sharpemu/src/SharpEmu.ShaderCompiler.Vulkan
Anton Babenko 1f4425bd9c
[HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090)
* [CPU] Park and restart recyclable guest threads; reuse nested-callback stacks

* [Ult] Implement libSceUlt runtime, sync objects and worker pool

* [GPU] Support B5G6R5 color targets and clamp reserved anisotropy ratios

* [Vulkan] Blend with a second source from the MRT1 export

* [GPU] Blend with the shader's alpha when the component swap moves it
2026-10-13 16:30:46 +03:00
..
BlitShaders.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SpirvShader.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5SpirvTranslator.Alu.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.CommonWave.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.DataShareSwizzle.cs [Spirvtranslator] Added many instruction set for SPIR-V translator (#894) 2026-09-23 14:05:19 +03:00
Gen5SpirvTranslator.EmulatedWave64Lowering.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.FloatSemantics.cs Ports another set of compatibility and GPU fixes from PR #1016 (#1069) 2026-10-09 01:44:45 +03:00
Gen5SpirvTranslator.HalfWave64Lowering.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.Interpolation.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5SpirvTranslator.NativeWave32Lowering.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.NativeWave64Lowering.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.PairedLanes.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.RayIntersect.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
Gen5SpirvTranslator.Resources.cs [HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090) 2026-10-13 16:30:46 +03:00
Gen5SpirvTranslator.WaveLowering.cs Render pipeline throughput (#1082) 2026-10-13 05:21:41 +03:00
Gen5SpirvTranslator.cs [HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090) 2026-10-13 16:30:46 +03:00
SharpEmu.ShaderCompiler.Vulkan.csproj [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
SpirvFixedShaders.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SpirvModuleBuilder.cs [HLE/GPU] Boot and render Neptunia ReVerse (PPSA02721) (#1090) 2026-10-13 16:30:46 +03:00
TilerShaders.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00