* [Agc] Emit addressed draw events for occlusion query counters * [Gpu] Keep fallback occlusion results coherent and conservatively visible * [Gpu] Honor disabled color buffers during depth-only draws * [Gpu] Upload complete unchecked constant vertex attributes * [Agc] Emit direct draws for every draw modifier sceAgcDcbDrawIndex and sceAgcDcbDrawIndexAuto returned without writing a packet unless the modifier was exactly 0x40000000. The modifier names the shader stage and user registers of the bound pipeline, so any other pipeline lost its draws without a trace. Unreal bakes its color-grading LUT through a geometry-stage pipeline, which left the LUT unwritten and tinted every 3D frame of Poppy Playtime blue. Both draws now emit their packets for any modifier. Modifiers other than the vertex-stage default are logged once each. (cherry picked from commit 8d46a6068b7d1a999662eeac1ee17f9e6d87c2eb) * [VideoOut] Separate guest display mode from presentation buffer dimensions * [GPU] Map half-wave shuffle lanes into the host subgroup * [Docs] Explain display modes and internal resolution limitations * [GUI] Translate guest display mode settings in all supported languages |
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| .. | ||
| aerolib-catalog.md | ||
| bink2-bridge.md | ||
| compute-rejection-diagnostics.md | ||
| debugger-server.md | ||
| guest-write-watch.md | ||
| performance-overlay.md | ||
| release-use.md | ||
| rendering-resolution.md | ||
| sharpemu-gui-undocumented-env-vars.md | ||
| windows-crash-capture.md | ||