sharpemu/tests/SharpEmu.ShaderCompiler.Tests/Resources
Astellou 593cec957d [GPU] Run the command stream on its own thread and speed up draw execution
ASTRO BOT crowd scene: ~25 FPS -> ~55-58 FPS.

- The PM4 command stream is interpreted on its own thread. Draws, dispatches,
  barriers, end-of-pipe writes and the interpreter's stores are handed to the
  render thread in stream order through a short queue (64 items); callbacks
  that return a result wait for the work before them.
- Graphics program resolution runs on a worker thread ahead of the draws, from
  copy-on-write register bank snapshots, and is validated against the GPU
  ownership state before use.
- The resource materialization cache rebases buffer base addresses instead of
  missing on every moved descriptor.
- DCC metadata fills that cannot be absorbed run on the host, so binding the
  surface no longer waits for a GPU readback.
- Cheaper per-draw work: cached pipeline lookups no longer wait on program
  preparation, redundant dynamic state is skipped, image bindings and target
  requests are memoized, fewer allocations.
- Guest thread stack/TLS slots are chosen and mapped under one lock, so two
  threads can no longer share a stack.
- Wave lowering split into native wave32, native wave64 and emulated wave64.
2026-10-13 03:46:55 +03:00
..
BindingLayoutTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
BufferCandidateTablePlannerTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
BufferCandidateTableSpirvTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
CompiledResourceEvaluatorTests.cs [SRT] Compile shader resource plans in the background (#1028) 2026-10-05 01:19:33 +03:00
DemonsSoulsProbeTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
DeviceAddressRangePlannerTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
DirectImageTableTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
EmbeddedVertexFetchDetectorTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
FlattenedReadReuseTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
IndirectSelectorValuesTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
MslArgumentBufferDeclarationTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
RawReadPrefetchTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
ResourceBranchTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ResourceMaterializationCacheTests.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
ResourceMaterializationProfileTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ResourceMaterializerTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
ResourceSnapshotStorageTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ResourceTestProgram.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
ResourceTrackerTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
RuntimeEvaluationScratchTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ScalarGraphDiskCacheTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
ScalarGraphProcessingOrderTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ScalarValueGraphTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
ScalarValueInterningTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
SpirvBindingDeclarationTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SpirvModuleInspector.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VectorCompareResourceTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
WaveMaskSelectorBoundsTests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00