sharpemu/tests/SharpEmu.Libs.Tests/VideoOut/ShaderPrewarmPresenterTests.cs

73 lines
3.0 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Collections.Concurrent;
using SharpEmu.Libs.Gpu.Pipelines;
using SharpEmu.Libs.Gpu.Rendering;
using SharpEmu.Libs.Tests.Gpu.Images;
using SharpEmu.Libs.Tests.Gpu.Pipelines;
using SharpEmu.Libs.Tests.Gpu.Vulkan;
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Resources;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
namespace SharpEmu.Libs.Tests.VideoOut;
public sealed class ShaderPrewarmPresenterTests(HeadlessVulkanFixture fixture) : IClassFixture<HeadlessVulkanFixture>, IDisposable
{
private const ulong CodeAddress = PipelineTestGuest.MemoryBase + 0x1_0000;
private const ulong HeaderAddress = PipelineTestGuest.MemoryBase + 0x8000;
private const ulong BufferAddress = PipelineTestGuest.MemoryBase + 0x4_0000;
private readonly string _directory = Path.Combine(Path.GetTempPath(), "SharpEmuTests", Guid.NewGuid().ToString("N"));
public void Dispose()
{
if (Directory.Exists(_directory))
{
Directory.Delete(_directory, recursive: true);
}
}
private static byte[] Compile(ShaderCompileRequest request)
{
Assert.True(Gen5SpirvTranslator.TryCompileProgram(request, out var shader, out var error), error);
return shader.Spirv;
}
[Fact]
public void APrewarmRecordBuildsTheDevicePipeline()
{
var vulkan = fixture.Vulkan;
if (!GatePrerequisites.Ready(vulkan)) return;
byte[] runtime;
using (var list = ShaderPrewarmList.Open(_directory)!)
{
var guest = new PipelineTestGuest(Compile);
guest.Host.ShaderPrewarm = list;
guest.RegisterProgram(CodeAddress, HeaderAddress, PipelineTestGuest.FormatLoadProgram);
var cursor = 0u;
guest.Programs.GetOrCompile(
guest.Source(CodeAddress, ShaderStage.Compute,
PipelineTestGuest.BufferDescriptor(BufferAddress, 4, 64, BufferDescriptorWords.Format32UInt)),
PipelineTestGuest.ComputeOptions(threadsX: 64), ref cursor, out _);
runtime = Assert.Single(guest.Compiler.Shaders).Spirv;
}
using var reloaded = ShaderPrewarmList.Open(_directory)!;
var (record, code) = Assert.Single(reloaded.LoadedComputes());
using var presenter = new PresenterUnderTest(vulkan);
var prewarmed = new ConcurrentDictionary<string, byte>(StringComparer.Ordinal);
presenter.SetField("_prewarmedShaderIdentities", prewarmed);
presenter.InvokeMethod("PrewarmComputePipeline", record, code, new FakeShaderCompiler(Compile), false, true);
Assert.Equal(0, presenter.GetField<int>("_shaderPrewarmFailed"));
Assert.Equal(1, presenter.GetField<int>("_shaderPrewarmCompiled"));
Assert.True(prewarmed.ContainsKey(SharpEmu.Libs.VideoOut.VulkanPipelineCacheStorage.CompiledShaderIdentity(runtime)));
vulkan.AssertNoValidationMessages();
}
}