[Vulkan] Track shader clip distance support
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@ -742,6 +742,7 @@ internal static unsafe partial class VulkanVideoPresenter
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_supportsIndependentBlend = supportedFeatures.IndependentBlend;
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_supportsDepthBiasClamp = supportedFeatures.DepthBiasClamp;
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_supportsDepthBounds = supportedFeatures.DepthBounds;
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_supportsShaderClipDistance = supportedFeatures.ShaderClipDistance;
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_supportsFillRectangle = IsDeviceExtensionAvailable(FillRectangleExtensionName);
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var enabledFeatures = new PhysicalDeviceFeatures
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{
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@ -126,6 +126,7 @@ internal static unsafe partial class VulkanVideoPresenter
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private bool _supportsDepthClipControl;
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private bool _supportsDepthClipEnable;
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private bool _supportsDepthBounds;
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private bool _supportsShaderClipDistance;
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private bool _supportsFillRectangle;
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private RenderHostLimits _renderHostLimits;
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private IGuestBackedSpace _guestBacking = null!;
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