sharpemu/src/SharpEmu.ShaderCompiler.Vulkan
Astellou 593cec957d [GPU] Run the command stream on its own thread and speed up draw execution
ASTRO BOT crowd scene: ~25 FPS -> ~55-58 FPS.

- The PM4 command stream is interpreted on its own thread. Draws, dispatches,
  barriers, end-of-pipe writes and the interpreter's stores are handed to the
  render thread in stream order through a short queue (64 items); callbacks
  that return a result wait for the work before them.
- Graphics program resolution runs on a worker thread ahead of the draws, from
  copy-on-write register bank snapshots, and is validated against the GPU
  ownership state before use.
- The resource materialization cache rebases buffer base addresses instead of
  missing on every moved descriptor.
- DCC metadata fills that cannot be absorbed run on the host, so binding the
  surface no longer waits for a GPU readback.
- Cheaper per-draw work: cached pipeline lookups no longer wait on program
  preparation, redundant dynamic state is skipped, image bindings and target
  requests are memoized, fewer allocations.
- Guest thread stack/TLS slots are chosen and mapped under one lock, so two
  threads can no longer share a stack.
- Wave lowering split into native wave32, native wave64 and emulated wave64.
2026-10-13 03:46:55 +03:00
..
BlitShaders.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SpirvShader.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5SpirvTranslator.Alu.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.CommonWave.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.DataShareSwizzle.cs [Spirvtranslator] Added many instruction set for SPIR-V translator (#894) 2026-09-23 14:05:19 +03:00
Gen5SpirvTranslator.EmulatedWave64Lowering.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.FloatSemantics.cs Ports another set of compatibility and GPU fixes from PR #1016 (#1069) 2026-10-09 01:44:45 +03:00
Gen5SpirvTranslator.Interpolation.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
Gen5SpirvTranslator.NativeWave32Lowering.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.NativeWave64Lowering.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.RayIntersect.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
Gen5SpirvTranslator.Resources.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.WaveLowering.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
Gen5SpirvTranslator.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
SharpEmu.ShaderCompiler.Vulkan.csproj [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
SpirvFixedShaders.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SpirvModuleBuilder.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
TilerShaders.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00