Commit Graph

223 Commits

Author SHA1 Message Date
Spooks 9d88542efd
Fix virtual memory allocation and access (#193)
* Fix virtual memory allocation and access

* Update test dependency lock file
2026-07-14 21:50:54 -06:00
StealUrKill 373100a6b0
Add 21 missing SysAbi exports and GUI Environment tab for SHARPEMU_* toggles (#189)
Fills NID gaps hit by PS5 titles during boot, controller setup, and
rendering, and surfaces the common runtime switches in the GUI. All
exports are additive (no behavior change to existing exports) and free of
NID and export-name collisions with upstream.

New export libraries:
- libSceBluetoothHid: Init/RegisterDevice/RegisterCallback success stubs so
  titles proceed past Bluetooth controller setup (opt-out via
  SHARPEMU_BTHID_UNAVAILABLE=1).
- libSceNpCppWebApi: Common::initialize no-op success; UE5 online titles
  abort PS5-component startup on a negative SCE error.

Additions to existing libraries:
- libScePad: scePadOpenExt (shared PadOpenCore, accepts special ports 1/2 and
  the ScePadOpenExtParam pointer), scePadClose, scePadGetExtControllerInformation.
- libSceVideoOut: sceVideoOutConfigureOutput, sceVideoOutInitializeOutputOptions.
- libSceAgc: DCB builders sceAgcDcbSetIndexCount, sceAgcDcbJump, DcbSetPredication,
  SetPacketPredication (emit valid skippable packets; full draw processing TODO).
- libSceAmpr: measure and write KernelEventQueueOnCompletion pair.
- libKernel: scePthreadGet/Setschedparam, sceKernelChmod (validate and accept;
  POSIX permission bits have no host equivalent on Windows).
- libSceNetCtl: sceNetCtlRegisterCallbackV6 (delegates to the v4 callback).
- libSceMouse: sceMouseInit.
- libSceUserService: sceUserServiceGetAgeLevel (adult, skips parental gates).

GUI: new Options Environment tab exposing common SHARPEMU_* switches as
toggles (BTHID_UNAVAILABLE, DISABLE_IMPORT_LOOP_GUARD, VK_VALIDATION,
DUMP_SPIRV, LOG_DIRECT_MEMORY, LOG_NP). Persisted in gui-settings.json and
applied to the emulator process environment at launch; localized with
English fallback.
2026-07-15 03:36:15 +03:00
Gutemberg Ribeiro f23161be9a
Host platform abstraction layer for the execution engine (#181)
* [Host] Introduce host platform abstraction with IHostMemory

Add SharpEmu.HLE/Host with IHostPlatform/IHostMemory interfaces, neutral
page-protection/region enums, and a HostPlatform.Current factory that
resolves the Windows backend (or throws PlatformNotSupportedException on
other OSes, matching today's de-facto behavior). WindowsHostMemory wraps
the exact VirtualAlloc/VirtualFree/VirtualProtect/VirtualQuery calls used
across the engine today, with identical MEM_*/PAGE_* constants.

Migrate StubManager as the first consumer: its private kernel32 P/Invokes
and enums are replaced by IHostMemory calls that issue the same two
native operations (RWX commit+reserve of the PLT arena, release on
Dispose). No behavior change.

This is the first step toward supporting non-Windows hosts; subsequent
commits move the remaining direct P/Invokes in Core and Libs behind the
same seam.

* [Host] Route PhysicalVirtualMemory through IHostMemory

Replace the class's private VirtualAlloc/VirtualFree/VirtualProtect/
VirtualQuery P/Invokes with IHostMemory calls. Every site maps 1:1 onto
the exact native call it issued before: MEM_COMMIT|MEM_RESERVE ->
Allocate, MEM_RESERVE -> Reserve, fault-path commits -> Commit, and
MEM_RELEASE -> Free, with identical protection values produced by the
Windows backend.

IHostMemory gains ProtectRaw so the save/restore protection sequences in
TryWriteExclusive and TryTemporarilyProtectForRead round-trip the raw OS
protection word (including modifier bits the neutral enum cannot
represent) exactly as before. Raw PAGE_* constants remain only for the
internal region-classification helpers, which only ever see values this
class itself assigned.

The exact-address free-on-mismatch, lazy reserve-only threshold, prime
loop, and all trace strings are unchanged.

* [Host] Add IGuestAddressSpace and retire the reflection-based allocator lookup

Introduce IGuestAddressSpace in SharpEmu.HLE (fixed-address AllocateAt /
TryAllocateAtOrAbove and guest mprotect via TryProtect) with signatures
copied from PhysicalVirtualMemory, which now implements it. TryProtect
reproduces the read/write/execute decomposition that
KernelMemoryCompatExports.ResolveHostProtection performs, yielding the
same PAGE_* values through the Windows backend.

KernelVirtualRangeAllocator previously located AllocateAt via cached
MethodInfo reflection (because SharpEmu.Libs cannot see Core types) and
walked wrapper memories through an untyped 'Inner' property. Both are
now typed: ICpuMemoryWrapper exposes the decorated memory (implemented
by TrackedCpuMemory, whose Inner property already existed) and the
allocator type-tests for IGuestAddressSpace with the same bounded
unwrap depth. Failure paths keep the exact [LOADER][TRACE] strings.

* [Host] Move Kernel HLE memory exports off direct kernel32 P/Invokes

KernelMemoryCompatExports loses its private VirtualQuery/VirtualProtect/
VirtualAlloc/VirtualFree declarations and MemoryBasicInformation struct:

- Guest mprotect (sceKernelMprotect/sceKernelMtypeprotect) now routes
  through IGuestAddressSpace.TryProtect resolved from ctx.Memory. The
  orbis read/write/execute decomposition moves into a GuestPageProtection
  conversion whose mapping is value-identical to the removed
  ResolveHostProtection.
- The guarded libc heap and host-page accessibility checks go through
  IHostMemory (same commit+reserve/protect/free sequence; guard-page and
  protection-mask checks compare HostRegionInfo.RawProtection against the
  same PAGE_* literals as before).
- HostMemory is exposed as a property so merely loading the type never
  resolves the platform backend on non-Windows hosts.

KernelRuntimeCompatExports' RDTSC stub allocates its 16-byte RWX page via
IHostMemory.Allocate; the OperatingSystem.IsWindows() gate returning null
is unchanged.

* [Host] Abstract thread, TLS, and symbol primitives in the execution backend

Add IHostThreading (native TLS slots, current-thread id, affinity, raw
thread create/join, diagnostic register capture) and IHostSymbolResolver
(enum-keyed host function addresses baked into emitted stubs), with
Windows implementations wrapping the exact kernel32 calls the backend
made directly before.

DirectExecutionBackend takes an optional IHostPlatform (defaulting to
HostPlatform.Current) and routes every TlsAlloc/TlsFree/TlsSet/GetValue,
GetCurrentThreadId, SetThreadAffinityMask, GetModuleHandle/GetProcAddress
and the suspend+GetThreadContext diagnostic snapshot through it. The
snapshot moves wholesale into WindowsHostThreading (including the Win64
CONTEXT size/flags/offsets, which are Windows-specific by nature) and
returns a neutral HostCapturedRegisters.

NativeGuestExecutor resolves WaitForSingleObject/SetEvent/ExitThread via
the symbol resolver — the same addresses end up in the emitted run loop,
so stub bytes are unchanged — and creates/joins its raw worker thread
through IHostThreading with the same stack-reservation semantics. The
run-loop emitter itself does not move.

Marshal.GetLastWin32Error() in the affinity-failure log still observes
SetThreadAffinityMask's error because the wrapper makes no intervening
SetLastError call.

* [Host] Move fault handling and remaining backend memory ops behind the seam

Add IHostFaultHandling (handler-thunk creation, first-chance handler
install/remove, unhandled-filter set) with WindowsFaultHandling in a new
Cpu/Native/Windows/ folder. The exception-handler trampoline emitter
moves there whole — same pre-filtered NTSTATUS codes, same TEB gs:[8]/
gs:[0x10] stack-limit reads, same host-RSP TLS switch — parameterized
only by (managed callback, TLS slot, TlsGetValue address), which is
exactly what SetupExceptionHandler passed it before. Handler
installation order, the AddVectoredExceptionHandler(first=1) flag, the
SHARPEMU_DISABLE_RAW_HANDLER gate, and all install/teardown log strings
are unchanged.

Every remaining VirtualAlloc/VirtualProtect/VirtualFree/VirtualQuery/
FlushInstructionCache in the backend partials routes through IHostMemory
with 1:1 call mapping (RWX emit -> RX downgrade -> flush for stub
emission, reserve/commit for the PRT aperture and lazy-commit fault
path, raw-protection round-trips via ProtectRaw). HostRegionInfo gains
RawState/RawAllocationProtection so the lazy-commit trace lines and
protection-mask checks keep printing and comparing the exact native
values.

Windows semantics leaked as bare literals become named constants with
identical values: NTSTATUS codes (WindowsFaultCodes) and Win64 CONTEXT
byte offsets (Win64ContextOffsets, with the existing CTX_* constants
aliased to it and handler-local numeric offsets replaced by the names).

* [Host] Resolve the host platform explicitly at the composition root

SharpEmuRuntime.CreateDefault() now resolves HostPlatform.Current once
and passes it explicitly to PhysicalVirtualMemory and (via a new
optional CpuDispatcher parameter) to DirectExecutionBackend, replacing
the implicit default-argument fallbacks. On unsupported OSes boot now
fails at the root with PlatformNotSupportedException and a clear
message instead of on the first native call. A future Linux/macOS
backend plugs in by returning a different IHostPlatform here.

* [Host] Convert the platform backends to source-generated P/Invokes

Replace [DllImport] with [LibraryImport] in the four Windows backend
files added by this branch (WindowsHostMemory, WindowsHostThreading,
WindowsHostSymbolResolver, WindowsFaultHandling). Marshalling stubs are
now generated at compile time instead of JIT-emitted at runtime, which
fits the pre-JIT-everything boot model and keeps the backends
NativeAOT/trimming ready.

