sharpemu/tests/SharpEmu.Libs.Tests/Gpu/Vulkan/SignedMultiply24DeviceTests.cs

51 lines
2.2 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.Libs.Gpu.Buffers;
using SharpEmu.Libs.Tests.Gpu.Images;
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Resources;
using SharpEmu.ShaderCompiler.Tests;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
using static SharpEmu.ShaderCompiler.Tests.Resources.ResourceTestProgram;
namespace SharpEmu.Libs.Tests.Gpu.Vulkan;
public sealed class SignedMultiply24DeviceTests(HeadlessVulkanFixture fixture) : IClassFixture<HeadlessVulkanFixture>
{
[Theory]
[InlineData(false, true)]
[InlineData(true, true)]
[InlineData(false, false)]
[InlineData(true, false)]
public void MultiplyUsesSignedInputsAndPreservesInactiveDestination(bool extendedEncoding, bool multiplyEnabled)
{
var vulkan = fixture.Vulkan;
if (!GatePrerequisites.Ready(vulkan, shaderInt64: true)) return;
var (plan, resources, layout) = Prepare(Gen5SignedMultiply24Tests.CreateReadbackProgram(extendedEncoding, multiplyEnabled));
var request = new ShaderCompileRequest(plan, resources, layout) { LocalSizeX = 1, ThreadCountX = 1 };
Assert.True(Gen5SpirvTranslator.TryCompileProgram(request, out var shader, out var error), error);
using var harness = new ImageTestHarness(vulkan);
using var runner = new LayoutComputeRunner(harness, request, shader.Spirv);
var result = runner.CreateBuffer(64);
var bindings = new Dictionary<DescriptorBindingKind, GpuBuffer[]>
{
[DescriptorBindingKind.Buffers] = [result],
};
var registers = new uint[256];
registers[6] = 64;
foreach (var product in Gen5SignedMultiply24Tests.Products)
{
registers[8] = (uint)product[0];
registers[9] = (uint)product[1];
harness.Run(() => runner.Dispatch(registers, bindings, 1));
var actual = runner.ReadBack(result, 0, 4);
Assert.Equal(multiplyEnabled ? (uint)product[2] : 0xCAFEBABE,
BinaryPrimitives.ReadUInt32LittleEndian(actual));
}
harness.AssertNoValidationMessages();
}
}