
||||
!ctx.TryReadUInt64(frameBufferAddress + 0x10, out var slotBytes) ||
|
||||
!ctx.TryReadUInt64(outputInfoAddress, out var outputInfoBytes) ||
|
||||
pixelsAddress == 0)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if ((ulong)decodedFrame.Nv12.Length > slotBytes ||
|
||||
!ctx.Memory.TryWrite(pixelsAddress, decodedFrame.Nv12))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ctx.TryWriteUInt32(outputInfoAddress + 0x0C, 1) ||
|
||||
!ctx.TryWriteUInt32(outputInfoAddress + 0x10, decodedFrame.Width) ||
|
||||
!ctx.TryWriteUInt32(outputInfoAddress + 0x14, decodedFrame.Pitch) ||
|
||||
!ctx.TryWriteUInt32(outputInfoAddress + 0x18, decodedFrame.Height) ||
|
||||
!ctx.TryWriteUInt64(outputInfoAddress + 0x20, pixelsAddress) ||
|
||||
!ctx.TryWriteUInt64(outputInfoAddress + 0x28, slotBytes))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (outputInfoBytes >= 0x38 &&
|
||||
(!ctx.TryWriteUInt32(outputInfoAddress + 0x30, 0) ||
|
||||
!ctx.TryWriteUInt32(outputInfoAddress + 0x34, decodedFrame.Pitch)))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!ctx.Memory.TryWrite(frameBufferAddress + 0x18, Accepted) ||
|
||||
!ctx.Memory.TryWrite(
|
||||
outputInfoAddress + 0x08,
|
||||
decodedFrame.ErrorFrame ? ErrorPictureReady : PictureReady))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
PictureInfos[pixelsAddress] = decodedFrame;
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool TryWriteEmptyPictureInfo(CpuContext ctx, ulong address)
|
||||
{
|
||||
if (!ctx.TryReadUInt64(address, out var size) || size < 40 || size > 256)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var output = new byte[(int)size];
|
||||
BinaryPrimitives.WriteUInt64LittleEndian(output, size);
|
||||
return ctx.Memory.TryWrite(address, output);
|
||||
}
|
||||
|
||||
private static bool TryReadByte(CpuContext ctx, ulong address, out byte value)
|
||||
{
|
||||
Span<byte> buffer = stackalloc byte[1];
|
||||
if (!ctx.Memory.TryRead(address, buffer))
|
||||
{
|
||||
value = 0;
|
||||
return false;
|
||||
}
|
||||
|
||||
value = buffer[0];
|
||||
return true;
|
||||
}
|
||||
|
||||
private static bool IsTraceEnabled()
|
||||
{
|
||||
var value = Environment.GetEnvironmentVariable("SHARPEMU_LOG_VIDEODEC2");
|
||||
return string.Equals(value, "1", StringComparison.Ordinal) ||
|
||||
string.Equals(value, "true", StringComparison.OrdinalIgnoreCase);
|
||||
}
|
||||
|
||||
private static bool ShouldTrace(long ordinal) =>
|
||||
TraceEnabled && (ordinal <= 16 || ordinal % 120 == 0);
|
||||
|
||||
private static void TraceDecode(long ordinal, string message)
|
||||
{
|
||||
if (ShouldTrace(ordinal))
|
||||
{
|
||||
Trace($"decode call={ordinal} {message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static void Trace(string message)
|
||||
{
|
||||
if (TraceEnabled)
|
||||
{
|
||||
Console.Error.WriteLine($"[VIDEODEC2][TRACE] {message}");
|
||||
}
|
||||
}
|
||||
|
||||
private static int SetReturn(CpuContext ctx, int result)
|
||||
{
|
||||
|
|
|
|||
Loading…
Reference in New Issue