224 lines
7.5 KiB
C#
224 lines
7.5 KiB
C#
// Copyright (C) 2026 SharpEmu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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using SharpEmu.ShaderCompiler;
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using SharpEmu.ShaderCompiler.Resources;
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using SharpEmu.ShaderCompiler.Vulkan;
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using Xunit;
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namespace SharpEmu.Libs.Tests.Agc;
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public sealed class Gen5VertexInputSpirvTests
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{
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[Theory]
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[InlineData(0u, null)]
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[InlineData(4u, 0u)]
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[InlineData(5u, 1u)]
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public void VertexInputTypeMatchesGuestNumberFormat(
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uint numberFormat,
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uint? expectedIntegerSignedness)
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{
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var instruction = new Gen5ShaderInstruction(
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0,
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Gen5ShaderEncoding.Mubuf,
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"BufferLoadFormatXyzw",
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[],
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[],
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[],
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new Gen5BufferMemoryControl(
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4,
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5,
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0,
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0,
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0,
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IndexEnabled: true,
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OffsetEnabled: false,
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Glc: false,
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Slc: false));
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var end = new Gen5ShaderInstruction(
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4,
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Gen5ShaderEncoding.Sopp,
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"SEndpgm",
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[],
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[],
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[],
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null);
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var shaderBytes = CompileVertexProgram(
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new Gen5ShaderProgram(0, [instruction, end]),
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new ShaderVertexInput(0, 0, 4, numberFormat, false, []));
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var module = ParseModule(shaderBytes);
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var inputVariable = module.Single(candidate =>
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candidate.Opcode == SpirvOp.Decorate &&
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candidate.Operands.Length >= 3 &&
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candidate.Operands[1] == (uint)SpirvDecoration.Location &&
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candidate.Operands[2] == 0).Operands[0];
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var pointerType = module.Single(candidate =>
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candidate.Opcode == SpirvOp.Variable &&
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candidate.Operands[1] == inputVariable).Operands[0];
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var vectorType = module.Single(candidate =>
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candidate.Opcode == SpirvOp.TypePointer &&
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candidate.Operands[0] == pointerType).Operands[2];
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var componentType = module.Single(candidate =>
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candidate.Opcode == SpirvOp.TypeVector &&
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candidate.Operands[0] == vectorType).Operands[1];
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if (expectedIntegerSignedness is { } signedness)
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{
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Assert.Contains(
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module,
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candidate =>
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candidate.Opcode == SpirvOp.TypeInt &&
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candidate.Operands[0] == componentType &&
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candidate.Operands[1] == 32 &&
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candidate.Operands[2] == signedness);
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}
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else
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{
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Assert.Contains(
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module,
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candidate =>
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candidate.Opcode == SpirvOp.TypeFloat &&
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candidate.Operands[0] == componentType &&
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candidate.Operands[1] == 32);
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}
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}
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[Fact]
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public void AliasedFetchInstructionsShareOneAttributeLocation()
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{
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// Fetches for one stream view share one location to preserve the attribute budget.
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var firstFetch = CreateVertexFetch(0);
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var secondFetch = CreateVertexFetch(4);
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var end = new Gen5ShaderInstruction(
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8,
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Gen5ShaderEncoding.Sopp,
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"SEndpgm",
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[],
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[],
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[],
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null);
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var shaderBytes = CompileVertexProgram(
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new Gen5ShaderProgram(0, [firstFetch, secondFetch, end]),
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new ShaderVertexInput(0, 0, 4, 0, false, [4u]));
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var module = ParseModule(shaderBytes);
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var locations = module
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.Where(candidate =>
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candidate.Opcode == SpirvOp.Decorate &&
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candidate.Operands.Length >= 3 &&
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candidate.Operands[1] == (uint)SpirvDecoration.Location)
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.ToArray();
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var inputVariable = Assert.Single(locations).Operands[0];
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// Both fetches must read that variable; an unaliased second fetch would
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// fall through to the generic buffer path and leave only one load.
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Assert.Equal(
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2,
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module.Count(candidate =>
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candidate.Opcode == SpirvOp.Load &&
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candidate.Operands.Length >= 3 &&
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candidate.Operands[2] == inputVariable));
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}
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[Fact]
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public void FormattedFetchZeroFillsMissingComponents()
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{
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var fetch = new Gen5ShaderInstruction(
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0,
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Gen5ShaderEncoding.Mubuf,
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"BufferLoadFormatXyz",
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[],
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[],
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[],
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new Gen5BufferMemoryControl(
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3,
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5,
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0,
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0,
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0,
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IndexEnabled: true,
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OffsetEnabled: false,
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Glc: false,
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Slc: false));
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var end = new Gen5ShaderInstruction(
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4,
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Gen5ShaderEncoding.Sopp,
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"SEndpgm",
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[],
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[],
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[],
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null);
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var shaderBytes = CompileVertexProgram(
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new Gen5ShaderProgram(0, [fetch, end]),
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new ShaderVertexInput(0, 0, 2, 7, false, []));
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var module = ParseModule(shaderBytes);
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Assert.Contains(
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module,
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instruction =>
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instruction.Opcode == SpirvOp.Constant &&
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instruction.Operands.Length == 3 &&
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instruction.Operands[2] == 0);
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}
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private static byte[] CompileVertexProgram(Gen5ShaderProgram program, ShaderVertexInput vertexInput)
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{
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var replacedFetchOffsets = vertexInput.AliasPcs.Append(vertexInput.Pc).ToHashSet();
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var plan = ShaderResourcePlan.Extract(program, ShaderStage.Vertex, 1, 0, 0, replacedFetchOffsets);
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var resources = ResourceMaterializer.ApplyTo(plan, ResourceSpecialization.Default(plan.Info));
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var layout = BindingLayout.Allocate(resources.Info, [], false, false, false, 0);
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var request = new ShaderCompileRequest(plan, resources, layout)
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{
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VertexInputs = [vertexInput],
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};
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Assert.True(Gen5SpirvTranslator.TryCompileProgram(request, out var shader, out var error), error);
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return shader.Spirv;
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}
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private static Gen5ShaderInstruction CreateVertexFetch(uint pc) =>
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new(
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pc,
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Gen5ShaderEncoding.Mubuf,
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"BufferLoadFormatXyzw",
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[],
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[],
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[],
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new Gen5BufferMemoryControl(
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4,
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5,
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0,
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0,
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0,
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IndexEnabled: true,
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OffsetEnabled: false,
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Glc: false,
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Slc: false));
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private static IReadOnlyList<ParsedInstruction> ParseModule(byte[] spirv)
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{
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var instructions = new List<ParsedInstruction>();
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for (var offset = 5; offset < spirv.Length / sizeof(uint);)
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{
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var header = BitConverter.ToUInt32(spirv, offset * sizeof(uint));
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var wordCount = (int)(header >> 16);
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Assert.True(wordCount > 0);
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var operands = new uint[wordCount - 1];
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for (var index = 0; index < operands.Length; index++)
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{
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operands[index] = BitConverter.ToUInt32(
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spirv,
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(offset + index + 1) * sizeof(uint));
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}
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instructions.Add(
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new ParsedInstruction((SpirvOp)(ushort)header, operands));
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offset += wordCount;
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}
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return instructions;
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}
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private sealed record ParsedInstruction(SpirvOp Opcode, uint[] Operands);
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}
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