37 lines
1.3 KiB
XML
37 lines
1.3 KiB
XML
<!--
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Copyright (C) 2026 SharpEmu Emulator Project
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SPDX-License-Identifier: GPL-2.0-or-later
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-->
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<IsPackable>false</IsPackable>
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<GenerateDocumentationFile>false</GenerateDocumentationFile>
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<!-- The Metal runtime harness pins buffers and uses source-generated interop. -->
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<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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</PropertyGroup>
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<!-- Deliberately self-contained: this project is the model for how per-backend shader
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codegen gets tested, so it depends only on the codegen under test (which brings
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the shared decoder and HLE contract transitively) — never on other test projects
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or the CLI tools. Helpers that exist elsewhere are copied, not referenced. -->
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<ItemGroup>
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<ProjectReference Include="..\..\src\SharpEmu.ShaderCompiler.Metal\SharpEmu.ShaderCompiler.Metal.csproj" />
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</ItemGroup>
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<ItemGroup>
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<InternalsVisibleTo Include="SharpEmu.ShaderCompiler.Tests" />
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</ItemGroup>
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<ItemGroup>
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<PackageReference Include="Microsoft.NET.Test.Sdk" />
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<PackageReference Include="xunit" />
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<PackageReference Include="xunit.runner.visualstudio" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Goldens\**" CopyToOutputDirectory="PreserveNewest" />
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</ItemGroup>
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</Project>
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