A blocking sceAudioOut2ContextPush waited only when the host stream hit its 128 KiB cap, so a title rendering faster than real time kept about 680 ms queued and every sound played that far behind (GTA V: queue=2 context, queued_ms avg=678). The push now waits until the device holds the cushion plus QueueDepth-1 grains, the level GetQueueLevel already reports as full; the host cap stays as the limit for non-blocking bursts. GTA V now holds about 41 ms with no underruns. |
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|---|---|---|
| .. | ||
| AcmExportsTests.cs | ||
| AjmExportsTests.cs | ||
| Atrac9ConfigTests.cs | ||
| Atrac9GaplessTests.cs | ||
| AudioOut2ContextQueryMemoryTests.cs | ||
| AudioOut2MixTests.cs | ||
| AudioOut2PacingTests.cs | ||
| AudioOut2PortGetStateExportsTests.cs | ||
| AudioOut2SpeakerArrayExportsTests.cs | ||
| AudioOutExportsTests.cs | ||
| AudioPcmConversionTests.cs | ||