| .. |
|
Aerolib
|
[SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
|
2026-07-16 00:00:32 +03:00 |
|
FileSystem
|
Run and pack ZArchive (.zar) game archives (#1085)
|
2026-10-12 19:26:51 +03:00 |
|
GpuMemory
|
Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
|
2026-10-13 03:38:40 +03:00 |
|
GuestMemory
|
Perf computed shaders (#1013)
|
2026-10-03 04:49:43 +03:00 |
|
Host
|
Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
|
2026-10-13 03:38:40 +03:00 |
|
CpuContext.cs
|
Alpha rebuild part2 (#893)
|
2026-09-21 00:29:16 +03:00 |
|
CpuRegister.cs
|
initial commit
|
2026-03-11 15:48:28 +03:00 |
|
ExportedFunction.cs
|
feat(hle): prefer loaded guest exports for selected registrations (#844)
|
2026-08-25 22:32:57 +02:00 |
|
Generation.cs
|
initial commit
|
2026-03-11 15:48:28 +03:00 |
|
GuestCStringAttribute.cs
|
[SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
|
2026-07-16 00:00:32 +03:00 |
|
GuestFastPath.cs
|
Perf computed shaders (#1013)
|
2026-10-03 04:49:43 +03:00 |
|
GuestImageWriteTracker.cs
|
Alpha Rebuild Progress (#887)
|
2026-09-20 04:09:27 +03:00 |
|
GuestMemoryLayout.cs
|
Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
|
2026-10-13 03:38:40 +03:00 |
|
GuestPageProtection.cs
|
Host platform abstraction layer for the execution engine (#181)
|
2026-07-15 03:15:36 +03:00 |
|
GuestThreadExecution.cs
|
Unity fixes 1016p1 (#1043)
|
2026-10-06 18:43:21 +03:00 |
|
GuestTlsTemplate.cs
|
Alpha Rebuild Progress (#887)
|
2026-09-20 04:09:27 +03:00 |
|
GuestWriteWatch.cs
|
Prevent invalid SaveData writes from damaging guest memory (#444)
|
2026-07-19 20:27:17 +03:00 |
|
HleDataSymbols.cs
|
Ports another set of compatibility and GPU fixes from PR #1016 (#1069)
|
2026-10-09 01:44:45 +03:00 |
|
HostMainThread.cs
|
Sdl backend (#670)
|
2026-07-28 03:33:26 +03:00 |
|
HostMemory.cs
|
Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation"
|
2026-10-13 03:38:40 +03:00 |
|
HostSessionControl.cs
|
Sdl backend (#670)
|
2026-07-28 03:33:26 +03:00 |
|
ICpuMemory.cs
|
Astrobot / Demon's soul performance improvement (#955)
|
2026-09-30 18:14:21 +03:00 |
|
ICpuMemoryWrapper.cs
|
Host platform abstraction layer for the execution engine (#181)
|
2026-07-15 03:15:36 +03:00 |
|
IGuestAddressSpace.cs
|
Alpha Rebuild Progress (#887)
|
2026-09-20 04:09:27 +03:00 |
|
IGuestBackedSpace.cs
|
Perf computed shaders (#1013)
|
2026-10-03 04:49:43 +03:00 |
|
IGuestMemoryAllocator.cs
|
Fix virtual memory allocation and access (#193)
|
2026-07-14 21:50:54 -06:00 |
|
IModuleManager.cs
|
[SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
|
2026-07-16 00:00:32 +03:00 |
|
ISymbolCatalog.cs
|
initial commit
|
2026-03-11 15:48:28 +03:00 |
|
ModuleManager.cs
|
[SourceGenerators] Compile-time SysAbi export registry, analyzers, and build-generated aerolib.bin (#204)
|
2026-07-16 00:00:32 +03:00 |
|
OrbisGen2Result.cs
|
[kernel] Wake blocked waiters on semaphore signal, cancel, and delete (#67)
|
2026-07-11 22:17:24 +03:00 |
|
SharpEmu.HLE.csproj
|
Run and pack ZArchive (.zar) game archives (#1085)
|
2026-10-12 19:26:51 +03:00 |
|
SysAbiExportAttribute.cs
|
feat(hle): prefer loaded guest exports for selected registrations (#844)
|
2026-08-25 22:32:57 +02:00 |
|
SysAbiFunction.cs
|
initial commit
|
2026-03-11 15:48:28 +03:00 |
|
SysAbiSymbol.cs
|
initial commit
|
2026-03-11 15:48:28 +03:00 |