sharpemu/tests/SharpEmu.ShaderCompiler.Tests/Resources
T d4891229e9
[SpirvTranslator] Shader fixes (#1019)
* [ShaderCompiler] Fix packed 10 and 11 bit buffer format layouts

* [SpirvTranslator] Pass W as the pixel position input instead of its reciprocal

* [SpirvTranslator] Keep lane spills in per invocation slots for all 64 lanes

* [SpirvTranslator] Match the hardware float conversion and NaN rules

* [SpirvTranslator] Apply VOP3 sign modifiers to conditional mask sources

* [GPU] Download guest DCC metadata before a known target is sampled

* [ShaderCompiler] End bit scan image tables at a sampler loaded from the same base

* [ShaderCompiler] Treat image table candidates with unsupported formats as null
2026-10-04 01:17:02 +03:00
..
BindingLayoutTests.cs Amd fix opcode nid filecache wave32 (#903) 2026-09-24 15:00:42 +03:00
BufferCandidateTablePlannerTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
BufferCandidateTableSpirvTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
DemonsSoulsProbeTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
DeviceAddressRangePlannerTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
DirectImageTableTests.cs [SpirvTranslator] Shader fixes (#1019) 2026-10-04 01:17:02 +03:00
EmbeddedVertexFetchDetectorTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
FlattenedReadReuseTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
IndirectSelectorValuesTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
MslArgumentBufferDeclarationTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
RawReadPrefetchTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
ResourceBranchTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ResourceMaterializationCacheTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
ResourceMaterializationProfileTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ResourceMaterializerTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
ResourceSnapshotStorageTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ResourceTestProgram.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ResourceTrackerTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
RuntimeEvaluationScratchTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ScalarGraphDiskCacheTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
ScalarGraphProcessingOrderTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
ScalarValueGraphTests.cs Astrobot / Demon's soul performance improvement (#955) 2026-09-30 18:14:21 +03:00
ScalarValueInterningTests.cs Perf computed shaders (#1013) 2026-10-03 04:49:43 +03:00
SpirvBindingDeclarationTests.cs fix(gen5): handle runtime and shader buffer paths (#904) 2026-09-26 00:37:09 +03:00
SpirvModuleInspector.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00
VectorCompareResourceTests.cs Fix for DS,Little Nightmares, Little Nightmares III and Astro Bot shader (#913) 2026-09-27 20:43:07 +03:00
WaveMaskSelectorBoundsTests.cs Alpha Rebuild Progress (#887) 2026-09-20 04:09:27 +03:00