Interop stays zero-copy: all signatures are blittable, GetModuleHandleW
now pins the managed string via Utf16 marshalling instead of copying,
and GetProcAddress names marshal through a stack-allocated Utf8 buffer.
Implicit contracts become explicit where LibraryImport requires it:
TlsFree/TlsSetValue gain [MarshalAs(UnmanagedType.Bool)] (the 4-byte
Win32 BOOL DllImport assumed silently), and GetModuleHandle targets the
W entry point directly since LibraryImport never probes suffixes.

The CONTEXT snapshot buffer stays a NativeMemory allocation rather than
stackalloc: CONTEXT requires 16-byte alignment, now documented at the
call site. Native call sequences are unchanged.

* [Host] Address Copilot review: harden failure paths, honor injected platform

- Free the handler thunk page when the RX protection downgrade fails
  (the leak predates this branch, but the failure path is boot-fatal so
  releasing the page is unobservable).
- TraceThreadMode and the static diagnostics helpers now resolve host
  primitives through the backend bound to the current thread, falling
  back to HostPlatform.Current only when no run is active (identical on
  supported configs, honors injection everywhere a backend exists).
- HostPlatform.Create additionally requires an x64 process so native
  Windows ARM64 fails with the promised PlatformNotSupportedException
  instead of emitting x86-64 stubs into an ARM64 process.
2026-07-15 03:15:36 +03:00
Dafenx 081760be3f
[AGC/Vulkan] Support multiple render targets (#149)
* [AGC] Support multiple typed pixel outputs

Emit dense float, uint, and sint fragment outputs for sparse guest MRT slots. Preserve disabled components across partial exports, validate dense host locations, and retain the single-output compiler overload for compatibility.

* [Vulkan] Execute translated draws with multiple color attachments

Carry every active color target and its effective shader/register write mask through one Vulkan draw. Add per-attachment blending, independentBlend negotiation, device/format validation, multi-attachment synchronization, and safe image recreation after in-flight work completes.

* [ShaderDump] Add MRT edge-case coverage

Cover sparse mixed-type outputs, partial exports, merged partial exports, independent blend layouts, eight attachments, and invalid host locations. Run the synthetic shader suite in CI.

---------

Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-15 02:41:39 +03:00
José Luis Caravaca Carretero e604fb606d
Fix pak size-collision that crashed Quake right after the intro demo (#187)
* [Tests] Add SharpEmu.Libs.Tests project

Introduce an xunit project for the HLE libs with a minimal ICpuMemory fake,
so library-level exports and helpers can be exercised without a live guest.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Ampr] Disambiguate pak size-collisions by read locality

PakDirectoryTracker resolves a sequential AMPR read (offset -1) back to an
absolute pak offset by matching the requested byte count against the PACK
directory. When several files share that byte count it took the first
unconsumed match in directory order, which mis-resolves out-of-order reads:
progs/h_ogre.mdl and bots/navigation/death32c.nav are both 0x3A34 bytes, and
death32c.nav sits earlier in the directory and is never read during Quake's
intro demo, so requesting h_ogre.mdl returned the nav file's bytes. The engine
then parsed "NAV2" as a brush model, failed the version check and aborted.

Pick the unconsumed same-size entry nearest the running read cursor instead.
id archives cluster related assets and the guest streams them with locality,
so this lands on the intended file; contiguous same-size runs (the
gfx/weapons/ww_*.lmp icons) still resolve in packed order.

Verified against a Quake dump: the abort is gone, h_ogre.mdl reads correctly,
and the intro demo reaches its main loop and renders instead of dying at the
error dialog.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:41 +03:00
José Luis Caravaca Carretero df53ff59d9
[Json] Implement sce::Json::Value and String (construct / set / destroy) (#169)
* [Json] Implement sce::Json::Value and Json::String construct/set/destroy

libSceJson previously only had the Initializer/MemAllocator setup path.
The Value and String classes themselves were entirely absent, so a
Prospero title that builds a JSON tree (Quake PPSA01880 does, to shape
a web-API request) hit unresolved imports and faulted on the call. The
imports it left unresolved right before its access violation are exactly
these Value ctors/setters and String ctor/dtor.

Model the Value/String payload host-side (JsonObjectHeap), keyed by the
guest `this` pointer, following the handle-shadow pattern already used
by Ngs2Exports. The guest object bytes are deliberately not written:
these objects are usually stack-allocated with an unknown real layout,
and writing a guessed layout risks smashing an adjacent stack canary
(the same hazard the AudioOut2 context-param note in this tree records).
Constructors and setters follow the Itanium ABI and return `this` in rax,
which is correct whether the real setter returns void or Value&.

Covered NIDs (complete-object C1/D1 variants, matching the observed
imports): Value(default/bool/long/ulong/double/ValueType/char*/String),
Value::~Value, Value::set(bool/long/ulong/double/ValueType/char*/String),
Value::clear, String(char*/default/copy), String::~String.

Only the payload the guest can reach through library methods is modelled;
direct guest reads of the object bytes are out of scope and would need
observed layout evidence.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Tests] Add SharpEmu.Libs.Tests covering the Json Value/String exports

First test project for SharpEmu.Libs (xunit), the SharpEmu.Libs.Tests
layout the maintainer already agreed to in issue #36.

- A FakeCpuMemory (single contiguous region) drives the exports at the
  CpuContext level with no live guest.
- Direct-call tests: ctor/setter round-trips for bool/int/uint/double
  (read from xmm0)/char*/String/ValueType, destructor cleanup, and the
  graceful-degradation paths (missing String shadow and a faulting char*
  pointer both fall back to the empty string instead of throwing).
- Registration test: a real ModuleManager scans SharpEmu.Libs and the
  nine NIDs Quake left unresolved now resolve to the libSceJson exports
  and dispatch cleanly (returns `this` in rax).

InternalsVisibleTo exposes JsonObjectHeap to the test assembly. The test
project's packages.lock.json is committed for CI locked-mode restore;
CI does not run tests yet, left as a maintainer decision.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [Json] Add Initializer::setGlobalNullAccessCallback

Quake calls it during kexPSNWebAPI::Initialize and treats the
not-found error as fatal for the whole Np Web API bring-up. Store the
guest hook (never invoked by this HLE: shadows degrade to defaults
instead of dereferencing missing members) and return success.

Verified against the dump: the "setGlobalNullAccessCallback failed
(0x80020002)" line is gone and kexPSNWebAPI::Initialize now logs
"Np Web API Initialized"; the next blockers are sceNpAuthCreateRequest
and sceUserServiceInitialize ordering, outside libSceJson.

Also pins both Json test classes to one xunit collection: they share
JsonObjectHeap statics and parallel class execution raced ResetForTests
against a running test.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:49:33 +03:00
Randomuser8219 4c35831cb8
Add code -1073741819 as an emulation error (#188)
There's currently games that crash on this code due to emulation errors, so it'd make sense to add this error code as an emulation error.
2026-07-15 01:47:44 +03:00
miles 90fdd20f9a
Create nl.json (#186) 2026-07-15 01:36:38 +03:00
Mike Saito ae5ef0abe7
Add SaveData transaction and NP UDS layout HLE stubs (#168)
* Add SaveData transaction and NP UDS layout HLE stubs

Wire Prepare, Commit, and Umount2 for implicit save transactions,
unregister guest mounts on Umount2, and add NP UDS CreateEvent,
DestroyEvent, and EventPropertyObjectSetString for layout-load imports.

* Add NP UDS SetArray and PostEvent layout HLE stubs

Add sceNpUniversalDataSystemEventPropertyObjectSetArray and
sceNpUniversalDataSystemPostEvent for layout-load imports on PPSA02929.
2026-07-15 01:34:59 +03:00
Mike Saito 5e2c21edf1
Fix historic SysAbi exports bound to wrong symbol names (#167)
Move KMcEa+rHsIo from libKernel MapMemory mislabel to sceAvPlayerAddSource.
Align WV1GwM32NgY ExportName with sceNpWebApi2PushEventCreateHandle. Behavior unchanged.
2026-07-15 01:34:27 +03:00
José Luis Caravaca Carretero de13735972
[CommonDialog] Fix dialog state machine and add MsgDialog progress-bar exports (#163)
Rework the sceMsgDialog and sceSaveDataDialog HLE state machines so the full
Initialize -> Open -> poll -> GetResult -> Close/Terminate lifecycle honors the
common-dialog contract, and add the three missing sceMsgDialogProgressBar* exports.

- Fix an unreachable close path: sceSaveDataDialogClose already did a
  RUNNING -> FINISHED compare-exchange, but Open jumped straight to FINISHED, so
  RUNNING never existed and Close could only return NOT_RUNNING. Open now enters
  RUNNING and the first status poll advances it to FINISHED. Same model applied to
  sceMsgDialog.
- Return the real SCE_COMMON_DIALOG_ERROR_* codes (0x80B8xxxx) from sceMsgDialog*
  instead of emulator-internal result codes, with the missing argument/state guards
  (ARG_NULL, NOT_INITIALIZED, BUSY, NOT_FINISHED, NOT_RUNNING).
- GetResult reports buttonId = 1 (affirmative) instead of 0, the invalid sentinel a
  yes/no prompt could mis-branch on.
- Add sceMsgDialogProgressBarSetValue, sceMsgDialogProgressBarInc and
  sceMsgDialogProgressBarSetMsg (NIDs wTpfglkmv34, Gc5k1qcK4fs, 6H-71OdrpXM), gated
  on the service being initialized.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:33:48 +03:00
AlexC fc0efca297
Fixed deutch language file, it had invalid syntax (#162) 2026-07-15 01:31:54 +03:00
anesr5 2a9a261913
loader: support ps5 SELF and validate ELF signatures (#157)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-15 01:31:16 +03:00
Mike Saito 290f5fd3d7
Add SysAbi ExportName name2nid check script (#152)
* Add SysAbi ExportName name2nid check script

* Make SysAbi ExportName check green on tip with catalog skips and one Np rename
2026-07-15 01:29:23 +03:00
tensorcrush c06c70cad7
[Aerolib] Add ulobjmgr and NpEAAccess symbol names (#150)
Resolves _sceUlobjmgrRegisterObject (BG26hBGiNlw) and
_sceUlobjmgrUnregisterObject (Smf+fUNblPc), reported as unresolved by
testers, plus four sceNpEAAccess exports. Names taken from shadPS4's
NID tables and each verified by recomputing the NID with the repo's
name2nid derivation before inclusion. aerolib.bin regenerated with
scripts/generate_aerolib_binary.py.

