Octopath clears its DCC with a shader that s_buffer_load_dwords the fill value from a one-record buffer and stores it at every thread index; only the variant with the value in user data was recognized, so the DCC fast clear of UE's translucency layer was lost and the layer kept stale alpha 0, which erased the world map under it in the composite. |
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| .. | ||
| SharpEmu.Libs.Tests | ||
| SharpEmu.ShaderCompiler.Metal.Tests | ||
| SharpEmu.ShaderCompiler.Tests | ||
| SharpEmu.SourceGenerators.Tests | ||