sharpemu/src/SharpEmu.Libs/VideoOut
ParantezTech d24f6c6a85 [GPU] Compile wave64 compute for 32-lane subgroups when the host lacks wave64 2026-10-13 03:46:55 +03:00
..
BufferUploadProfile.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
FlipProgressTracker.cs Fix Vulkan presenter synchronization and frame handling issues (#747) 2026-08-03 00:36:33 +03:00
GuestBlendStateNormalizer.cs Vulkan: fix guest storage image and render-state handling (#332) 2026-07-18 02:54:52 +03:00
GuestImageUploadPayloadDiagnostics.cs A vplayer fix (#821) 2026-08-17 00:57:42 +03:00
HostDisplayCatalog.cs Sdl backend (#670) 2026-07-28 03:33:26 +03:00
HostVideoOptions.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
PerfOverlay.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
PerformanceOverlayState.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
PngSplashLoader.cs Fix PNG chunk CRC validation (#241) 2026-07-16 00:46:43 +03:00
RenderDocCapture.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
RenderPhaseProfile.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SdlHostWindow.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
SubmissionFlowProfile.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutDisplayClock.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VideoOutExports.FlipRequests.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VideoOutExports.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanHostBufferPool.cs fix(gta): restore wiped GTA foundation and gameplay path (PPSA04264) (#650) 2026-07-27 01:58:55 +03:00
VulkanPipelineCacheStorage.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
VulkanStorageFeedbackTargetResolver.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
VulkanVideoPresenter.CachedImages.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.CommandStream.cs [GPU] Record a frame's draws before its boundary returns to the guest 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.CommandThread.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.ConcurrentResolve.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Descriptors.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Device.Errors.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VulkanVideoPresenter.Device.Setup.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Device.Teardown.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanVideoPresenter.Draws.Recording.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.GuestBuffers.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanVideoPresenter.GuestDraws.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanVideoPresenter.GuestSubmissions.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.HostBuffers.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VulkanVideoPresenter.HostMovie.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
VulkanVideoPresenter.PipelineCacheShards.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
VulkanVideoPresenter.Pipelines.cs [GPU] Compile wave64 compute for 32-lane subgroups when the host lacks wave64 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Present.Frames.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
VulkanVideoPresenter.Present.Hdr.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Present.Images.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VulkanVideoPresenter.Present.Overlay.cs Vk version update (#897) 2026-09-22 17:45:51 +03:00
VulkanVideoPresenter.Present.Swapchain.cs [Gpu] Expose HDR output support and handle PQ buffer attribute changes 2026-10-02 03:37:17 +03:00
VulkanVideoPresenter.Present.cs Page fixes (#1023) 2026-10-04 19:07:37 +03:00
VulkanVideoPresenter.RenderLoop.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Rendering.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.Scheduler.cs [GPU] Run the command stream on its own thread and speed up draw execution 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.ShaderPrewarm.cs [GPU] Compile wave64 compute for 32-lane subgroups when the host lacks wave64 2026-10-13 03:46:55 +03:00
VulkanVideoPresenter.cs Revert "Ghost of Yōtei and Tsushima in game: rendering, GPU/CPU memory coherence, tessellation" 2026-10-13 03:38:40 +03:00
WindowPollProfile.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
WindowsGpuUsage.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00