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-15 01:28:17 +03:00
AlexC be6a6a5935
[GUI] New box "About" in configuration (#165)
* Added about tab with github and discord

* Added discord & github svgs and svg support

* Changed svg to pngs and localization text in english & spanish
2026-07-15 00:59:13 +03:00
Mike Saito caf859cc52
Fix guest shutdown when VideoOut window is closed (#184)
Propagate Silk window close to runtime teardown so audio and CPU workers stop instead of continuing after the presentation window is dismissed.
2026-07-15 00:52:01 +03:00
brbrhuehue-matrix d2f3511002
Add Brazilian Portuguese translation (#153) 2026-07-15 00:42:44 +03:00
Nolan 90a5d5176f
Add Korean (ko-KR) localization (#154) 2026-07-15 00:42:31 +03:00
Nolan 28a43e09c7
Add Japanese (ja) localization (#160) 2026-07-15 00:42:17 +03:00
AlexC 093cfa1f3e
Fallback to english if it doesnt find the string in current language (#161) 2026-07-15 00:42:10 +03:00
Spooks d8397b022e
Performance Improvements and Optimization Tweaks (#156)
* Improve Gen5 rendering performance and compatibility

* Pin .NET SDK for locked restore

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 20:22:52 +03:00
anesr5 85cc2b9892
added french support (#147)
Co-authored-by: anes <anesrachedi@outlook.fr>
2026-07-14 18:06:57 +03:00
AlexC 293194c40b
[GUI] Add Spanish language (#148)
* Added localization to spanish language

* Changed Options.Strict.Desc because i didnt like the way i localized it first
2026-07-14 18:06:48 +03:00
tensorcrush 1f09de8896
[AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares (#122)
* [AGC] Complete gfx10 v_cmpx_f32 decode and emit ordered/unordered float compares

Add the missing v_cmpx_*_f32 VOPC decode entries (0x17-0x1C, 0x1F) and
emission for the ordered/unordered predicates: nlg maps to OpFUnordEqual,
while o/u are lowered from OpIsNan (unordered = isnan(a) || isnan(b),
ordered = !unordered) because SPIR-V's OpOrdered/OpUnordered require the
Kernel capability and are invalid in Vulkan shader modules.

Opcode numbers cross-checked against LLVM's llvm-mc regression tests
(llvm/test/MC/AMDGPU/gfx10_asm_vopc.s, gfx10_asm_vopcx.s); emitted
lowering validated with spirv-val --target-env vulkan1.1.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Write VCC only for non-X vector compares

On gfx10 the VCmpx encodings have no sdst and define EXEC only, so the
unconditional VCC store clobbered VCC on every VCmpx. Move the VCC store
to the non-X path; EXEC keeps the existing old-EXEC & condition update.

Addresses review feedback on #122.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: tensorcrush <tensorcrush@users.noreply.github.com>
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 18:05:33 +03:00
Dafenx ddc452b4fc
[Pad] Approximate trigger vibration on XInput (#140)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 18:02:20 +03:00
Dafenx 61a97baf85
[AGC] Emit Gen5 v_sad_u32 (#138)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:11:11 +03:00
Mike Saito e80f96ecf5
Align SysAbi export names with Aerolib NID catalog (#137) 2026-07-14 17:10:57 +03:00
Dafenx d49c0f1f10
Emit Gen5 packed-integer and bit-count ops (#135)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:40 +03:00
Dafenx 1d33ef90fc
Harden param.json metadata parsing (#134)
Co-authored-by: Dafenx <196083014+Dafenxz0@users.noreply.github.com>
2026-07-14 17:10:32 +03:00
j92580498-max 26a570633c
[HLE] Add strchr/strrchr/memchr/strcat/strncat/strstr libc exports (#132)
Implement six missing libc string/memory search and concatenation
routines in the kernel compat layer. Titles frequently call these
during startup string handling (path parsing, config lookups, format
string assembly), and without them the loader currently falls through
to unresolved-import handling.

The implementations follow the existing byte-at-a-time compat helpers
(TryReadCompat/TryWriteCompat) already used by strcpy/strncpy/memcmp,
matching native semantics: strchr/strrchr scan through and including
the terminator, memchr is bounded strictly by count, strcat/strncat
overwrite the destination terminator and re-terminate, and strstr
returns the haystack pointer for an empty needle. NIDs are the
libSceLibcInternal/libc symbol hashes for each name.
2026-07-14 17:10:00 +03:00
Dawid Imbrzykowski 1254cc1564
added german language (#136) 2026-07-14 17:06:04 +03:00
Hayyan 503b3f4d6b
[GUI] Add Arabic language (#142)
* [GUI] Add Arabic language

* [GUI] Add Arabic language

* [GUI] Add Arabic language
2026-07-14 17:05:53 +03:00
Greenz 6b37ab54f2
[GUI] Add Danish language (#143) 2026-07-14 17:05:47 +03:00
Berk a84d2344fb
Deadcell fix (#144)
* [agc] add resource registration

* [libc] use C locale for printf
2026-07-14 17:01:16 +03:00
Spooks 787d3a1efb
Fix Gen5 boot and restore stable AGC rendering (#139)
Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 16:13:42 +03:00
Kushida 884584da67
fix: restore WaitSema loop guard boundary (#133) 2026-07-14 15:07:25 +03:00
Spooks d43edc865a
Agent/fix gen5 thread agc compat (#130)
* Fix Gen5 thread and AGC compatibility

* Trim compatibility comments

* Report selected Vulkan GPU

* Clean up CPU title label

* Improve emulator frame pacing and performance

* Regenerate package locks with pinned SDK

---------

Co-authored-by: Spooks4576 <Spooks4576@users.noreply.github.com>
2026-07-14 14:41:42 +03:00
Berk cf6964710a
[emulator] Improve emulator performance by optimizing memory access and reducing unnecessary overhead in kernel and CPU execution paths (#131) 2026-07-14 14:28:44 +03:00
Mike Saito 4f028d0483
Expand Aerolib from nids.csv and wire socket/net kernel NID handlers (#128)
* Expand Aerolib catalog from nids.csv and wire socket/net NID handlers

Load authoritative NID pairs from scripts/nids.csv with ps5_names fallback.
Replace mislabeled kernel zero stubs with socket/connect/bind/getsockname HLE
and sceNet byte-order exports backed by the CSV symbol names.

* Add inet_pton, htons, and bzero kernel compat with CSV NIDs

Wire libc network helpers using authoritative NID names from nids.csv
instead of synthetic Gst* exports used on the crt-loader branch.

* Fix REUSE annotation for scripts/nids.csv

* Drop bundled nids.csv; extend ps5_names and regenerate Aerolib

Remove scripts/nids.csv from the repository and fold csv-only symbol names
into scripts/ps5_names.txt so Aerolib keeps the full catalog via name2nid.
2026-07-14 12:59:59 +03:00
Alex Zorzi 4db98bd8fe
[GUI] Add Italian language (#129) 2026-07-14 12:58:10 +03:00
realdody 4600a2ed1f
Display game icon (icon0.png) in window title bar (#124) 2026-07-14 12:39:43 +03:00
realdody c5c5ee1f36
[logging] Fetch hardware info, add to video window title and log (#117) 2026-07-14 12:24:05 +03:00
Dmitriy b48b1a5e09
[GUI] Add Russian language (#123) 2026-07-14 12:22:02 +03:00
Berk 511a01e03a
[GUI] now languages are embedded in a single assembly (#120) 2026-07-14 02:08:36 +03:00
Berk aaebfe017b
[GUI] Added localization support, more clean design, and improved settings management (#119)
* [GUI] Added localization support, more clean design, and improved settings management

* reuse
2026-07-14 01:46:47 +03:00
StealUrKill 9cdc8550ec
[pthread] Fix cond-var lock inversion and POSIX timedwait ABI (upstream #113) (#115)
Two follow-ups to upstream #102's condition-variable changes, as analyzed
in upstream issue #113:

- The pending-signal consume path reacquired the guest mutex while still
  holding the condition state lock, inverting lock order against
  cond-signal (mutex -> SyncRoot) and deadlocking both threads. Leave the
  condition lock before relocking, matching the normal wake path.
  This unfroze Dreaming Sarah (PPSA02929) at its title screen.

- pthread_cond_timedwait's third argument is a pointer to an absolute
  CLOCK_REALTIME timespec, not a relative microsecond count; the guest
  address was being truncated into a duration, yielding arbitrary
  timeouts. Read the timespec and convert to a relative wait.
  scePthreadCondTimedwait keeps its separate relative-time ABI.
2026-07-14 00:29:17 +03:00
kostyaff d6fccedab8
[AGC] Support scalar high 32-bit multiplies (#109)
Signed-off-by: kostyaff <filipchukks@gmail.com>
2026-07-14 00:29:05 +03:00
Deeptanshu Lal fed7a6d062
[AGC] Decode gfx10 SOPP hint instructions (#108)
* [AGC] Decode gfx10 SOPP hint instructions

s_clause (0x21), s_waitcnt_depctr (0x23), s_round_mode (0x24) and s_denorm_mode (0x25) were missing from the SOPP decode table, so any shader containing one of these scheduling/mode hints failed to decode entirely with unknown-sopp. No emitter changes are needed: non-branch SOPP instructions are already emitted as no-ops. Opcodes verified against LLVM SOPInstructions.td (SOPP_Real_32_gfx10); decode and end-to-end SPIR-V compilation verified with a synthetic program containing all four hints.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

* [AGC] Narrow SOPP additions to scheduling hints only

Per review: s_round_mode (0x24) and s_denorm_mode (0x25) write the
shader floating-point MODE state, and the emitter's blanket SOPP no-op
would have silently ignored their simm16 payloads, trading a loud
decode failure for a potential floating-point semantics mismatch. They
are removed and keep failing decode explicitly until their semantics
are modeled or conservatively validated.

s_clause (0x21) and s_waitcnt_depctr (0x23) remain: they are pure
scheduler/dependency hints with no value semantics.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-14 00:28:47 +03:00
Spooks 50f78f3713
[VideoOut] Drive vblank from a timer so UE render threads advance (#114) 2026-07-13 21:34:39 +03:00
Spooks 63b440efcd
[HLE] Fix guest-thread sync and boot for Unreal Engine titles (#102)
* [HLE] Fix guest-thread sync and boot for Unreal Engine titles

Silent Hill: The Short Message (and other UE titles) now boot the full
engine thread graph instead of hanging early. Four related fixes:

- pthread cond/mutex semantics: retain a signal raised with no waiter as
  pending, and key block/wake on the state's identity rather than a
  resolved address that could differ between lock and unlock. This ends
  the ~1.5M-call cond_wait busy-spin.

