sharpemu/tests/SharpEmu.Libs.Tests/Agc/AgcSubmitCompletionEventTes...

221 lines
8.2 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.HLE;
using SharpEmu.Libs.Agc;
using SharpEmu.Libs.Kernel;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
// sceAgcDriverSubmitAcb takes the compute queue's owner handle in rdi. That handle is the
// eventId the guest registers with sceAgcDriverAddEqEvent, so an ACB reaching its queue fence
// must deliver a graphics-filter completion event under that exact ident. UE 4.27's dynamic
// resolution heuristic parks the game thread on that interrupt; without it the render side
// never publishes GPU timings and the title deadlocks.
[Collection(GraphicsEventQueueStateCollection.Name)]
public sealed class AgcSubmitCompletionEventTests
{
private const ulong BaseAddress = 0x1_0000_0000;
private const int MemorySize = 0x2000;
private const ulong HandleOutAddress = BaseAddress + 0x100;
private const ulong EventsAddress = BaseAddress + 0x200;
private const ulong OutCountAddress = BaseAddress + 0x300;
private const ulong TimeoutAddress = BaseAddress + 0x400;
private const ulong PacketAddress = BaseAddress + 0x500;
[Fact]
public void DriverSubmitAcb_DeliversCompletionEventUnderOwnerHandleIdent()
{
// Deliberately unusual so a graphics registration from a sibling test cannot alias it:
// the kernel event registry is process-wide static state.
const ulong ownerHandle = 0x5EA1;
const ulong userData = 0xC0FF_EE00_1234_5678;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
ownerHandle,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData));
SubmitEmptyAcb(ctx, memory, ownerHandle);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x00));
Assert.Equal(
KernelEventQueueCompatExports.KernelEventFilterGraphics,
ReadInt16(memory, EventsAddress + 0x08));
Assert.Equal(ownerHandle, ReadUInt64(memory, EventsAddress + 0x10));
Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// Delivery is registration-gated: a title that never registered the ACB owner handle as a
// graphics eventId must not observe a spurious completion interrupt.
[Fact]
public void DriverSubmitAcb_WithoutMatchingRegistration_DeliversNothing()
{
const ulong ownerHandle = 0x5EA2;
const ulong unrelatedEventId = 0x5EA3;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
unrelatedEventId,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData: 0));
SubmitEmptyAcb(ctx, memory, ownerHandle);
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_ERROR_TIMED_OUT,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(0u, ReadUInt32(memory, OutCountAddress));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
// The graphics queue keeps its own completion ident (0); an ACB owner handle must not be
// able to wake a graphics-queue completion registration or vice versa.
[Fact]
public void DriverSubmitDcb_DeliversCompletionEventUnderGraphicsIdent()
{
const ulong graphicsCompletionIdent = 0;
const ulong userData = 0xABCD_0000_0000_1111;
var memory = new FakeCpuMemory(BaseAddress, MemorySize);
var ctx = new CpuContext(memory, Generation.Gen5);
var equeue = CreateEqueue(ctx, memory);
try
{
Assert.True(KernelEventQueueCompatExports.RegisterEvent(
equeue,
graphicsCompletionIdent,
KernelEventQueueCompatExports.KernelEventFilterGraphics,
userData));
WriteEmptySubmitPacket(memory);
ctx[CpuRegister.Rdi] = PacketAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
AgcExports.DriverSubmitDcb(ctx));
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
WaitEqueue(ctx, memory, equeue));
Assert.Equal(1u, ReadUInt32(memory, OutCountAddress));
Assert.Equal(graphicsCompletionIdent, ReadUInt64(memory, EventsAddress + 0x00));
Assert.Equal(userData, ReadUInt64(memory, EventsAddress + 0x18));
}
finally
{
DeleteEqueue(ctx, equeue);
}
}
private static void SubmitEmptyAcb(CpuContext ctx, FakeCpuMemory memory, ulong ownerHandle)
{
WriteEmptySubmitPacket(memory);
ctx[CpuRegister.Rdi] = ownerHandle;
ctx[CpuRegister.Rsi] = PacketAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
AgcExports.DriverSubmitAcb(ctx));
}
// A zero-dword submission parses as immediately complete, so the queue reaches its fence
// without needing a live GPU backend.
private static void WriteEmptySubmitPacket(FakeCpuMemory memory)
{
WriteUInt64(memory, PacketAddress, 0);
WriteUInt32(memory, PacketAddress + 8, 0);
}
private static ulong CreateEqueue(CpuContext ctx, FakeCpuMemory memory)
{
ctx[CpuRegister.Rdi] = HandleOutAddress;
Assert.Equal(
(int)OrbisGen2Result.ORBIS_GEN2_OK,
KernelEventQueueCompatExports.KernelCreateEqueue(ctx));
return ReadUInt64(memory, HandleOutAddress);
}
// The kernel event registry is process-wide static state and deleting the queue drops its
// registrations, so sibling suites that assert over every graphics registration stay clean.
private static void DeleteEqueue(CpuContext ctx, ulong equeue)
{
ctx[CpuRegister.Rdi] = equeue;
_ = KernelEventQueueCompatExports.KernelDeleteEqueue(ctx);
}
private static int WaitEqueue(CpuContext ctx, FakeCpuMemory memory, ulong equeue)
{
WriteUInt64(memory, TimeoutAddress, 0);
ctx[CpuRegister.Rdi] = equeue;
ctx[CpuRegister.Rsi] = EventsAddress;
ctx[CpuRegister.Rdx] = 4;
ctx[CpuRegister.Rcx] = OutCountAddress;
ctx[CpuRegister.R8] = TimeoutAddress;
return KernelEventQueueCompatExports.KernelWaitEqueue(ctx);
}
private static ulong ReadUInt64(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[8];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadUInt64LittleEndian(buffer);
}
private static uint ReadUInt32(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[4];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadUInt32LittleEndian(buffer);
}
private static short ReadInt16(FakeCpuMemory memory, ulong address)
{
Span<byte> buffer = stackalloc byte[2];
Assert.True(memory.TryRead(address, buffer));
return BinaryPrimitives.ReadInt16LittleEndian(buffer);
}
private static void WriteUInt64(FakeCpuMemory memory, ulong address, ulong value)
{
Span<byte> buffer = stackalloc byte[8];
BinaryPrimitives.WriteUInt64LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
private static void WriteUInt32(FakeCpuMemory memory, ulong address, uint value)
{
Span<byte> buffer = stackalloc byte[4];
BinaryPrimitives.WriteUInt32LittleEndian(buffer, value);
Assert.True(memory.TryWrite(address, buffer));
}
}