[Stubs] Add sceTextToSpeech2Cancel and sceTextToSpeech2GetSpeechStatus
Co-authored-by: Sekai <140012992+SekaixX@users.noreply.github.com>
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@ -106,6 +106,14 @@ public static class GameServiceStubs
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public static int TextToSpeech2Open(CpuContext ctx) =>
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ctx.SetReturn(OrbisGen2Result.ORBIS_GEN2_ERROR_NOT_IMPLEMENTED);
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[SysAbiExport(Nid = "2jiIxUmcsGo", ExportName = "sceTextToSpeech2Cancel",
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Target = Generation.Gen5, LibraryName = "libSceTextToSpeech2")]
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public static int TextToSpeech2Cancel(CpuContext ctx) => Ok(ctx);
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[SysAbiExport(Nid = "08JSg9p6bgQ", ExportName = "sceTextToSpeech2GetSpeechStatus",
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Target = Generation.Gen5, LibraryName = "libSceTextToSpeech2")]
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public static int TextToSpeech2GetSpeechStatus(CpuContext ctx) => Ok(ctx);
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[SysAbiExport(Nid = "kvYEw2lBndk", ExportName = "sceGameLiveStreamingInitialize",
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Target = Generation.Gen5, LibraryName = "libSceGameLiveStreaming")]
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public static int GameLiveStreamingInitialize(CpuContext ctx) => Ok(ctx);
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