- Warm HLE type initializers and force-JIT their methods on a host thread
  at Freeze(). A .cctor or first-time JIT running on a guest thread's
  hijacked stack fail-fasts the CLR as "Invalid Program: attempted to
  call a UnmanagedCallersOnly method from managed code".

- Guest thread scheduling: pump after a wake so a readied thread actually
  runs, add a dispatcher thread for when every guest thread is parked,
  and make the pump-depth guard an atomic CAS.

- Route mutex/rwlock lock/unlock off the non-blocking leaf-import fast
  path so a contended lock can deschedule its guest thread.

Ported from the unreal-boot-fixes branch.

* [HLE] Keep mutex/rwlock unlock on the leaf-import fast path

The previous change routed all mutex/rwlock lock and unlock NIDs off the
leaf fast path so a contended lock could deschedule its guest thread. But
unlock never blocks, and taking it off the fast path made it slow enough
that Demon's Souls' job workers livelocked in a guest spinlock (millions
of mutex_unlock calls, no import progress, main thread stuck in
sceKernelWaitEventFlag).

Only *lock* needs to leave the leaf path. Restore the four unlock NIDs
(mutex + rwlock) so guest spinlocks stay cheap, while lock/rd/wrlock
remain off it for the blocking case Silent Hill needs.

* [HLE] Gate pthread_mutex_lock guest-thread blocking (fixes Demon's Souls)

Re-enabling cooperative deschedule on a contended pthread_mutex_lock
regressed Demon's Souls: its job workers run on libSceFiber, and blocking
a guest thread mid-fiber left sceFiberSwitch returning ESRCH followed by
a null fiber-context deref (0xC0000005). Bisect confirmed the pthread
change as the cause; the game reaches the same point as before it once
the block is skipped.

Gate the block behind SHARPEMU_MUTEX_LOCK_BLOCKING (off by default) so
contended locks fall through to the synchronous host-thread wait. The
rest of the pthread fixes (cond_wait pending signals, identity wake keys)
are unaffected.
2026-07-13 18:59:38 +03:00
Deeptanshu Lal 0565d01744
[AGC] Support VOP3 signed 32-bit multiplies (v_mul_lo_i32, v_mul_hi_i32) (#106)
Two gaps around the VOP3 signed multiplies caused whole-shader SPIR-V
compilation failures:

- v_mul_lo_i32 (0x16B) decoded correctly but had no emission case, so
  any shader containing it failed with "unsupported vector opcode
  VMulLoI32". Its low 32 result bits are identical to the unsigned
  multiply in two's complement, so it now shares the v_mul_lo_u32 IMul
  case.
- v_mul_hi_i32 (0x16C) was missing from the VOP3 decode table entirely
  and decoded as an opaque Vop3Raw16C, which also fails at emission.
  It is now decoded and emitted by sign-extending both operands to
  64 bits, multiplying, and taking the upper 32 bits of the product,
  mirroring the existing v_mul_hi_u32 pattern.

Opcode numbers verified against LLVM's AMDGPU backend
(VOP3Instructions.td): V_MUL_LO_U32 gfx10 = 0x169, V_MUL_HI_U32 =
0x16a, V_MUL_LO_I32 = 0x16b, V_MUL_HI_I32 = 0x16c. Behavior verified
by decoding and fully compiling a synthetic program containing all
four multiplies: previously the 0x16C word decoded as Vop3Raw16C and
compilation failed at the v_mul_lo_i32 instruction; now all four
decode by name and the program compiles to SPIR-V.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 18:53:19 +03:00
j92580498-max 56bf00e9a5
[RTC] Port core rtc helpers from PS5 3.20 libs (#105)
Co-authored-by: zocomputer <help@zocomputer.com>
2026-07-13 18:51:48 +03:00
Digote 46b729c5b4
[CPU] Preserve guest return value across TLS lookup (#104)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:22:53 +03:00
Deeptanshu Lal 4b7df8623a
[AGC] Fix v_fmac_f32 family decoding in Gen5 VOP2 table (#103)
VOP2 opcode 0x2B was mapped to v_ldexp_f32, which is its gfx6/gfx7
assignment. On gfx10-class hardware 0x2B is v_fmac_f32, so any shader
using it silently computed ldexp(a, b) instead of dst += a * b.
v_ldexp_f32 on gfx10 only exists as VOP3 0x362, which the VOP3 table
already maps correctly.

Also add the remaining members of the fmac family:
- v_fmamk_f32 (0x2C) and v_fmaak_f32 (0x2D), including their mandatory
  literal dword in instruction sizing and operand construction, reusing
  the existing v_madmk/v_madak handling.
- The VOP3-encoded form of v_fmac_f32 (0x12B), emitted when source
  modifiers are present.

SPIR-V emission reuses the existing v_mac_f32 body (fma with the
destination register as addend) and the v_mad/v_fma case group.

Opcode assignments verified against LLVM's AMDGPU backend
(VOP2Instructions.td): V_FMAC_F32 gfx10 = 0x02b, V_FMAMK_F32 = 0x02c,
V_FMAAK_F32 = 0x02d; V_LDEXP_F32 is 0x02b only on gfx6/gfx7 and is
VOP3-only 0x362 on gfx10. Decode verified by feeding hand-assembled
gfx1013 words through Gen5ShaderTranslator: 0x560A0501 previously
decoded as VLdexpF32 and a v_fmamk_f32 program failed with
unknown-vop2 op=0x2C; both now decode correctly, and VOP3 0x362 still
decodes as VLdexpF32.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-07-13 17:20:12 +03:00
Digote 3c2134474d
[HLE] Avoid duplicate export registration (#100)
Co-authored-by: diego <diego@DIGOTE-PC>
2026-07-13 17:18:21 +03:00
Spooks 298ef01809
[VideoOut] Prefer NVIDIA/discrete GPUs over integrated (#97)
SelectPhysicalDevice took the first device exposing a graphics+present
queue. On hybrid-graphics laptops that is the integrated GPU, so the
discrete card went unused - and AMD's integrated driver access-violates
inside vkCreateGraphicsPipelines while compiling some translated guest
shaders, killing the process. The CLR surfaced that native AV as
"Invalid Program: attempted to call a UnmanagedCallersOnly method from
managed code", which made it look like a CPU/threading fault.

Score the candidates instead: NVIDIA parts win, other discrete GPUs come
next, and an integrated GPU is only chosen when nothing else can present.
SHARPEMU_VK_DEVICE=<substring> pins a specific adapter, and the selected
device is logged.
2026-07-13 15:05:59 +03:00
Berk 2060dacaf1
[emulator] Fix mitigated child process handling & log improvements (#96)
* [emulator] Fix mitigated child process handling

* reuse

* [log] log to file for CLI and fix some issues
2026-07-13 14:34:26 +03:00
Mike Saito 3d2c30b151
fix(core): lazy dlsym stub materialization, COW snapshots and deferred bootstrap logging (#94)
* fix(core): implement 4-tier lazy dlsym stub materialization and argument normalization

Enforce transactional and thread-safe resolution for standalone ELF bootstrapper pipelines. - Implement a 4-tier additive fallback cascade (T0: runtime symbols, T1: import entries scan, T2: Aerolib mapping, T3: runtime slack-pool lazy stub allocation at 0x7000_0000_0000). - Fix UnmanagedCallersOnly CLR runtime crashes on second bootstrap by adding NormalizeKernelDynlibDlsymArguments to detect and swap mirrored (symbol, handle) register inputs via rigorous pointer bounds verification. - Protect failure paths via CompleteKernelDynlibDlsymFailure, cleanly zero-filling target outputAddress buffers and returns Rax = -1 with zero managed logging execution in hot native paths.

* fix(core): harden lazy-stub diagnostics with COW snapshots and deferred bootstrap logging

Follow-up to lazy stub pool copy-on-write publishing in TryGetOrCreateLazyImportStub. - Snapshot _importEntries in ProbeReturnRip before near-call and PLT import lookup loops to prevent torn iteration during concurrent array replacement. - Defer SHARPEMU_LOG_BOOTSTRAP output: hot path records raw register slots in a ring buffer under lock; TryReadAsciiZ and Console.Error run only after import handler completion via DrainDeferredBootstrapTraces. - Normalize bootstrap dynlib register order at DispatchImport gateway entry before any logging or trace reads, so swapped RDI/RSI on Import#2 cannot fault the native gateway when bootstrap tracing is enabled. - Resolve lazy stub pool bounds from the full SelfLoader-mapped import region via VirtualQuery instead of a hardcoded 4 KiB cap. - Use ConcurrentDictionary for runtime symbol registration during concurrent dlsym. - Emit distinct [LOADER][WARN] reasons when import stub region resolution fails versus lazy stub pool exhaustion.
2026-07-13 12:25:37 +03:00
Berk 61d28e9e08
[CPU] optimize strcasecmp for hot path (#95) 2026-07-13 12:19:57 +03:00
Digote 4bd42795c7
[logging] Migrate HLE diagnostics to SharpEmuLog (#80)
Signed-off-by: Digote <45742711+Digote@users.noreply.github.com>
2026-07-13 12:11:27 +03:00
Mike Saito c03ca32a02
fix(vfs): harden getdirentries and APR filepath resolution (#77)
* fix(vfs): defer host cursor commit in getdirentries

Follow-up VFS hardening task applying the same guest-writes-first discipline established in the time subsystem to directory enumeration.

