* [audio] added sdl audio backend and in-tree atrac9 decoder * [input] replaced per-platform pad readers with sdl gamepad input * [video] added sdl window and host display plumbing * [gui] added host display options and per-game render settings * [bink] synced host movie playback to the guest audio clock * [cpu] hooked windows write faults into guest image tracking * [perf] added guest and render profiling, reserved host cpu lanes * [kernel] fixed stale pthread mutex handle alias * [host] wired the sdl session, save-data paths and project references * [audio] hoisted ajm trace stackalloc out of its loop * [video] Add guest image sync setting * [build] Strip native symbols * reuse |
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|---|---|---|
| .. | ||
| Windows | ||
| CpuPatcher.cs | ||
| DirectExecutionBackend.Amd64Compat.cs | ||
| DirectExecutionBackend.Diagnostics.cs | ||
| DirectExecutionBackend.Exceptions.cs | ||
| DirectExecutionBackend.GuestSampler.cs | ||
| DirectExecutionBackend.IllegalInstruction.cs | ||
| DirectExecutionBackend.Imports.cs | ||
| DirectExecutionBackend.NativeWorker.cs | ||
| DirectExecutionBackend.PosixSignals.cs | ||
| DirectExecutionBackend.cs | ||
| INativeCpuBackend.cs | ||
| JitStubs.cs | ||
| NullHostFaultHandling.cs | ||
| PosixHostStubs.cs | ||
| Sse4aExtrqBlendPatch.cs | ||
| StubManager.cs | ||