From e1bdd8d88272abfbb01456038c359fdcca23684f Mon Sep 17 00:00:00 2001 From: ParantezTech <12572227+par274@users.noreply.github.com> Date: Fri, 9 Oct 2026 19:44:15 +0300 Subject: [PATCH] [Tests] fixed --- .../VideoOut/PresenterStartupTests.cs | 16 ++++++++-------- 1 file changed, 8 insertions(+), 8 deletions(-) diff --git a/tests/SharpEmu.Libs.Tests/VideoOut/PresenterStartupTests.cs b/tests/SharpEmu.Libs.Tests/VideoOut/PresenterStartupTests.cs index 51452fa..7cf981d 100644 --- a/tests/SharpEmu.Libs.Tests/VideoOut/PresenterStartupTests.cs +++ b/tests/SharpEmu.Libs.Tests/VideoOut/PresenterStartupTests.cs @@ -30,10 +30,10 @@ public sealed class PresenterStartupTests Set("_presenterStartupFailure", null); Set("_activePresenter", null); Set("_thread", Thread.CurrentThread); - Set("_shaderPrewarmDecided", true); - Set("_shaderPrewarmRunning", false); - Set("_shaderPrewarmReleased", false); - Set("_shaderPrewarmHoldReported", 0); + Set("_shaderCacheDecided", true); + Set("_shaderCacheRunning", false); + Set("_shaderCacheReleased", false); + Set("_shaderCacheHoldReported", 0); } private static FieldInfo Field(string name) => PresenterType.GetField(name, BindingFlags.Static | BindingFlags.NonPublic)!; @@ -113,13 +113,13 @@ public sealed class PresenterStartupTests [Theory] [InlineData(false)] [InlineData(true)] - public void ASubmissionWaitsUntilTheShaderPrewarmIsDecidedAndDone(bool undecided) + public void ASubmissionWaitsUntilTheShaderCacheIsDecidedAndDone(bool undecided) { var runner = new StreamRunner(); var queue = new CommandStreamQueue(runner.Host); Assert.True(runner.Host.Memory.TryWrite(StreamRunner.CommandAddress, new byte[] { 0, 16, 0, 192, 0, 0, 0, 0 })); using var state = new StartupState(); - state.Set(undecided ? "_shaderPrewarmDecided" : "_shaderPrewarmRunning", !undecided); + state.Set(undecided ? "_shaderCacheDecided" : "_shaderCacheRunning", !undecided); state.Publish(queue); Exception? failure = null; var thread = new Thread(() => @@ -133,8 +133,8 @@ public sealed class PresenterStartupTests Assert.True(SpinWait.SpinUntil(() => (thread.ThreadState & ThreadState.WaitSleepJoin) != 0, 5000)); Assert.False(thread.Join(200)); Assert.Equal(0, queue.PendingSubmissionCount); - state.Set("_shaderPrewarmDecided", true); - state.Set("_shaderPrewarmRunning", false); + state.Set("_shaderCacheDecided", true); + state.Set("_shaderCacheRunning", false); Assert.True(thread.Join(5000)); Assert.Null(failure); Assert.Equal(1, queue.PendingSubmissionCount);