sharpemu/tests/SharpEmu.Libs.Tests/Gpu/Vulkan/StructuredControlFlowDevice...

84 lines
3.7 KiB
C#

// Copyright (C) 2026 SharpEmu Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
using System.Buffers.Binary;
using SharpEmu.Libs.Gpu.Buffers;
using SharpEmu.Libs.Tests.Gpu.Images;
using SharpEmu.ShaderCompiler;
using SharpEmu.ShaderCompiler.Resources;
using SharpEmu.ShaderCompiler.Tests;
using SharpEmu.ShaderCompiler.Vulkan;
using Xunit;
using static SharpEmu.ShaderCompiler.Tests.Resources.ResourceTestProgram;
namespace SharpEmu.Libs.Tests.Gpu.Vulkan;
// Runs each control-flow program through both the structured form and the PC dispatcher on the
// device, and checks both against the reference model.
public sealed class StructuredControlFlowDeviceTests(HeadlessVulkanFixture fixture) : IClassFixture<HeadlessVulkanFixture>
{
public static IEnumerable<object[]> Cases()
{
foreach (var name in new[]
{
nameof(Gen5StructuredControlFlowTests.LoopWithIfElse),
nameof(Gen5StructuredControlFlowTests.NestedLoopsWithEarlyExit),
nameof(Gen5StructuredControlFlowTests.NestedIfSharedMerge),
nameof(Gen5StructuredControlFlowTests.IrreducibleCycle),
})
{
yield return [name];
}
}
private static readonly (uint Input0, uint Input1)[] Inputs =
[
(0, 0), (1, 0), (2, 1), (3, 3), (4, 6), (5, 7), (6, 9), (7, 20), (8, 1000), (9, 16),
];
[Theory]
[MemberData(nameof(Cases))]
public void StructuredAndDispatcherFormsMatchTheModel(string name)
{
var vulkan = fixture.Vulkan;
if (!GatePrerequisites.Ready(vulkan, shaderInt64: true)) return;
foreach (var forceDispatcher in new[] { false, true })
{
var (plan, resources, layout) = Prepare(Gen5StructuredControlFlowTests.Create(name));
var request = new ShaderCompileRequest(plan, resources, layout)
{
LocalSizeX = 1,
ThreadCountX = 1,
ForceDispatcher = forceDispatcher,
};
Assert.True(Gen5SpirvTranslator.TryCompileProgram(request, out var shader, out var error), error);
using var harness = new ImageTestHarness(vulkan);
using var runner = new LayoutComputeRunner(harness, request, shader.Spirv);
var output = runner.CreateBuffer(64);
// Every store names the same V#; the planner may still give each path its own binding.
var bindings = new Dictionary<DescriptorBindingKind, GpuBuffer[]>
{
[DescriptorBindingKind.Buffers] = Enumerable.Repeat(output, Math.Max(1, plan.Info.Buffers.Count)).ToArray(),
};
var registers = new uint[256];
registers[6] = 64;
foreach (var (input0, input1) in Inputs)
{
registers[8] = input0;
registers[9] = input1;
harness.Run(() => runner.Dispatch(registers, bindings, 1));
var actual = runner.ReadBack(output, 0, 8);
var expected = Gen5StructuredControlFlowTests.Expected(name, input0, input1);
var form = forceDispatcher ? "dispatcher" : "structured";
Assert.True(
expected.Acc == BinaryPrimitives.ReadUInt32LittleEndian(actual) &&
expected.Second == BinaryPrimitives.ReadUInt32LittleEndian(actual.AsSpan(4)),
$"{name} {form} inputs=({input0},{input1}) expected=({expected.Acc},{expected.Second}) " +
$"actual=({BinaryPrimitives.ReadUInt32LittleEndian(actual)},{BinaryPrimitives.ReadUInt32LittleEndian(actual.AsSpan(4))})");
}
harness.AssertNoValidationMessages();
}
}
}