sharpemu/tests/SharpEmu.Libs.Tests/Agc/Gen5VertexInputSpirvTests.cs

233 lines
7.2 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
namespace SharpEmu.Libs.Tests.Agc;
public sealed class Gen5VertexInputSpirvTests
{
[Theory]
[InlineData(0u, null)]
[InlineData(4u, 0u)]
[InlineData(5u, 1u)]
public void VertexInputTypeMatchesGuestNumberFormat(
uint numberFormat,
uint? expectedIntegerSignedness)
{
var instruction = new Gen5ShaderInstruction(
0,
Gen5ShaderEncoding.Mubuf,
"BufferLoadFormatXyzw",
[],
[],
[],
new Gen5BufferMemoryControl(
4,
5,
0,
0,
0,
IndexEnabled: true,
OffsetEnabled: false,
Glc: false,
Slc: false));
var end = new Gen5ShaderInstruction(
4,
Gen5ShaderEncoding.Sopp,
"SEndpgm",
[],
[],
[],
null);
var state = new Gen5ShaderState(
new Gen5ShaderProgram(0, [instruction, end]),
[],
null);
var registers = new uint[256];
var data = new byte[16];
var evaluation = new Gen5ShaderEvaluation(
registers,
registers,
[],
[],
VertexInputs:
[
new Gen5VertexInputBinding(
0,
0,
4,
10,
numberFormat,
0x1000,
4,
0,
data,
data.Length,
DataPooled: false),
]);
Assert.True(
Gen5SpirvTranslator.TryCompileVertexShader(
state,
evaluation,
out var shader,
out var error),
error);
var module = ParseModule(shader.Spirv);
var inputVariable = module.Single(candidate =>
candidate.Opcode == SpirvOp.Decorate &&
candidate.Operands.Length >= 3 &&
candidate.Operands[1] == (uint)SpirvDecoration.Location &&
candidate.Operands[2] == 0).Operands[0];
var pointerType = module.Single(candidate =>
candidate.Opcode == SpirvOp.Variable &&
candidate.Operands[1] == inputVariable).Operands[0];
var vectorType = module.Single(candidate =>
candidate.Opcode == SpirvOp.TypePointer &&
candidate.Operands[0] == pointerType).Operands[2];
var componentType = module.Single(candidate =>
candidate.Opcode == SpirvOp.TypeVector &&
candidate.Operands[0] == vectorType).Operands[1];
if (expectedIntegerSignedness is { } signedness)
{
Assert.Contains(
module,
candidate =>
candidate.Opcode == SpirvOp.TypeInt &&
candidate.Operands[0] == componentType &&
candidate.Operands[1] == 32 &&
candidate.Operands[2] == signedness);
}
else
{
Assert.Contains(
module,
candidate =>
candidate.Opcode == SpirvOp.TypeFloat &&
candidate.Operands[0] == componentType &&
candidate.Operands[1] == 32);
}
}
[Fact]
public void AliasedFetchInstructionsShareOneAttributeLocation()
{
// Metal caps a vertex function at 31 attributes, so every fetch that
// reads one guest stream view must resolve to that view's single
// location instead of declaring its own.
var firstFetch = CreateVertexFetch(0);
var secondFetch = CreateVertexFetch(4);
var end = new Gen5ShaderInstruction(
8,
Gen5ShaderEncoding.Sopp,
"SEndpgm",
[],
[],
[],
null);
var state = new Gen5ShaderState(
new Gen5ShaderProgram(0, [firstFetch, secondFetch, end]),
[],
null);
var registers = new uint[256];
var data = new byte[16];
var evaluation = new Gen5ShaderEvaluation(
registers,
registers,
[],
[],
VertexInputs:
[
new Gen5VertexInputBinding(
0,
0,
4,
10,
0,
0x1000,
4,
0,
data,
data.Length,
DataPooled: false,
AliasPcs: [4u]),
]);
Assert.True(
Gen5SpirvTranslator.TryCompileVertexShader(
state,
evaluation,
out var shader,
out var error),
error);
var module = ParseModule(shader.Spirv);
var locations = module
.Where(candidate =>
candidate.Opcode == SpirvOp.Decorate &&
candidate.Operands.Length >= 3 &&
candidate.Operands[1] == (uint)SpirvDecoration.Location)
.ToArray();
var inputVariable = Assert.Single(locations).Operands[0];
// Both fetches must read that variable; an unaliased second fetch would
// fall through to the generic buffer path and leave only one load.
Assert.Equal(
2,
module.Count(candidate =>
candidate.Opcode == SpirvOp.Load &&
candidate.Operands.Length >= 3 &&
candidate.Operands[2] == inputVariable));
}
private static Gen5ShaderInstruction CreateVertexFetch(uint pc) =>
new(
pc,
Gen5ShaderEncoding.Mubuf,
"BufferLoadFormatXyzw",
[],
[],
[],
new Gen5BufferMemoryControl(
4,
5,
0,
0,
0,
IndexEnabled: true,
OffsetEnabled: false,
Glc: false,
Slc: false));
private static IReadOnlyList<ParsedInstruction> ParseModule(byte[] spirv)
{
var instructions = new List<ParsedInstruction>();
for (var offset = 5; offset < spirv.Length / sizeof(uint);)
{
var header = BitConverter.ToUInt32(spirv, offset * sizeof(uint));
var wordCount = (int)(header >> 16);
Assert.True(wordCount > 0);
var operands = new uint[wordCount - 1];
for (var index = 0; index < operands.Length; index++)
{
operands[index] = BitConverter.ToUInt32(
spirv,
(offset + index + 1) * sizeof(uint));
}
instructions.Add(
new ParsedInstruction((SpirvOp)(ushort)header, operands));
offset += wordCount;
}
return instructions;
}
private sealed record ParsedInstruction(SpirvOp Opcode, uint[] Operands);
}