sharpemu/src/SharpEmu.HLE
ParantezTech 3f84f59065 Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
This reverts commit c7bbb09311.
2026-10-13 03:38:40 +03:00
..
Aerolib [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204) 2026-07-16 00:00:32 +03:00
FileSystem Run and pack ZArchive (.zar) game archives (#1085) 2026-10-12 19:26:51 +03:00
GpuMemory Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
GuestMemory Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Host Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
CpuContext.cs Alpha rebuild part2 (#893) 2026-09-21 00:29:16 +03:00
CpuRegister.cs initial commit 2026-03-11 15:48:28 +03:00
ExportedFunction.cs feat(hle): prefer loaded guest exports for selected registrations (#844) 2026-08-25 22:32:57 +02:00
Generation.cs initial commit 2026-03-11 15:48:28 +03:00
GuestCStringAttribute.cs [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204) 2026-07-16 00:00:32 +03:00
GuestFastPath.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
GuestImageWriteTracker.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
GuestMemoryLayout.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
GuestPageProtection.cs Host platform abstraction layer for the execution engine (#181) 2026-07-15 03:15:36 +03:00
GuestThreadExecution.cs Unity fixes 1016p1 (#1043) 2026-10-06 18:43:21 +03:00
GuestTlsTemplate.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
GuestWriteWatch.cs Prevent invalid SaveData writes from damaging guest memory (#444) 2026-07-19 20:27:17 +03:00
HleDataSymbols.cs Ports another set of compatibility and GPU fixes from PR #1016 (#1069) 2026-10-09 01:44:45 +03:00
HostMainThread.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
HostMemory.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
HostSessionControl.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
ICpuMemory.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ICpuMemoryWrapper.cs Host platform abstraction layer for the execution engine (#181) 2026-07-15 03:15:36 +03:00
IGuestAddressSpace.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
IGuestBackedSpace.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
IGuestMemoryAllocator.cs Fix virtual memory allocation and access (#193) 2026-07-14 21:50:54 -06:00
IModuleManager.cs [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204) 2026-07-16 00:00:32 +03:00
ISymbolCatalog.cs initial commit 2026-03-11 15:48:28 +03:00
ModuleManager.cs [SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204) 2026-07-16 00:00:32 +03:00
OrbisGen2Result.cs [kernel] Wake blocked waiters on semaphore signal, cancel, and delete (#67) 2026-07-11 22:17:24 +03:00
SharpEmu.HLE.csproj Run and pack ZArchive (.zar) game archives (#1085) 2026-10-12 19:26:51 +03:00
SysAbiExportAttribute.cs feat(hle): prefer loaded guest exports for selected registrations (#844) 2026-08-25 22:32:57 +02:00
SysAbiFunction.cs initial commit 2026-03-11 15:48:28 +03:00
SysAbiSymbol.cs initial commit 2026-03-11 15:48:28 +03:00