sharpemu/src/SharpEmu.ShaderCompiler.Vulkan
Berk 2b6bd5a532
Sdl backend (#670)
* [audio] added sdl audio backend and in-tree atrac9 decoder

* [input] replaced per-platform pad readers with sdl gamepad input

* [video] added sdl window and host display plumbing

* [gui] added host display options and per-game render settings

* [bink] synced host movie playback to the guest audio clock

* [cpu] hooked windows write faults into guest image tracking

* [perf] added guest and render profiling, reserved host cpu lanes

* [kernel] fixed stale pthread mutex handle alias

* [host] wired the sdl session, save-data paths and project references

* [audio] hoisted ajm trace stackalloc out of its loop

* [video] Add guest image sync setting

* [build] Strip native symbols

* reuse
2026-07-28 03:33:26 +03:00
..
Gen5SpirvShader.cs [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
Gen5SpirvTranslator.Alu.cs Shader: lower VOP3P V_FMA_MIX_F32/LO/HI (was dropping Unity HDR shaders) (#466) 2026-07-20 14:37:40 +03:00
Gen5SpirvTranslator.cs fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650) 2026-07-27 01:58:55 +03:00
SharpEmu.ShaderCompiler.Vulkan.csproj [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
SpirvFixedShaders.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
SpirvModuleBuilder.cs [AGC] Emit v_pk_fma_f16 with exact single rounding (#420) 2026-07-19 03:24:42 +03:00