Deferred Commit in KernelGetdirentriesCore:

- Reordered guest output so the 512-byte dirent buffer is written first via TryWriteCompat, basep is updated second (when non-null) via TryWriteUInt64Compat, and directory.NextIndex is advanced only after both guest writes succeed.

- Removed the early basep write at method entry that could mutate guest memory before buffer validation and advance the host cursor before a successful dirent delivery, causing permanent entry loss on MEMORY_FAULT at bufferAddress.

- EOF handling: when currentIndex >= Entries.Length, write basep with the final offset and return 0 without mutating NextIndex, matching FreeBSD getdirentries(2) semantics and preventing infinite retry loops.

KernelGetdents path: basePointerAddress is passed as 0, so the transaction collapses to buffer write then host cursor advance with no basep side effect.

Out of scope: coalesced {id, size} writes in sceKernelAprResolveFilepathsToIdsAndFileSizes; NetCtl connected-state stubs.

Files: KernelMemoryCompatExports.cs

* fix(vfs): resolve-first bulk commit in APR filepath resolution

Refactored sceKernelAprResolveFilepathsToIdsAndFileSizes to stop writing ids and sizes into guest memory one element at a time.

- Removed the uint.MaxValue placeholder write at the start of each loop iteration.

- Path resolution and file size lookup now fill host-side buffers first; on EFAULT or NOT_FOUND the guest ids/sizes arrays are left untouched.

- ids and sizes are packed into contiguous byte buffers and written with one TryWriteCompat call per output array instead of separate TryWriteUInt32Compat / TryWriteUInt64Compat per index.

- AmprFileRegistry.Register is called only after guest writes succeed.

- AmprFileRegistry.ComputeFileId is internal so ids can be computed without registering paths during the resolve loop.

Files: KernelMemoryCompatExports.cs, AmprFileRegistry.cs
2026-07-13 12:10:20 +03:00
kuba 6e2878f2ff
Add commit hash to video window title (#93) 2026-07-13 11:21:41 +03:00
Kaotic fbf2c2d00a
[GUI] Add detachable console window (#91)
Add a Split button to detach the emulator console into a resizable window.

The detached console keeps search, auto-scroll, copy, and clear controls. The main console hides while detached and restores when the split window closes if it was previously open.
2026-07-13 00:16:21 +03:00
kuba 8c1507777c
[agc] Reset transparent Chowdren effect-layer fills (#83)
Treat the exact untextured transparent-black premultiplied fill used by Chowdren as an overwrite. This prevents Dreaming Sarah fog and vignette render targets from accumulating across frames; SHARPEMU_DISABLE_TRANSPARENT_FILL_CLEAR=1 restores prior behavior.
2026-07-12 19:26:48 +03:00
j92580498-max 5aadb7495a
Libs: add libSceDiscMap HLE exports (ported from Kyty) (#79)
Port the libSceDiscMap stubs from Kyty (InoriRus/Kyty, MIT) into the
SysAbiExport model. Disc-installed titles probe these NIDs on most file
accesses to decide whether a read must be redirected to the disc drive;
answering that every request is already resident on internal storage
keeps I/O on the regular file system path instead of failing with
unresolved-import errors.

- sceDiscMapIsRequestOnHDD (lbQKqsERhtE): validates args, writes 1 to
  the result pointer, returns 0
- fJgP+wqifno / ioKMruft1ek: zero-fill the three output pointers,
  return 0 (names not present in ps5_names.txt; kept as descriptive
  Unknown exports like the existing sceKernelUnknown* convention)
- DISC_MAP_ERROR_INVALID_ARGUMENT (0x81100001) on null pointers,
  matching the documented libSceDiscMap error range
- optional tracing via SHARPEMU_LOG_DISCMAP=1

Co-authored-by: j92580498-max <252151737+j92580498-max@users.noreply.github.com>
2026-07-12 18:24:11 +03:00
Foued Attar cdee77521e
Fix UnmanagedCallersOnly boot crash & Core Engine Improvements (CPU, HLE, AGC) (#81)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.

* [hle] clock_gettime clock ids, AudioOut2 canary fix, NID rebinds, new offline stubs

- clock_gettime (lLMT9vJAck0): support CLOCK_SECOND and the *_PRECISE/*_FAST
  variants instead of returning EINVAL, which games treated as fatal and
  retried in a tight loop.
- AudioOut2: context param writes shrunk to the guest-observed layout (the
  old 0x80-byte reset smashed the stack canary at +0x60 and killed audio
  init); ContextQueryMemory writes the single u64 the caller expects.
- NGS2: dropped wrong alt-NID aliases (they hash to sceImeUpdate,
  sceMouseRead, sceSystemGestureUpdateAllTouchRecognizer - now bound in
  their real libraries); added sceNgs2PanInit; fixed VoiceGetState NIDs.
- New verified stubs: sceUltInitialize, sceNpUniversalDataSystemDestroyHandle,
  sceNpGetOnlineId, sceNpGetNpReachabilityState, sceImeKeyboardOpen,
  sceImeKeyboardGetResourceId, sceMouseOpen, sceKernelAprGetFileSize.
- Import gateway: unwind guest workers at dispatch during backend teardown;
  env-gated SHARPEMU_LOG_THREAD_MODE tracing.

* [cpu] Isolate guest execution on native worker threads

Guest entry stubs no longer run above CLR-managed frames: each run is handed
to a pooled raw OS thread whose loop is emitted native code. While guest code
executes there is not a single managed frame on the thread and it stays in
preemptive GC mode, so the GC never walks a frame chain interleaved with
guest stubs that carry no CLR unwind info (the ReversePInvokeBadTransition /
UnmanagedCallersOnly FailFast class of crashes on pumped guest threads).

- NativeGuestExecutor: CreateThread + emitted run loop (WaitForSingleObject,
  UnmanagedCallersOnly prologue/epilogue, entry stub call, SetEvent). The
  prologue rebinds guest TLS, the host-RSP slot, thread affinity and the
  Active* ambient per run, so workers carry no guest identity and pool
  freely; the orchestrating managed thread parks in a preemptive wait.
- All three entry sites route through RunGuestEntryStub: guest thread
  entries, blocked-continuation resumes, and the main ExecuteEntry.
- Teardown stops workers before any executable stub or TLS index they
  reference is freed; a worker that will not stop leaks its loop instead of
  freeing running code.
- Kill switch: SHARPEMU_DISABLE_NATIVE_GUEST_WORKERS=1 restores the inline
  calli path.
2026-07-12 18:04:12 +03:00
RedBlackAka d2fca37716
[GUI] Basic hotkey and full-screen support (#75) 2026-07-12 12:54:37 +03:00
GamingChelsea 5bee81df70
[GUI] Console Search & Log Path Selector (#74)
* Add console search filter and log file path selector

* Add console search filter and log file path selector

* Increase max width of ConsoleSearchBox
2026-07-12 02:31:20 +03:00
Brando d4bb282c49
GUI: Discord Rich Presence (#73)
Publish launcher status to Discord over its local IPC named pipe with
no external dependency: framed-JSON handshake and SET_ACTIVITY, a
background worker with reconnection and latest-state dedup, and silent
no-op behavior when Discord is not running.

- "Browsing the library" (game count, session elapsed) while idle;
  "Playing <game>" with title id and elapsed time during emulation.
  Activities always carry timestamps: Discord accepts but does not
  render activities without them
- Presence flips back to browsing immediately on Stop instead of
  waiting for process exit: a game wedged in a GPU driver call can
  outlive termination for a while. Stop also terminates the job
  object so the whole child tree dies even in that state
- Toggle in the Options panel (persisted); client id configurable in
  gui-settings.json; SHARPEMU_LOG_DISCORD=1 traces queue/send/failure
2026-07-12 00:54:42 +03:00
Foued Attar e1cf5b13ef
[AGC] Quake rendering progress: WAIT_REG_MEM, draw fixes, VideoOut, and HLE improvements (#68)
* [agc] WAIT_REG_MEM suspend/resume, draw packet fixes, new HLE exports, debug cleanup

Rebased onto upstream 79a7437 (par274/sharpemu, rewritten history).

- GpuWaitRegistry: DCBs suspended on unsatisfied WAIT_REG_MEM are re-polled
  against guest memory on every submit; fixed 64-bit and standard packet parse
  offsets, apply the mask, treat PM4 compare function 0 as "always".
- TryReadSubmittedDrawCount: accept the 5-dword ItDrawIndex2 form emitted by
  DcbDrawIndex (count at +4); menu draws were silently discarded before.
- sceAgcDriverSubmitMultiDcbs: reversed ABI (rdi=address array, rsi=dword
  sizes, rdx=count).
- VideoOut: vblank events, sceVideoOutGetFlipStatus, buffers registered via
  sceVideoOutRegisterBuffers are valid flip targets.
- New HLE: libc stdio (fopen/fread/fseek/ftell/fclose/fgets), Dinkumware
  _Getpctype ctype table, NpTrophy2 stubs, AMPR PAK sequential-read tracker,
  MsgDialog lifecycle, NGS2 alt NIDs + dummy vtable for handle objects,
  guarded memset intrinsic, abort()/strcasecmp null-arg recovery.
- Removed investigation-only code (INT3 breakpoints, qfont/mcpp dumps,
  error-candidate printf traces, unconditional debug logs).

First rendered frame: Quake (PPSA01880) presents a 1920x1080 guest frame.

