* [CPU] Park and restart recyclable guest threads; reuse nested-callback stacks * [Ult] Implement libSceUlt runtime, sync objects and worker pool * [GPU] Support B5G6R5 color targets and clamp reserved anisotropy ratios * [Vulkan] Blend with a second source from the MRT1 export * [GPU] Blend with the shader's alpha when the component swap moves it |
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| .. | ||
| UltExportsTests.cs | ||
| UltSyncExportsTests.cs | ||