sharpemu/src/SharpEmu.ShaderCompiler.Vulkan
Mees van den Kieboom 743fe5cc26
[ShaderCompiler/Vulkan] Match vertex input numeric types (#351)
Declare UINT and SINT vertex attributes with integer SPIR-V component types so shader interfaces match the Vulkan pipeline formats. Keep normalized, scaled, and floating-point formats on float inputs.

Signed-off-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
Co-authored-by: missatjuhvdk1 <177474143+missatjuhvdk1@users.noreply.github.com>
2026-07-18 03:01:01 +03:00
..
Gen5SpirvShader.cs [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
Gen5SpirvTranslator.Alu.cs [AGC] Decode VOP3P and emit packed f16 arithmetic (first slice) (#145) 2026-07-17 18:58:22 +03:00
Gen5SpirvTranslator.cs [ShaderCompiler/Vulkan] Match vertex input numeric types (#351) 2026-07-18 03:01:01 +03:00
SharpEmu.ShaderCompiler.Vulkan.csproj [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
SpirvFixedShaders.cs [AGC/Vulkan] Extend PS5 runtime and rendering compatibility (#216) 2026-07-16 02:02:34 +03:00
SpirvModuleBuilder.cs Vulkan: fix guest storage image and render-state handling (#332) 2026-07-18 02:54:52 +03:00