* Implemented a guarded native intrinsic (rep movsb) in DirectExecutionBackend to bypass HLE dispatch overhead, while preserving memory safety checks.
2026-07-12 00:22:48 +03:00
j92580498-max de4fc1e1a8
Add sceKernelNanosleep to libKernel (#72)
Implements the sceKernelNanosleep export (NID QvsZxomvUHs) for both Gen4
and Gen5 targets. Reads the requested timespec from guest memory,
validates the pointer and tv_nsec range, sleeps for the requested
duration, and zeroes the optional remaining-time struct on completion.

Also fixes: reading rqtp as a guest pointer to a timespec (tv_sec/tv_nsec
int64 pair) instead of raw register values, and keeps the optimized
sceKernelUsleep short-sleep path untouched.

Co-authored-by: par274 <par274@users.noreply.github.com>
2026-07-11 23:42:26 +03:00
Mike Saito 5e76554514
core: unify clock dispatch logic, add precise clocks, and enforce coalesced time writes (#71)
Comprehensive refactoring of the system time subsystem to unify clock dispatching, support precise clock extensions, and secure memory boundaries against partial state corruption.

Centralized Clock Dispatch Engine:
- Extracted shared elapsed-tick calculation and clock-routing math into a unified internal static bool ResolveClockTime() dispatch engine under KernelRuntimeCompatExports.cs.
- Moved all clock identifiers from KernelMemoryCompatExports to KernelRuntimeCompatExports as internal const int constants to eliminate cross-file duplication while preserving raw compiler switch-case layout optimizations.
- Added native alias mapping support for CLOCK_REALTIME_PRECISE (9) and CLOCK_MONOTONIC_PRECISE (11).
- Hardened the Orbis sceKernelClockGettime path by routing it through the new dispatcher, resolving a pre-existing logic flaw where any non-zero clock_id incorrectly fell back to monotonic time. Invalid IDs now properly fail with ORBIS_GEN2_ERROR_INVALID_ARGUMENT.

Coalesced Single-Transaction Memory Writes:
- Replaced consecutive isolated 8-byte scalar writes across POSIX clock_gettime, gettimeofday, and Orbis sceKernelClockGettime/sceKernelGettimeofday with safe single-transaction 16-byte stackalloc byte buffer writes via BinaryPrimitives and ctx.Memory.TryWrite. This entirely prevents partial memory state corruption on virtual page boundaries.
- Implemented a single 8-byte coalesced zero-fill transaction for the deprecated/legacy timezone buffer (timezoneAddress != 0), aligning it with standard FreeBSD stub behavior.
- Standardized POSIX failure path routines. Write faults cleanly issue TrySetErrno(ctx, Efault) while safely omitting explicit manual Rax writes, letting the import dispatcher natively sign-extend the return -1 value to 0xFFFFFFFFFFFFFFFF.

Zero-Alloc Host RDTSC Execution Stub:
- Patched CreateRdtscReader() to stream native architecture opcodes out of stack-allocated spans directly into host executable memory zones (VirtualAlloc) via unsafe { Buffer.MemoryCopy(...) }, completely removing the high-frequency .ToArray() runtime allocation overhead on the hot path.

Files: KernelRuntimeCompatExports.cs, KernelMemoryCompatExports.cs
2026-07-11 23:39:44 +03:00
Mike Saito 3a24db567f
core: implement coalesced writes for gettimeofday and set POSIX EFAULT (#70)
Follow-up task to enforce coalesced guest memory writes within the gettimeofday subsystem, removing remaining partial-write risks on virtual memory page boundaries.

* sceKernelGettimeofday Hardening: Replaced consecutive isolated 8-byte scalar writes with a single 16-byte coalesced transaction buffer using stackalloc byte[16] and BinaryPrimitives. It preserves native Orbis semantics by returning ORBIS_GEN2_ERROR_MEMORY_FAULT on failure states without side-effect partial-writes.
* POSIX gettimeofday Compliance:
  - Applied the identical single-transaction 16-byte write pattern for the timeval structure.
  - Implemented a single 8-byte coalesced zero-fill transaction for the deprecated/legacy timezone buffer (timezoneAddress != 0) using BinaryPrimitives.WriteInt32LittleEndian, aligning it with standard FreeBSD stub behavior.
  - Integrated proper TrySetErrno(ctx, Efault) tracking upon write failures. The method safely omits explicit manual Rax writes on error paths, allowing the import dispatcher to cleanly sign-extend the return -1 value to 0xFFFFFFFFFFFFFFFF.

Out of scope: Subsystem clock and timeval validation is now fully complete; no further temporal partial-write vulnerabilities remain within the core runtime memory compat layers.

Files: KernelRuntimeCompatExports.cs
2026-07-11 23:05:36 +03:00
Mike Saito 19added142
core: implement sceKernelGetCompiledSdkVersion based on target generation (#66)
Replaced the no-op stub for sceKernelGetCompiledSdkVersion with a proper runtime compliance implementation.

Runtime Validation: Added explicit NULL pointer verification for the destination buffer address (versionAddress == 0). It returns ORBIS_GEN2_ERROR_INVALID_ARGUMENT and sign-extends the target Rax register to 0xFFFFFFFF80020003, strictly mirroring the PthreadJoin error-handling pattern of this subsystem.
Target-Based SDK Fallback: Implemented deterministic fallback version routing based on ctx.TargetGeneration (0x05000000 for Gen4 and 0x09000000 for Gen5 standard Orbis layout). This ensures guest applications pass early firmware checks until native metadata extraction is implemented.
Atomic Memory Write: Secured the state write sequence via the native ctx.TryWriteUInt32 layer, correctly catching virtual memory page faults, propagating ORBIS_GEN2_ERROR_MEMORY_FAULT to Rax, and safely bypassing partial-write state corruption.
Out of scope (follow-up): Native parsing of the compiled SDK version flags directly out of the guest ELF note/metadata sections.
2026-07-11 22:18:26 +03:00
kostyaff 8a40251a1c
[logging] Migrate SelfLoader and DirectExecutionBackend.Diagnostics to SharpEmuLog (#65)
Phase 2 of Console.Error.WriteLine → structured logging migration.

SelfLoader.cs (30 sites):
- Category: "Loader"
- TLS load_start/load_done, Segment info, DTPMOD64 patching → Debug
- ELF alignment mismatch, invalid symbol value skips, CRITICAL invalid patch → Warning
- Runtime symbol index populated, Initializers discovered → Info
- [FOCUS][SCAN/SKIP] relocation trace, [RELOC] target trace → Debug
- TryLoadTableBytes diagnostics → Debug (FAILED → Warning)
- ResolveMappedAddressOrFallback trace → Debug

DirectExecutionBackend.Diagnostics.cs (17 sites):
- Category: "Native" (Log field in main DirectExecutionBackend.cs partial)
- DumpRecentImportTrace → Info
- Suspicious unresolved pointer hits/cap → Warning
- ProbeReturnRip return-rip bytes/slots/PLT trace → Debug

Level mapping: [TRACE]/[FOCUS]/[RELOC]/[TEST] → Debug; [INFO] → Info;
[WARNING]/WARNING/CRITICAL/Skipping/FAILED → Warning.

[LOADER] prefix dropped — category is in LogEntry.

Console.WriteLine (stdout, ~25 sites in SelfLoader.cs) intentionally
left untouched — only Console.Error.WriteLine was in scope.

Build: 0 errors, 0 warnings.

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 22:17:40 +03:00
PandaCatz edb4eb86a2
[kernel] Wake blocked waiters on semaphore signal, cancel, and delete (#67)
sceKernelWaitSema parks a guest thread on the scheduler when the count is not
yet available, but sceKernelSignalSema only incremented the count and returned:
there was no WakeBlockedThreads call anywhere in the file, so a thread blocked
in WaitSema was never woken and the game hung there. sceKernelCancelSema and
sceKernelDeleteSema left parked waiters stranded the same way.

Give each semaphore a per-handle wake key and each waiter a small record with
the count it needs and a result slot. Signal, cancel, and delete wake the
waiters through the scheduler after releasing the semaphore lock, matching the
lock order the event flag and event queue paths already use. The wake handler
runs under the scheduler gate and consumes the count under the semaphore lock,
so a waiter needing more than is available stays parked while a smaller waiter
can still proceed; the resume handler hands the recorded result back as the
guest's return value.

Cancel bumps an epoch and delete sets a flag so woken waiters return what the
kernel returns in those cases: ECANCELED (0x80020055) for a canceled wait and
the EACCES-class 0x8002000D for a deleted semaphore. Delete succeeds even with
waiters present. Only the woken waiter's own handler adjusts the waiting-thread
count, so a waiter that parks during a cancel is not double-counted, and the
create path now wakes a waiter that raced onto the handle if the handle
write-back fails instead of stranding it.

This does not change the immediate paths: an available count is still consumed
inline, and a wait with a timeout pointer still returns immediately (honoring
the timeout through the scheduler is a separate change).

Verified with a block/wake harness that drives real guest threads through the
real import trampolines: signal-after-block, signal racing the park,
multi-waiter signal, need-count gating with a smaller waiter slipping past, and
cancel and delete with parked waiters including the reported waiter count, plus
event flag and event queue regression checks. Builds clean on Windows and
Linux.
2026-07-11 22:17:24 +03:00
Berk 79a7437cd8
[GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support (#64)
* [GUI] Added Atrac9 audio decoder and improved GUI with audio preview and controller support

* fix: package.lock.json for SharpEmu.CLI to match the other projects

* fix: packages.lock.json file to include new dependencies for GUI improvements

* rollForward: "disable"
2026-07-11 19:14:08 +03:00
PandaCatz f43f7cde9c
[cpu] Implement SysV variadic float ABI (xmm0-7 capture, float returns, printf %f) (#59)
* [cpu] Implement SysV variadic float ABI (xmm0-7 capture, float returns, printf %f)

The import trampoline spilled only xmm0 and never reloaded a return xmm0. The
guest uses the System V AMD64 ABI: variadic float args pass in xmm0..xmm7 and
float/double returns come back in xmm0. As a result variadic float args past
the first were unavailable to HLE handlers, float returns never reached the
guest, and direct printf read %f/%e/%g from GP registers instead of XMM,
printing garbage and desynchronizing every following argument.

