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AgcCommandBufferChainTests.cs
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AGC: follow command-buffer branches across arena switches (#720)
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2026-07-31 12:12:35 +03:00 |
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AgcContextRegisterTests.cs
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AGC: correct GS program registers, stop dropping rect-list draws, add a missing size export (#734)
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2026-08-01 17:30:02 +03:00 |
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AgcEventQueueTests.cs
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Kernel: correct equeue event delivery and waiter lifetime (#723)
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2026-07-31 12:13:15 +03:00 |
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AgcFusedShaderTests.cs
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fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
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2026-07-27 01:58:55 +03:00 |
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AgcLabelProducerRetentionTests.cs
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Combined: Pad, AGC, Metal, Vulkan, Ampr, overlay, and CPU hot-path fixes (#727)
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2026-07-31 12:14:02 +03:00 |
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AgcPredicationTests.cs
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[VideoOut] Add Bink2 support via FFMPEG bridge (#527)
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2026-07-22 21:41:41 +03:00 |
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AgcPrimStateHullVariantTests.cs
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fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
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2026-07-27 01:58:55 +03:00 |
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AgcRectListIndexHelpersTests.cs
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fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
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2026-07-27 01:58:55 +03:00 |
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AgcResourceOwnerTests.cs
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[VideoOut] Add Bink2 support via FFMPEG bridge (#527)
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2026-07-22 21:41:41 +03:00 |
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AgcShaderStageRegisterTests.cs
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AGC: correct GS program registers, stop dropping rect-list draws, add a missing size export (#734)
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2026-08-01 17:30:02 +03:00 |
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AgcSubmitCompletionEventTests.cs
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AGC: deliver compute-queue completion events at the queue fence (#721)
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2026-07-31 12:12:43 +03:00 |
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AgcTextureTransportTests.cs
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fix(gpu): support Gen5 flat memory and 3D images (#587)
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2026-07-24 15:44:58 +03:00 |
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AgcVertexMetadataTests.cs
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fix(agc): refine vertex layouts without rebasing captured inputs (#841)
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2026-08-24 14:49:36 +02:00 |
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AgcWaitRegMemTests.cs
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[VideoOut] Add Bink2 support via FFMPEG bridge (#527)
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2026-07-22 21:41:41 +03:00 |
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DetileComputeSpirvTests.cs
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feat(gpu): GPU compute detile for guest tiled textures (Vulkan + Metal) (#592)
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2026-07-24 20:13:02 +03:00 |
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Gen5FmaMixSpirvTests.cs
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Shader: lower VOP3P V_FMA_MIX_F32/LO/HI (was dropping Unity HDR shaders) (#466)
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2026-07-20 14:37:40 +03:00 |
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Gen5MoveRelativeSpirvTests.cs
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VMovrelsB32 opcode fix (#825)
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2026-08-18 00:00:28 +03:00 |
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Gen5ScalarMemoryFallbackTests.cs
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[Tests] Isolate Gen5 scalar fallback test from parallel static mutation (#488)
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2026-07-21 12:59:03 +03:00 |
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Gen5ShaderAtomicDecodeTests.cs
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[AGC] Implement RDNA2 buffer/image/DS 32-bit atomic instructions (#222)
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2026-07-16 17:28:39 +03:00 |
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Gen5ShaderDecoderBoundaryTests.cs
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shader: allow larger bounded Gen5 programs (#514)
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2026-07-22 14:46:15 +03:00 |
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Gen5ShaderProgramTests.cs
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perf(shader): cache pixel export masks (#288)
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2026-07-17 04:17:39 +03:00 |
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Gen5SpirvAtomicTranslationTests.cs
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[AGC] Implement RDNA2 buffer/image/DS 32-bit atomic instructions (#222)
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2026-07-16 17:28:39 +03:00 |
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Gen5VertexInputSpirvTests.cs
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fix(gpu): one vertex attribute per guest stream view (#718)
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2026-07-31 12:12:26 +03:00 |
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Gen5WaveMaskSpirvTests.cs
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Shader: test a wave mask consumed as a per-lane predicate at the lane bit (#465)
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2026-07-20 14:18:20 +03:00 |
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GnmTilingDetileTests.cs
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fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650)
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2026-07-27 01:58:55 +03:00 |
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GpuWaitRegistryProducedRetentionTests.cs
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Combined: Pad, AGC, Metal, Vulkan, Ampr, overlay, and CPU hot-path fixes (#727)
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2026-07-31 12:14:02 +03:00 |