sharpemu/tests/SharpEmu.ShaderCompiler.Met.../Goldens/vertex.msl

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// Generated by SharpEmu Gen5MslTranslator.
#include <metal_stdlib>
using namespace metal;
struct SharpEmuUniforms
{
uint dispatch_limit_x;
uint dispatch_limit_y;
uint dispatch_limit_z;
uint reserved;
uint buffer_bytes[1];
};
static inline uint sharpemu_load_word(device uint* b, uint bytes, uint addr)
{
if ((addr & 3u) == 0u)
{
return addr + 4u <= bytes ? b[addr >> 2] : 0u;
}
uint value = 0u;
device const uchar* p = (device const uchar*)b;
for (uint i = 0u; i < 4u; i++)
{
if (addr + i < bytes)
{
value |= (uint)p[addr + i] << (i * 8u);
}
}
return value;
}
static inline uint sharpemu_load_bytes(device uint* b, uint bytes, uint addr, uint count, bool signExtend)
{
uint value = 0u;
device const uchar* p = (device const uchar*)b;
for (uint i = 0u; i < count; i++)
{
if (addr + i < bytes)
{
value |= (uint)p[addr + i] << (i * 8u);
}
}
if (signExtend && count < 4u)
{
uint shift = 32u - (count * 8u);
value = (uint)(((int)(value << shift)) >> shift);
}
return value;
}
static inline void sharpemu_store_bytes(device uint* b, uint bytes, uint addr, uint value, uint count)
{
device uchar* p = (device uchar*)b;
for (uint i = 0u; i < count; i++)
{
if (addr + i < bytes)
{
p[addr + i] = (uchar)((value >> (i * 8u)) & 0xFFu);
}
}
}
static inline uint sharpemu_ballot(bool value)
{
return value ? 1u : 0u;
}
static constant float sharpemu_off_i4_table[16] =
{
0.0f, 0.0625f, 0.1250f, 0.1875f, 0.2500f, 0.3125f, 0.3750f, 0.4375f,
-0.5000f, -0.4375f, -0.3750f, -0.3125f, -0.2500f, -0.1875f, -0.1250f, -0.0625f,
};
struct Gen5VsOut
{
float4 sharpemu_position [[position]];
float4 param0 [[user(locn0)]];
};
vertex Gen5VsOut gen5_vs(
constant SharpEmuUniforms& sharpemu_uniforms [[buffer(0)]],
uint sharpemu_vertex_id [[vertex_id]],
uint sharpemu_instance_id [[instance_id]])
{
const uint sharpemu_lane = 0u;
uint s[128] = {};
uint v[256] = {};
bool exec = true;
bool vcc = false;
bool scc = false;
uint pc = 0u;
bool active = true;
uint steps = 0u;
Gen5VsOut sharpemu_out = {};
uint bias[1] = {};
v[5] = sharpemu_vertex_id;
v[8] = sharpemu_instance_id;
s[106] = 0u;
s[107] = 0u;
s[126] = sharpemu_ballot(true);
s[127] = 0u;
while (active)
{
switch (pc)
{
case 0u:
{
uint t0 = 0u;
if (exec) { v[0] = t0; }
uint t1 = 0x3F800000u;
if (exec) { v[1] = t1; }
sharpemu_out.sharpemu_position = exec ? float4(as_type<float>(v[0]), as_type<float>(v[0]), as_type<float>(v[0]), as_type<float>(v[1])) : sharpemu_out.sharpemu_position;
sharpemu_out.param0 = exec ? float4(as_type<float>(v[1]), as_type<float>(v[1]), as_type<float>(v[0]), as_type<float>(v[1])) : sharpemu_out.param0;
active = false;
}
break;
default:
active = false;
break;
}
if (++steps >= 100000u)
{
active = false;
}
}
return sharpemu_out;
}