- Trampoline: spill xmm0..xmm7 into a 0x80-byte save area below the GP argpack
  (r12 stays at the argpack base) and reload the return xmm0 in the epilogue.
- Gateway: read xmm0..7 from the save area into CpuContext and write the
  handler's xmm0 back. XMM is caller-saved in SysV, so restoring xmm0 on return
  is safe for non-float imports too.
- RegisterPrintfArgumentSource: read float args from xmm0..7 with independent
  GP/FP counters and a shared stack-overflow cursor.

Every emitted byte was decoded; a unit test confirms float args read xmm0..7
(not GP) and interleaved "%d %f %d %f" stays synchronized. Build 0/0.

* [cpu] Document the scalar-only leaf-import constraint at its registration site

- IsLeafImport: spell out the no-XMM-args / no-XMM-return invariant the fast
  path relies on and what breaks if it is violated; record the 2026-07-11 audit.
- Name every previously uncommented NID in the leaf list (mutex lock/unlock,
  usleep, the Ampr/Apr command-buffer block, the unknown AGC packet NID).
- IsNoBlockLeafImport: document that it is a sub-filter of IsLeafImport and
  that its five extra entries currently take the full gateway path; fix the
  mislabeled K-jXhbt2gn4 comment (pthread_mutex_trylock, not
  scePthreadMutexTrylock, which is upoVrzMHFeE).
- Point the DispatchImport call-site note at the audited list.

Comment-only change: the comment-stripped diff is empty and the solution
builds with 0 warnings / 0 errors.
2026-07-11 17:41:25 +03:00
j92580498-max ef74680167
More logger improvements (#58)
* fix

* fix

---------

Co-authored-by: j92580498-max <j92580498-max@users.noreply.github.com>
2026-07-11 17:34:49 +03:00
Mike Saito 65a40773fa
core: expand clock_gettime fast clocks, unify timespec writes, fix NULL EINVAL (#62)
Refactored parts of the time subsystem to improve POSIX/Orbis compliance and secure guest memory boundaries.

**1. POSIX `clock_gettime` updates:**
- Added `CLOCK_REALTIME_FAST` (10) and `CLOCK_MONOTONIC_FAST` (12) support for games using FreeBSD fast clock extensions.
- Fixed `NULL` pointer handling for `timespecAddress == 0`. It now returns `-1` with `EINVAL` (22) instead of `EFAULT` to match Orbis runtime behavior.
- Invalid `clock_id` values now properly fallback to `default` -> `-1` + `EINVAL`.

**2. Memory safety & monotonic tracking:**
- Replaced dual 8-byte scalar writes in both POSIX `clock_gettime` and Orbis `sceKernelClockGettime` with a single 16-byte write via `stackalloc byte[16]` and `BinaryPrimitives`. This prevents partial memory corruption at page boundaries.
- Bad non-NULL guest addresses now fail cleanly as `EFAULT` (POSIX) or `MEMORY_FAULT` (Orbis).
- Extracted core monotonic math into `GetProcessMonotonicTime()` in `KernelRuntimeCompatExports.cs` so both clock paths share the exact same `_processStartCounter` base.

**3. Host RDTSC optimization:**
- Fixed `CreateRdtscReader()` to copy stack-allocated opcode bytes into host `VirtualAlloc` memory via `unsafe { Buffer.MemoryCopy(...) }`. This completely gets rid of the redundant `.ToArray()` allocation on the hot path.

**Out of scope:** `sceKernelGettimeofday` / POSIX `gettimeofday` partial-write hardening; stricter clock validation in `sceKernelClockGettime`.
2026-07-11 17:32:48 +03:00
Mike Saito 9ddc09ea91
core: page-aware TryReadUtf8Z and unify exit/_exit handling (#57)
Read guest C strings in page-bounded chunks without heap allocations.
Return false when the buffer fills without a null terminator. Route exit
and _exit through RequestProcessExit.
2026-07-11 15:42:43 +03:00
ParantezTech 347e33f3c9 [GUI] update icon to .ico format 2026-07-11 14:03:55 +03:00
Brando 48a694e509
GUI: redesign library as a cover-art grid with game management (#48)
* GUI: redesign library as a cover-art grid with game management

Replace the sidebar game list with a full-width grid of cover tiles.
Cover art is loaded automatically from each game's sce_sys/icon0.png
(pic0.png fallback) and decoded off the UI thread; games without art
get a deterministic gradient placeholder with the title's initials.

- New layout: search/scan toolbar, tile grid with hover and selection
  states, bottom launch bar with cover thumbnail, collapsible launch
  options and console panels (console auto-opens on launch)
- Right-click context menu on tiles: launch, open game folder, copy
  path/title ID, remove from library
- Removed games persist in an ExcludedGames settings list; re-adding
  a folder restores any removed games beneath it
- Search now also matches title IDs
- Fix: placeholder brushes were constructed on the scan thread, which
  throws in Avalonia and was silently swallowed, yielding empty scans

* GUI: show full install folder size instead of eboot.bin size

The library previously displayed the size of eboot.bin alone, which
wildly understates a game's real footprint. The install folder is now
totaled recursively in the existing background pass (after cover art,
which is cheaper and more visible), and each tile updates live once
its size is ready.

* GUI: selection backdrop, smaller tiles, controller navigation

Address review feedback on the library redesign:

- Selecting a game fades its key art (sce_sys/pic0.png, pic1.png
  fallback) in as the window backdrop, dimmed by a gradient scrim;
  decoded off the UI thread and cached per entry
- Cover tiles reduced from 156px to 128px
- The library can be driven with a DualSense: d-pad/left stick moves
  the selection (hold-to-repeat, row-aware), Cross launches, Circle
  stops; input is ignored while the launcher window is unfocused.
  Reuses the pad HID reader by compile-linking its dependency-free
  sources instead of referencing all of SharpEmu.Libs
2026-07-11 13:17:10 +03:00
Brando 165927882b
Pad: native DualSense support via raw HID (#52)
* Pad: native DualSense support via raw HID

Read a real DualSense (or DualSense Edge) controller directly over
Win32 HID and feed its state into scePadRead/scePadReadState, replacing
the keyboard-only input path. No new dependencies.

- Device discovery by Sony VID/PID through setupapi/hid.dll, with
  hot-plug: disconnects fall back to keyboard and reconnect
  automatically
- USB input report 0x01 and Bluetooth extended report 0x31 (activated
  via the feature report 0x05 handshake) are both parsed
- Full mapping to SCE_PAD_BUTTON conventions: face buttons, d-pad hat,
  L1/R1/L2/R2 digital bits, analog triggers, L3/R3, Options, touchpad
  click, both sticks
- Controller and keyboard input merge: buttons OR together, controller
  sticks win past a small deadzone, triggers take the max

* Pad: rumble and lightbar output for DualSense

Wire scePadSetVibration, scePadSetLightBar and scePadResetLightBar to
real DualSense output reports. The output payload follows the same
layout as the Linux hid-playstation driver: both rumble motors,
lightbar RGB and the player LED indicator.

- USB uses output report 0x02; Bluetooth uses the 0x31 wrapper with a
  sequence tag and CRC32 (0xA2-seeded) trailer, transport detected
  from the first input report
- Output goes through a dedicated device handle so writes never
  contend with the blocking input read loop
- On connect the controller gets a default state (blue lightbar,
  player 1 LED); rumble state resets on disconnect

Verified on hardware over USB: lightbar color cycling and both motors.
Bluetooth output is implemented per spec but not yet hardware-tested.
2026-07-11 11:54:38 +03:00
kostyaff d9d1aeaef9
[logging] Migrate CpuDispatcher, SharpEmuRuntime, PhysicalVirtualMemory to SharpEmuLog (#51)
Replaces 34 Console.Error.WriteLine call sites across 3 Core files
with structured SharpEmuLog calls (Debug/Info/Warning/Error/Critical).

CpuDispatcher.cs (10 sites):
- DispatchEntry/DispatchModuleInitializer START and entry-point logs -> Debug
- FATAL EXCEPTION catch blocks -> Critical (with exception object)
- Native backend FAILED -> Error

SharpEmuRuntime.cs (23 sites):
- Loading/Entry/Dispatching/DispatchEntry returned -> Info
- Module load/registered/preload summary -> Info
- Initializer dispatch failed/module start failed -> Error
- Imported data unresolved -> Warning, write-failed -> Error
- Import stub conflict -> Warning
- Trace-level rebind logs -> Debug

PhysicalVirtualMemory.cs (1 site):
- TraceVmem helper -> Log.Debug (SHARPEMU_LOG_VMEM env gate preserved)

Build: 0 errors, 0 warnings

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:54:15 +03:00
kostyaff 57e737b5d7
[logging] Add FileLogSink, CompositeLogSink, and SHARPEMU_LOG_FILE env support (#50)
- FileLogSink: thread-safe file writer with AutoFlush, FileShare.Read for
  concurrent read access (tail -f), automatic parent directory creation,
  full date-time timestamps, IDisposable for graceful shutdown
- CompositeLogSink: fan-out to multiple sinks with per-sink exception
  isolation (one broken sink cannot silence the others), IDisposable
  propagates to children
- SharpEmuLog: ResolveSinkFromEnvironment() reads SHARPEMU_LOG_FILE and
  creates CompositeLogSink(console + file) when set; Sink setter now
  disposes the previous IDisposable sink to prevent file handle leaks;
  Shutdown() flushes and disposes the active sink
- Program.cs: Main wrapped in try/finally to guarantee SharpEmuLog.Shutdown()
  runs on all exit paths (GUI, mitigated child, normal, exception)

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-11 11:53:59 +03:00
ParantezTech a78b02f22b [dotnet] revert package for Microsoft.NET.ILLink.Tasks 2026-07-11 05:26:24 +03:00
ParantezTech 70ec2928ea [revert] Revert VulkanVideoPresenter.cs to previous version, added new screenshot, and updated packages.lock.json 2026-07-11 05:20:13 +03:00
Berk c618c116ba
[shader-decoder] Fix address calculation for SW linear textures (#45) 2026-07-11 05:12:41 +03:00
Dawid 29021b5a71
[fixes] move repeating methods into CpuContext (#41) 2026-07-10 23:46:50 +03:00
kostyaff c0fd6a80e8
Astro Bot shader type 4, pthread_cond_timedwait, and HLE/memory/cpu bug fixes (#40)
* [agc] Add shader type 4 (GS) and register defaults v13 support

Astro Bot (#11) crashes on boot due to two missing GPU features:

1. Shader type 4 (Geometry Shader) — SPI_SHADER_PGM_LO/HI register
   offsets 0x8A/0x8B were missing. Added constants and switch cases
   for shader type 4 in GetExpectedSpiShaderPgmLo/Hi. Also added
   type 4 to IsEsGeometryShaderType (2 or 4 or 6).

