sharpemu/src/SharpEmu.ShaderCompiler.Vulkan
ParantezTech 1984901a31 [GPU] Use Gen5 render-target tile equations on the CPU and GPU
Co-authored-by: Sekai <140012992+SekaixX@users.noreply.github.com>
2026-10-08 17:31:57 +03:00
..
BlitShaders.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SpirvShader.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
Gen5SpirvTranslator.Alu.cs [SpirvTranslator] Match guest F32 denormal and trigonometric semantics 2026-10-08 17:26:59 +03:00
Gen5SpirvTranslator.DataShareSwizzle.cs [Spirvtranslator] Added many instruction set for SPIR-V translator (#894) 2026-09-23 14:05:19 +03:00
Gen5SpirvTranslator.FloatSemantics.cs [SpirvTranslator] Match guest F32 denormal and trigonometric semantics 2026-10-08 17:26:59 +03:00
Gen5SpirvTranslator.Interpolation.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
Gen5SpirvTranslator.RayIntersect.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
Gen5SpirvTranslator.Resources.cs Revert the 18 Silent Hill rendering and performance merges (#1065) 2026-10-07 12:15:45 +02:00
Gen5SpirvTranslator.cs [SpirvTranslator] Preserve F32 signed zero, infinity and NaN when supported 2026-10-08 17:31:37 +03:00
SharpEmu.ShaderCompiler.Vulkan.csproj [Gpu] Backend-neutral shader compiler and guest-GPU renderer seam (#200) 2026-07-15 11:11:24 -06:00
SpirvFixedShaders.cs Revert the 18 Silent Hill rendering and performance merges (#1065) 2026-10-07 12:15:45 +02:00
SpirvModuleBuilder.cs [SpirvTranslator] Preserve F32 signed zero, infinity and NaN when supported 2026-10-08 17:31:37 +03:00
TilerShaders.cs [GPU] Use Gen5 render-target tile equations on the CPU and GPU 2026-10-08 17:31:57 +03:00