sharpemu/src/SharpEmu.GUI/PerGameSettings.cs

163 lines
4.4 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Text.Json;
using System.Text.Json.Serialization;
namespace SharpEmu.GUI;
public sealed class PerGameSettings
{
private static readonly JsonSerializerOptions SerializerOptions = new()
{
WriteIndented = true,
};
public string? LogLevel { get; set; }
public int? ImportTraceLimit { get; set; }
public bool? StrictDynlibResolution { get; set; }
public bool? LogToFile { get; set; }
public string? WindowMode { get; set; }
public string? Resolution { get; set; }
public int? DisplayIndex { get; set; }
public int? RefreshRate { get; set; }
public string? ScalingMode { get; set; }
public bool? VSync { get; set; }
public string? HdrMode { get; set; }
public List<string>? EnvironmentToggles { get; set; }
[JsonIgnore]
public bool IsEmpty =>
LogLevel is null &&
ImportTraceLimit is null &&
StrictDynlibResolution is null &&
LogToFile is null &&
WindowMode is null &&
Resolution is null &&
DisplayIndex is null &&
RefreshRate is null &&
ScalingMode is null &&
VSync is null &&
HdrMode is null &&
EnvironmentToggles is null;
public static string DirectoryPath =>
Path.Combine(AppContext.BaseDirectory, "user", "custom_configs");
public static string PathFor(string titleId) =>
Path.Combine(DirectoryPath, SanitizeTitleId(titleId) + ".json");
public static PerGameSettings? Load(string? titleId)
{
if (string.IsNullOrWhiteSpace(titleId))
{
return null;
}
try
{
var path = PathFor(titleId);
if (File.Exists(path))
{
return NormalizeFromJson(File.ReadAllText(path));
}
}
catch (Exception)
{
}
return null;
}
// A null list inherits global settings; only entries in a present list are sanitized.
internal static PerGameSettings? NormalizeFromJson(string json)
{
var settings = JsonSerializer.Deserialize<PerGameSettings>(json, SerializerOptions);
if (settings?.EnvironmentToggles is { } toggles)
{
settings.EnvironmentToggles = toggles.Where(entry => !string.IsNullOrEmpty(entry)).ToList();
}
return settings;
}
public void Save(string titleId)
{
if (string.IsNullOrWhiteSpace(titleId))
{
return;
}
try
{
var path = PathFor(titleId);
if (IsEmpty)
{
if (File.Exists(path))
{
File.Delete(path);
}
return;
}
Directory.CreateDirectory(DirectoryPath);
File.WriteAllText(path, JsonSerializer.Serialize(this, SerializerOptions));
}
catch (Exception)
{
}
}
private static string SanitizeTitleId(string titleId)
{
var trimmed = titleId.Trim();
foreach (var invalid in Path.GetInvalidFileNameChars())
{
trimmed = trimmed.Replace(invalid, '_');
}
return trimmed.Length == 0 ? "UNKNOWN" : trimmed;
}
}
public sealed record EffectiveLaunchSettings(
string LogLevel,
int ImportTraceLimit,
bool StrictDynlibResolution,
bool LogToFile,
string WindowMode,
string Resolution,
int DisplayIndex,
int RefreshRate,
string ScalingMode,
bool VSync,
string HdrMode,
IReadOnlyList<string> EnvironmentToggles)
{
public static EffectiveLaunchSettings Resolve(GuiSettings global, PerGameSettings? perGame) => new(
perGame?.LogLevel ?? global.LogLevel,
perGame?.ImportTraceLimit ?? global.ImportTraceLimit,
perGame?.StrictDynlibResolution ?? global.StrictDynlibResolution,
perGame?.LogToFile ?? global.LogToFile,
perGame?.WindowMode ?? global.WindowMode,
perGame?.Resolution ?? global.Resolution,
Math.Max(0, perGame?.DisplayIndex ?? global.DisplayIndex),
Math.Clamp(perGame?.RefreshRate ?? global.RefreshRate, 0, 1000),
perGame?.ScalingMode ?? global.ScalingMode,
perGame?.VSync ?? global.VSync,
perGame?.HdrMode ?? global.HdrMode,
perGame?.EnvironmentToggles ?? global.EnvironmentToggles);
}