2. Register defaults version 13 — was not recognized as supported.
   Added RegisterDefaultsVersion13 constant and included it in
   IsSupportedRegisterDefaultsVersion.

* [kernel] Add POSIX pthread_cond_timedwait export

SILENT HILL (#4) and Poppy Playtime (#3) crash on boot due to
missing POSIX pthread_cond_timedwait (NID 27bAgiJmOh0).

The Sony wrapper scePthreadCondTimedwait (NID BmMjYxmew1w) was
already implemented, but the raw POSIX symbol was not exported.
Added [SysAbiExport] for pthread_cond_timedwait delegating to
existing PthreadCondWaitCore with timed: true.

* [memory] Fix FlushInstructionCache null process handle

PhysicalVirtualMemory.cs called FlushInstructionCache with null as the
process handle in two places (SetProtection and TryWriteExclusive).
On Windows, a null handle does not reliably resolve to the current
process — the correct call is GetCurrentProcess() (pseudo-handle -1).

Also corrected the P/Invoke signature:
- Changed return type from void to bool with [return: MarshalAs(Bool)]
- Added SetLastError = true
- Added GetCurrentProcess() P/Invoke import

This matches the pattern already used in DirectExecutionBackend.cs
which correctly passes GetCurrentProcess() to all FlushInstructionCache
calls.

* [hle] Distinguish NOT_FOUND from NOT_IMPLEMENTED and log duplicate NIDs

Three diagnostic improvements to the HLE dispatch path:

1. ModuleManager.RegisterFromAssembly — duplicate NID registration was
   silently skipped (dispatchTable first-wins, exportTable last-wins,
   causing metadata divergence). Now logs a warning with the NID and
   export name so conflicts are visible.

2. ModuleManager.TryDispatch — generation mismatch returned
   ORBIS_GEN2_ERROR_NOT_FOUND, conflating 'function does not exist'
   with 'function exists but not for this generation'. Now returns
   ORBIS_GEN2_ERROR_NOT_IMPLEMENTED for generation mismatch, matching
   the existing convention in CpuDispatcher. Also adds debug logging
   for both NOT_FOUND and NOT_IMPLEMENTED paths.

3. DirectExecutionBackend.Imports.cs — the import dispatch else-branch
   (the actual hot path that bypasses ModuleManager.TyDispatch via
   cached export) had the same conflation. Split into:
   - else if (export exists but generation mismatch) → NOT_IMPLEMENTED
   - else (no export at all) → NOT_FOUND
   This makes runtime diagnostics correctly distinguish missing exports
   from generation-unsupported exports.

* [cpu] Check VirtualProtect return values in all stub creation paths

9 VirtualProtect calls in DirectExecutionBackend.cs had unchecked
return values. If VirtualProtect silently fails, memory protection
remains incorrect — stubs allocated with PAGE_EXECUTE_READWRITE (0x40)
never get downgraded to PAGE_EXECUTE_READ (0x20), or guest thread
entry stubs never get upgraded to writable. This causes access
violations on next execution or silent data corruption.

Fixed all 9 sites with proper error handling:
- 6 stub creation methods (return 0 on failure + log error)
- 2 guest thread entry methods (set reason + return Exception)
- 1 guest entry method (set LastError + return MEMORY_FAULT)

Stub creation sites fixed:
- CreateImportDispatchStub (line ~1683)
- EnsureTlsHandler (void, log + return)
- CreateUnresolvedReturnStub (return 0)
- CreateGuestReturnStub (return 0)
- CreateExceptionHandlerTrampoline (return 0)
- CreateTlsStoreHelperStub (return 0)

Guest thread entry sites fixed:
- StartGuestThreadNativeCall (return Exception)
- StartGuestContinuationNativeCall (return Exception)
- RunGuestEntryPoint (return MEMORY_FAULT)

* [kernel] Remove unused duplicate _nextFileDescriptor field

KernelExports.cs declared _nextFileDescriptor but never used it.
The actual field used for file descriptor allocation lives in
KernelMemoryCompatExports.cs (lines 1314, 1337). This was a dead
duplicate causing CS0414 warning.

Build is now 0 errors, 0 warnings.

---------

Co-authored-by: Hermes Atlas <hermesatlas@example.com>
2026-07-10 21:48:50 +03:00
Dawid 7337683c16
[fixes] stackalloc warnings, consolidate duplicated methods, minor adjustments in project settings (#39)
* [fixes] stackalloc warnings, consolidate duplicated methods

* [fix] remove unnecessary edit in .slnx file
2026-07-10 20:57:46 +03:00
Brando 42f0fa0e83 [gui] Add Avalonia desktop frontend (#35)
* [gui] Add Avalonia desktop frontend

Adds SharpEmu.GUI, a dark-themed desktop frontend that drives the
SharpEmu CLI as a child process:

- Game library with folder scanning for eboot.bin, search, and
  persisted settings (%APPDATA%/SharpEmu/gui-settings.json)
- Launch options mapped to CLI flags (log level, strict dynlib
  resolution, import trace limit)
- Live console with severity color-coding, bounded buffer, and
  crash-safe deferred auto-scroll
- EmulatorProcess launches the CLI via CreateProcessW with the same
  CET/CFG mitigation opt-outs the CLI applies to its own relaunched
  child (suppressed via SHARPEMU_DISABLE_MITIGATION_RELAUNCH so
  output is not lost to a detached console), inheritable pipes for
  stdout/stderr capture, a kill-on-close job object, and a fallback
  to an unmitigated launch on Windows builds that reject the policy
  bits

Also pins Tmds.DBus.Protocol 0.21.3 (transitive of Avalonia.Desktop)
to fix GHSA-xrw6-gwf8-vvr9.


* [gui] Integrate GUI into the SharpEmu executable

Per review feedback, the GUI is no longer a separate application.
SharpEmu.exe now opens the desktop frontend when started without
arguments and behaves exactly as the existing CLI when given any
argument:

- SharpEmu.GUI becomes a class library exposing GuiLauncher.Run(),
  hosted by SharpEmu.CLI
- The console window is hidden in GUI mode only when the process is
  its sole owner (double-click launch), never a terminal the user
  launched from
- In GUI mode the frontend spawns this same executable (with
  arguments) as the emulator child process, so the existing launch,
  piping, and mitigation machinery is unchanged


* [gui] Address review feedback: no console, single-file, param.json, portable settings

- Switch SharpEmu.exe to the GUI subsystem so no console window appears
  at startup. CLI mode attaches to the parent terminal console (or
  allocates one when started with arguments but no terminal) and
  rebinds missing std handles to CONOUT$; piped/redirected output is
  used as-is, so scripted and GUI-spawned runs are unaffected.
- Publish as a true single file: native libraries are embedded and
  self-extracted, with glfw kept as the only loose DLL next to the
  executable.
- The game library reads sce_sys/param.json and shows the game title
  with the title id beneath it, falling back to the folder name.
- GUI settings and the crash log now live next to the executable,
  matching the emulator convention, instead of %APPDATA%.


* [build] Add win-x64 sections to package lock files

Generated by dotnet publish -r win-x64 with locked restore enabled.


* [build] Regenerate lock files from project configuration

dotnet restore --force-evaluate; removes the win-x64 runtime sections
that a local RID-specific publish had written into projects that do
not declare a runtime identifier, which broke locked-mode restore in
CI. Verified with dotnet restore -p:RestoreLockedMode=true.


---------
2026-07-10 19:21:24 +03:00
Berk 41d61bde41 [memory] Host memory allocation issue fixed (#34) 2026-07-10 15:07:46 +03:00
Berk ac96fe5292 [sceAudio] added basic audio output support (#33) 2026-07-10 13:16:15 +03:00
Berk 9b9ca8f707 [loader] cut import overhead (#32) 2026-07-10 01:14:17 +03:00
Berk db20387502 [shader-decoder-part1-hotfix] New format support, maintenance8 support, robustness improvements, and bug fixes. This commit includes updates to the AGC exports, Gen5 SPIR-V translator, and Vulkan video presenter to enhance compatibility and performance. (#31) 2026-07-07 21:06:04 +03:00
Berk 44c43c8ebd [kernel] Added KernelExceptionCompatExports and fstat, pthread_equal (#30) 2026-07-07 21:05:54 +03:00
Foued Attar 4b5b27e686 [vulkan] enable required PhysicalDeviceFeatures for translated shaders (#29)
- Enable VertexPipelineStoresAndAtomics/FragmentStoresAndAtomics:
  fixes vkCreateGraphicsPipelines() rejecting guestBuffers storage
  descriptor as NonWritable in vertex/fragment stages.
- Enable ShaderInt64: fixes vkCreateShaderModule() rejecting SPIR-V
  using 64-bit integer capability.
- Query GetPhysicalDeviceFeatures first and only enable what the GPU
  actually reports as supported, with a warning fallback otherwise.

Also adds optional Vulkan Validation Layers (SHARPEMU_VK_VALIDATION=1)
to surface these VUID errors during development instead of silent
VK_ERROR_DEVICE_LOST.
2026-07-06 16:56:03 +03:00