sharpemu/src/SharpEmu.HLE/HostSessionControl.cs

103 lines
3.5 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
namespace SharpEmu.HLE;
/// <summary>
/// Lets host-facing libraries (VideoOut, AudioOut) request cooperative guest
/// shutdown without taking a dependency on SharpEmu.Core.
/// </summary>
public static class HostSessionControl
{
private static Action<string>? _shutdownHandler;
private static string? _pendingShutdownReason;
private static int _shutdownRequested;
private static long _embeddedHostWindow;
private static long _embeddedHostDisplay;
/// <summary>
/// Indicates that the active host session is being stopped. Runtime code
/// uses this to skip expensive post-exit diagnostics before returning the
/// GUI to its library.
/// </summary>
public static bool IsShutdownRequested => Volatile.Read(ref _shutdownRequested) != 0;
/// <summary>
/// Native GUI surface used by an isolated emulator child. Input backends
/// use it to treat the launcher window as the active game window.
/// </summary>
public static nint EmbeddedHostWindow => unchecked((nint)Interlocked.Read(ref _embeddedHostWindow));
/// <summary>X11 Display* paired with <see cref="EmbeddedHostWindow"/> when available.</summary>
public static nint EmbeddedHostDisplay => unchecked((nint)Interlocked.Read(ref _embeddedHostDisplay));
public static void SetEmbeddedHostSurface(nint window, nint display = 0)
{
Interlocked.Exchange(ref _embeddedHostDisplay, unchecked((long)display));
Interlocked.Exchange(ref _embeddedHostWindow, unchecked((long)window));
}
/// <summary>
/// Starts a fresh session after the previous guest has fully left its
/// execution backend.
/// </summary>
public static void ResetShutdownRequest()
{
Interlocked.Exchange(ref _pendingShutdownReason, null);
Volatile.Write(ref _shutdownRequested, 0);
}
public static void SetShutdownHandler(Action<string>? handler)
{
Volatile.Write(ref _shutdownHandler, handler);
if (handler is null)
{
Interlocked.Exchange(ref _pendingShutdownReason, null);
return;
}
var pendingReason = Interlocked.Exchange(ref _pendingShutdownReason, null);
if (pendingReason is not null)
{
Invoke(handler, pendingReason);
}
}
public static void RequestShutdown(string reason)
{
Volatile.Write(ref _shutdownRequested, 1);
var handler = Volatile.Read(ref _shutdownHandler);
if (handler is not null)
{
Invoke(handler, reason);
return;
}
// Stop can be pressed while the GUI session is starting. Retain the
// request until the native backend installs its cooperative handler.
Volatile.Write(ref _pendingShutdownReason, reason);
handler = Volatile.Read(ref _shutdownHandler);
if (handler is not null)
{
var pendingReason = Interlocked.Exchange(ref _pendingShutdownReason, null);
if (pendingReason is not null)
{
Invoke(handler, pendingReason);
}
}
}
private static void Invoke(Action<string> handler, string reason)
{
try
{
handler(reason);
}
catch (Exception exception)
{
Console.Error.WriteLine(
$"[LOADER][WARN] Host shutdown handler failed: {exception.Message}");
}
}
}