sharpemu/tests/SharpEmu.Libs.Tests/Audio
ParantezTech a7cc266702 [AudioOut2] Block a blocking push only until a queue slot frees
A blocking sceAudioOut2ContextPush waited only when the host stream hit its
128 KiB cap, so a title rendering faster than real time kept about 680 ms
queued and every sound played that far behind (GTA V: queue=2 context,
queued_ms avg=678). The push now waits until the device holds the cushion
plus QueueDepth-1 grains, the level GetQueueLevel already reports as full;
the host cap stays as the limit for non-blocking bursts. GTA V now holds
about 41 ms with no underruns.
2026-10-04 07:59:11 +03:00
..
AcmExportsTests.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
AjmExportsTests.cs fix(gen5): handle runtime and shader buffer paths (#904) 2026-09-26 00:37:09 +03:00
Atrac9ConfigTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
Atrac9GaplessTests.cs [DeS] Fixes for page faults and stack bounds issues in the emulator and audio fixes 2026-10-04 07:47:51 +03:00
AudioOut2ContextQueryMemoryTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
AudioOut2MixTests.cs [DeS] Fixes for page faults and stack bounds issues in the emulator and audio fixes 2026-10-04 07:47:51 +03:00
AudioOut2PacingTests.cs [AudioOut2] Block a blocking push only until a queue slot frees 2026-10-04 07:59:11 +03:00
AudioOut2PortGetStateExportsTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
AudioOut2SpeakerArrayExportsTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
AudioOutExportsTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
AudioPcmConversionTests.cs [Audio] Correct float PCM endpoint conversion (#291) 2026-07-17 03:13:06 +03:00